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import { Box } from 'native-base';
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import React, { useRef } from 'react';
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import { StyleSheet, Dimensions, TouchableOpacity } from 'react-native';
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import { StyleSheet, Dimensions, TouchableOpacity, GestureResponderEvent } from 'react-native';
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import { PanGestureHandler, PinchGestureHandler, State, TapGestureHandler } from 'react-native-gesture-handler';
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import Animated, {
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useAnimatedGestureHandler,
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import Svg, { Path, SvgXml, Text } from 'react-native-svg';
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// @ts-ignore
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import { pointInSvgPath } from 'point-in-svg-path';
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import { getFloorList } from '../../stores/actions/planThunks';
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import pointInSvgPolygon from "point-in-svg-polygon"
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const CastlePlanView = (props: { mapImage: PlanImage, roomList: Room[], selectedRoom?: Room, fullScreenMode?: boolean, height?: number }) => {
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const CastlePlanView = (props: { mapImage: PlanImage, roomList: Room[], selectedRoom?: Room, fullScreenMode?: boolean, height?: number, setSelectedRoom?: (room: Room) => void }) => {
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const DEFAULT_SCALE = 1
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const MIN_SCALE = 0.95
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width: "100%"
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}
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const { mapImage, roomList, selectedRoom, fullScreenMode, height } = props;
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const { mapImage, roomList, selectedRoom, fullScreenMode, height, setSelectedRoom } = props;
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const panRef = useRef<React.ReactElement>();
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const pinchRef = useRef<React.ReactElement>();
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const svgRef = useRef<React.ReactElement>();
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const pathRefs = useRef<(Path | null)[]>([]);
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const translateX = useSharedValue(0);
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const translateY = useSharedValue(0);
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const onPanEvent = useAnimatedGestureHandler({
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// handle one finger -> drag / move
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onStart: (_, ctx: any) => {
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ctx.startX = translateX.value;
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ctx.startY = translateY.value;
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onStart: (event, ctx: any) => {
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if (event.numberOfPointers === 1) {
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ctx.startX = translateX.value;
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ctx.startY = translateY.value;
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}
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},
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onActive: (event, ctx: any) => {
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translateX.value = ctx.startX + event.translationX;
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translateY.value = ctx.startY + event.translationY;
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if (event.numberOfPointers === 1) {
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translateX.value = ctx.startX + event.translationX;
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translateY.value = ctx.startY + event.translationY;
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}
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},
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});
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};
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});
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const handleSvgPress = (event: any) => {
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const locationX = Number(event.nativeEvent.locationX);
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const locationY = Number(event.nativeEvent.locationY);
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function calculateStraightLineDistance(x1: number, y1: number, planX: number, planY: number, log?: boolean) {
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// Apply scale and translations to both points
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const xOffset = 250
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const yOffset = 120
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const x2 = planX + xOffset
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const y2 = planY + yOffset
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const x_distance = Math.abs(x1 - x2);
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const y_distance = Math.abs(y1 - y2);
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if (log) {
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console.log("Original X: ", x1, "Original Y: ", y1);
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console.log("Clicked X: ", planX, "Clicked Y: ", planY);
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console.log("Transformed X: ", x2, "Transformed Y: ", y2);
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console.log("Scale: ", scale.value, "TranslateX: ", translateX.value, "TranslateY: ", translateY.value);
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console.log("X Distance: ", x_distance, "Y Distance: ", y_distance);
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}
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return x_distance + y_distance;
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}
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const handleSvgPress = (event: GestureResponderEvent) => {
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// Get the raw event coordinates
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const rawLocationX = event.nativeEvent.locationX;
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const rawLocationY = event.nativeEvent.locationY;
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// Log raw coordinates
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console.log("Raw Location X: ", rawLocationX, "Raw Location Y: ", rawLocationY);
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// If needed, you can get the SVG element's dimensions to normalize the coordinates
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const svgWidth = Dimensions.get('window').width
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const svgHeight = height ? height : (!fullScreenMode ? MAP_VIEW_SIZE.height : Dimensions.get('window').height - 62.5)
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// Normalize the coordinates based on the SVG dimensions
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// @ts-ignore
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const locationX = (rawLocationX / svgWidth) * 100;
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const locationY = (rawLocationY / svgHeight) * 100;
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// Check if the touch event is within the bounds of a room
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let clickedRoom: Room | undefined = undefined
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// TODO set accordingaly
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const maxNumberDistance = 100
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let minDistance = Number.MAX_VALUE
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for (let i = 0; i < roomList.length; i++) {
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const room: Room = roomList[i]
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if (room.in_plan) {
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for (let i = 0; i < pathRefs.current.length; i++) {
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const pathRef: Path | null = pathRefs.current[i]
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const id = pathRef?.props.id
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const currentDistance = calculateStraightLineDistance(room.number_x, room.number_y, locationX, locationY, true)
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if (id?.startsWith("roomList_")) {
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const listIndex = parseInt(id.split("roomList_")[1])
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console.log(listIndex)
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if (pathRef && pathRef.isPointInFill({ x: locationX, y: locationY })) {
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clickedRoom = roomList[listIndex]
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if (currentDistance < minDistance) {
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minDistance = currentDistance
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clickedRoom = room
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}
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}
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};
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if (clickedRoom) {
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// TODO
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console.log('Room clicked with id:', clickedRoom.id);
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console.log('Room clicked with id:', clickedRoom.id);
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console.log(minDistance)
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if (clickedRoom && minDistance < maxNumberDistance) {
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// TODO
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// Perform any actions you need with the clicked room
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// TODO fix -> point recognition
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setSelectedRoom && setSelectedRoom(clickedRoom)
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} else {
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// TODO
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console.log("no room found")
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}
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};
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}
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return (
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<Path
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ref={(ref) => (pathRefs.current[index] = ref)}
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id={"roomList_" + index.toString()}
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key={'room_' + room.id}
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d={room.svg_path} // The path data defining the shape of the room
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re #10871: PlanViewPage: getSelectedRoom from coordinates: TODO fix coordinates