commit 252a09528550bb10f925ee470ebc322a783fed4f
Author: Milan Horínek <horinek@milanfon.cz>
Date:   Thu Oct 19 09:15:02 2023 +0200

    Added I/O

diff --git a/.DS_Store b/.DS_Store
index b35a84bb9..76b280073 100644
Binary files a/.DS_Store and b/.DS_Store differ
diff --git a/workdir/.DS_Store b/workdir/.DS_Store
index 6dbbc3781..23946b4cb 100644
Binary files a/workdir/.DS_Store and b/workdir/.DS_Store differ
diff --git a/workdir/Asociace/.vs/Asociace/xs/UserPrefs.xml b/workdir/Asociace/.vs/Asociace/xs/UserPrefs.xml
index c39525e4b..68122a896 100644
--- a/workdir/Asociace/.vs/Asociace/xs/UserPrefs.xml
+++ b/workdir/Asociace/.vs/Asociace/xs/UserPrefs.xml
@@ -1,58 +1,24 @@
 ﻿<Properties StartupConfiguration="{4B587EE5-5B92-80B6-5ECA-C889A4129416}|">
+  <MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="103f7d39-59d7-4f12-a7c5-73f197b23767" />
   <MultiItemStartupConfigurations />
-  <MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/DDOL_Singletons/IO/FileWorker.cs">
+  <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+  <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
+  <MonoDevelop.Ide.DebuggingService.Breakpoints>
+    <BreakpointStore />
+  </MonoDevelop.Ide.DebuggingService.Breakpoints>
+  <MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/SceneManager.cs">
     <Files>
       <File FileName="Assets/Scripts/_Template/TaskMainCamera.cs" />
-      <File FileName="Assets/Scripts/_Template/InputData/TaskConfiguration.cs" />
+      <File FileName="Assets/Scripts/_Template/InputData/TaskConfiguration.cs" Line="57" Column="20" />
       <File FileName="Assets/Scripts/Ui/Components/TimeBar.cs" />
-      <File FileName="Assets/Scripts/_Template/OutputData/RoundResults.cs" />
-      <File FileName="Assets/Scripts/_Template/OutputData/TaskResults.cs" Line="132" Column="1" />
-      <File FileName="Assets/Scripts/_Template/OutputData/DataCollector.cs" />
+      <File FileName="Assets/Scripts/_Template/OutputData/RoundResults.cs" Line="142" Column="58" />
       <File FileName="Assets/Scripts/DDOL_Singletons/IO/UnityToWeb.cs" />
-      <File FileName="Assets/Scripts/Ui/Panels/SuccessRate.cs" />
+      <File FileName="Assets/Scripts/_Template/OutputData/DataCollector.cs" />
       <File FileName="Assets/Scripts/DDOL_Singletons/IO/WebToUnity.cs" />
-      <File FileName="Assets/Scripts/SceneManager.cs" />
-      <File FileName="Assets/Scripts/DDOL_Singletons/IO/FileWorker.cs" Line="196" Column="14" />
+      <File FileName="Assets/Scripts/Tools/Constants.cs" />
+      <File FileName="Assets/Scripts/_Template/OutputData/TaskResults.cs" Line="125" Column="77" />
+      <File FileName="Assets/Scripts/Tools/General.cs" Line="238" Column="34" />
+      <File FileName="Assets/Scripts/SceneManager.cs" Line="135" Column="6" />
     </Files>
-    <Pads>
-      <Pad Id="ProjectPad">
-        <State name="__root__">
-          <Node name="Asociace" expanded="True">
-            <Node name="Assets" expanded="True">
-              <Node name="Animations" expanded="True">
-                <Node name="Static" expanded="True" />
-              </Node>
-              <Node name="Resources" expanded="True">
-                <Node name="Testing" expanded="True" />
-              </Node>
-              <Node name="Scripts" expanded="True">
-                <Node name="DDOL_Singletons" expanded="True">
-                  <Node name="Audio" expanded="True" />
-                  <Node name="IO" expanded="True" />
-                  <Node name="Settings" expanded="True" />
-                </Node>
-                <Node name="Tools" expanded="True" />
-                <Node name="Ui" expanded="True">
-                  <Node name="Buttons" expanded="True" />
-                  <Node name="Components" expanded="True" />
-                  <Node name="MainCameras" expanded="True" />
-                  <Node name="Panels" expanded="True" />
-                </Node>
-                <Node name="_Template" expanded="True">
-                  <Node name="InputData" expanded="True" />
-                  <Node name="OutputData" expanded="True" />
-                </Node>
-              </Node>
-            </Node>
-          </Node>
-        </State>
-      </Pad>
-    </Pads>
   </MonoDevelop.Ide.Workbench>
-  <MonoDevelop.Ide.DebuggingService.PinnedWatches />
-  <MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="4e14906d-b3ae-4ca5-b73e-8e5ffc2599f0" />
-  <MonoDevelop.Ide.DebuggingService.Breakpoints>
-    <BreakpointStore />
-  </MonoDevelop.Ide.DebuggingService.Breakpoints>
-  <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
 </Properties>
\ No newline at end of file
diff --git a/workdir/Asociace/Assets/Scripts/Tools/Constants.cs b/workdir/Asociace/Assets/Scripts/Tools/Constants.cs
index 80b86d355..eb3f9a1e5 100644
--- a/workdir/Asociace/Assets/Scripts/Tools/Constants.cs
+++ b/workdir/Asociace/Assets/Scripts/Tools/Constants.cs
@@ -23,7 +23,7 @@ namespace Tools
         public const string DEFAULT_SERVER_TIME = "23.04.2021 13:47:16";
         public const string DEFAULT_USER_SETTINGS = "True;True;0.1;0.4;0;2";
         public const string DEFAULT_GENERAL_INFORMATION = "Ukázka nové šablony šablon!##true##true##0";
-        public const float DEFAULT_SUCCESS_RATE = 80f;
+        public const float DEFAULT_SUCCESS_RATE = 50f;
 
         // ----------------
         // --- TUTORIAL ---
diff --git a/workdir/Asociace/Assets/Scripts/_Template/InputData/TaskConfiguration.cs b/workdir/Asociace/Assets/Scripts/_Template/InputData/TaskConfiguration.cs
index 673fea60b..9bf3242cc 100644
--- a/workdir/Asociace/Assets/Scripts/_Template/InputData/TaskConfiguration.cs
+++ b/workdir/Asociace/Assets/Scripts/_Template/InputData/TaskConfiguration.cs
@@ -106,7 +106,7 @@ namespace Data.Input
             SettingsInConfiguration = false;
             TimeBarEnabled = true;
             SelectedTypeOfWorkWithRestOfTime = TypeOfWorkWithRestOfTime.TRANSFER;
-            SeedInConfiguration = false;
+            SeedInConfiguration = true;
             TotalNumOfHints = 0;
             ShowCorrectSolution = true;
 
diff --git a/workdir/Asociace/Assets/Scripts/_Template/OutputData/RoundResults.cs b/workdir/Asociace/Assets/Scripts/_Template/OutputData/RoundResults.cs
index 8069f0037..2dda3d572 100644
--- a/workdir/Asociace/Assets/Scripts/_Template/OutputData/RoundResults.cs
+++ b/workdir/Asociace/Assets/Scripts/_Template/OutputData/RoundResults.cs
@@ -125,15 +125,21 @@ namespace Data.Output
                 // Web application cannot handle empty parameters => use "null" or similar string instead of empty string.
                 return roundTime + Constants.MAIN_SEPARATOR +
                     playedTime + Constants.MAIN_SEPARATOR +
-                    Convert.ToInt32(finished) + Constants.MAIN_SEPARATOR +
-                    Convert.ToInt32(succesfully) + Constants.MAIN_SEPARATOR +
-                    correct + Constants.MAIN_SEPARATOR +
-                    incorrect + Constants.MAIN_SEPARATOR +
-                    (FinalClickId ?? Constants.NULL) + Constants.MAIN_SEPARATOR +
+                    successRate + Constants.MAIN_SEPARATOR +
                     Convert.ToInt32(helpUsed) + Constants.MAIN_SEPARATOR +
                     (helpClick ?? Constants.NULL) + Constants.MAIN_SEPARATOR +
                     Convert.ToInt32(roundSkipped) + Constants.MAIN_SEPARATOR +
-                    Constants.NULL + Constants.MAIN_SEPARATOR;
+                    (skipClick ?? Constants.NULL) + Constants.MAIN_SEPARATOR +
+                    JsonConvert.SerializeObject(coveringTaskScene) + Constants.MAIN_SEPARATOR +
+                    JsonConvert.SerializeObject(clickContainer) + Constants.MAIN_SEPARATOR +
+                    JsonConvert.SerializeObject(keystrokeContainer) + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    correct + Constants.MAIN_SEPARATOR +
+                    incorrect + Constants.MAIN_SEPARATOR;
             }
         }
     }
diff --git a/workdir/Asociace/Assets/Scripts/_Template/OutputData/TaskResults.cs b/workdir/Asociace/Assets/Scripts/_Template/OutputData/TaskResults.cs
index 221926e38..fbdbc7b72 100644
--- a/workdir/Asociace/Assets/Scripts/_Template/OutputData/TaskResults.cs
+++ b/workdir/Asociace/Assets/Scripts/_Template/OutputData/TaskResults.cs
@@ -121,9 +121,20 @@ namespace Data.Output
                     successRate + Constants.MAIN_SEPARATOR +
                     startTime + Constants.MAIN_SEPARATOR +
                     totalTime + Constants.MAIN_SEPARATOR +
+                    userRating + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR + // Sem dodat seed
                     Locale.GetCode() + Constants.MAIN_SEPARATOR +
                     // Tady je ještě serializace komponent, ale ty se změnili
                     Task.Configuration.NumOfRounds + Constants.MAIN_SEPARATOR + 
+                    clickToEndTask + Constants.MAIN_SEPARATOR +
+                    transformChangesOfTaskScene + Constants.MAIN_SEPARATOR +
+                    fullScreenChanges + Constants.MAIN_SEPARATOR +
+                    narrowingChanges + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
+                    Constants.NULL + Constants.MAIN_SEPARATOR +
                     dataOfRounds;
             }
         }
diff --git a/workdir/Asociace/Library/ArtifactDB b/workdir/Asociace/Library/ArtifactDB
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diff --git a/workdir/Asociace/Library/ArtifactDB-lock b/workdir/Asociace/Library/ArtifactDB-lock
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diff --git a/workdir/Asociace/Library/Bee/fullprofile.json b/workdir/Asociace/Library/Bee/fullprofile.json
index 2ae3d5c3a..bc1e58358 100644
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diff --git a/workdir/web_build/.DS_Store b/workdir/web_build/.DS_Store
index 21d0ec550..e5151f720 100644
Binary files a/workdir/web_build/.DS_Store and b/workdir/web_build/.DS_Store differ
diff --git a/workdir/web_build/JS Template/Asociace.js b/workdir/web_build/JS Template/Asociace.js
deleted file mode 100644
index 68715f96b..000000000
--- a/workdir/web_build/JS Template/Asociace.js	
+++ /dev/null
@@ -1,165 +0,0 @@
-﻿var Name = "Asociace";
-
-var uCanvas = undefined;
-
-/**
- * Main function. In previous versions, there was input parameter (a string with task configuration), but it was in wrong encoding.
- */
-function runExercise() {
-    // Get path to this script.
-    let path = document.getElementById("PathToScript").value;
-    path = path.replace("//", "/"); // In previous versions, there were duplicate slashes.
-    path = path.substring(0, path.lastIndexOf("/")) + "/";
-    
-    // Scripts to load first.
-    let scripts = [
-        { file: "tools.js" + templateProgram.templateVersion },
-        { file: "page_updater.js" + templateProgram.templateVersion }
-    ];
-    
-    // Load the scripts.
-    templateProgram.loadScripts(path, scripts, templateProgram.firstScriptsLoaded);
-}
-
-var templateProgram = {
-    
-    /**
-     * Flag for scripts due to caching (flag according to template).
-     */
-    get templateVersion() {
-        return "?version="+Name;
-    },
-    
-    /**
-     * Canvas for drawing. Used for drawing only in JS templates. Otherwise, it is used to find out where to add new elements.
-     */
-    get canvas() {
-        return this.mCanvas;
-    },
-    
-    set canvas(mCanvas) {
-        this.mCanvas = mCanvas;
-    },
-    
-    /**
-     * Function for loading external files.
-     * @param {string[]} arr - File names.
-     * @param {string} path - Path to files.
-     * @param {boolean} translFiles - If the files are translation files.
-     */
-    loadExternalFiles(arr, path, translFiles) {
-        let _arr = $.map(arr, function(scr) {
-            let file = path + scr.file;
-            if (translFiles) {
-                // Translation files.
-                return $.get(file, function(data) { scr.func(data); });
-            } else {
-                // Dynamic scripts (modules).
-                return $.getScript(file);
-            }
-        });
-        
-        _arr.push($.Deferred(function(deferred) {
-            $(deferred.resolve);
-        }));
-        
-        return $.when.apply($, _arr);
-    },
-    
-    /**
-     * Loading scripts.
-     * @param {string} path - Path to this script.
-     * @param {string[]} scripts - Scripts to load.
-     * @param {function} func - Function called after successful loading. The function must have two input parameters.
-     */
-    loadScripts(path, scripts, func) {
-        this.loadExternalFiles(scripts, path, false).done(function() {
-            func(path, scripts);
-        }).fail(function(error) {
-            console.error("One or more scripts failed to load!\n", error.stack);
-        });
-    },
-    
-    /**
-     * First scripts have been loaded.
-     * @param {string} path - Path to this script.
-     * @param {string[]} scripts - Loaded scripts.
-     */
-    firstScriptsLoaded(path, scripts) {
-        // Find the canvas element due to appending new elements.
-        templateProgram.canvas = document.getElementById("mCanvas");
-        
-        // Save the path.
-        tools.init(path);
-        
-        // Update the head element in the HTML and run the load animation.
-        pageUpdater.updateHead();
-        pageUpdater.includeLoader();
-        pageUpdater.nextLoadingState();
-        pageUpdater.addFullscreenButton();
-        pageUpdater.setSpecialProperties();
-        
-        // Second group of scripts to load.
-        scripts = [
-            { file: "unity_caller.js" + templateProgram.templateVersion }
-        ];
-        
-        templateProgram.loadScripts(path, scripts, templateProgram.otherScriptsLoaded);
-    },
-    
-    /**
-     * Other scripts have been loaded.
-     * @param {string} path - Path to this script.
-     * @param {string[]} scripts - Loaded scripts.
-     */
-    otherScriptsLoaded(path, scripts) {
-        pageUpdater.nextLoadingState();
-        pageUpdater.includeDivForGameContainer();
-        unityCaller.init();
-    },
-    
-    /**
-     * Complete the task. Submit the form in test mode or click nextExercise to continue with a next task in a task package.
-     */
-    finish() {
-        if (document.getElementById("nextExercise") != null) {
-            // Go to the next exercise in the task package.
-            document.getElementById("nextExercise").click();
-        } else {
-            // Submit the form when testing.
-            document.getElementById("ExerciseSubmit").submit();
-        }
-    },
-    
-    calculateCurrentSuccessRate(results) {
-        // Web Worker to calculate current success rate.
-        let resultsProcessingWorker = new Worker(tools.path + "w_curr_success.js" + this.templateVersion);
-        // Function when the worker has completed his job.
-        resultsProcessingWorker.addEventListener("message", function(e) {
-            console.debug("Current success rate - job done!");
-            unityCaller.setCurrentSuccessRate(e.data);
-        }, false);
-        
-        
-        console.debug("Loading data for success rate calculation...");
-        let expr = index.GetMathExpression(tools.templateId, null);
-        let subparamCount = index.GetPartialResultsCount(tools.templateId, null);
-        let isJson = index.IsOutputResultJsonTypeArray(tools.templateId, null);
-        console.debug("Data is loaded!");
-        
-        console.debug("Current success rate - calculation begins...");
-        resultsProcessingWorker.postMessage([window.location.origin, tools.path, expr, subparamCount, isJson, results]);
-    },
-    
-    calculateAverageSuccessRate() {
-        let jsonProcessingWorker = new Worker(tools.path + "w_avg_success.js" + this.templateVersion);
-        jsonProcessingWorker.addEventListener("message", function(e) {
-            console.debug("Average success rate - job done!");
-            pageUpdater.nextLoadingState();
-            unityCaller.setInputParams(e.data[0], e.data[1]);
-        }, false);
-        console.debug("Average success rate - calculation begins...");
-        jsonProcessingWorker.postMessage([JSON.parse(document.getElementById("RecentResults").value)]);
-    }
-
-}
\ No newline at end of file
diff --git a/workdir/web_build/JS Template/page_updater.js b/workdir/web_build/JS Template/page_updater.js
deleted file mode 100644
index 64b65045a..000000000
--- a/workdir/web_build/JS Template/page_updater.js	
+++ /dev/null
@@ -1,201 +0,0 @@
-﻿
-/**
- * Editing website content.
- */
-var pageUpdater = {
-
-    /**
-     * Add a button to set full screen.
-     */
-    addFullscreenButton() {
-        let fullscreenButton = document.createElement("a");
-        fullscreenButton.setAttribute("id", "fullscreenButton");
-        fullscreenButton.style.background = "url('" + tools.path + "TemplateData/fullscreen.png')";
-        fullscreenButton.setAttribute("href", "javascript: unityCaller.setFullScreen();");
-        
-        let h2 = document.getElementsByTagName("h2")[0];
-        h2.parentNode.insertBefore(fullscreenButton, h2);
-    },
-    
-    /**
-     * Loading animation.
-     */
-    includeLoader() {
-        // Loading text.
-        this.loadingText = document.createElement("div");
-        this.loadingText.setAttribute("id", "loadingText");
-        
-        // Progress bar.
-        let loader = document.createElement("div");
-        loader.setAttribute("id", "loader");
-        
-        this.progressBar = document.createElement("div");
-        this.progressBar.setAttribute("id", "progressBar");
-        loader.appendChild(this.progressBar);
-        
-        // Cyclic calls to change loading text.
-        if (this.loadingInterval == null) {
-            this.currentPercent = 0;
-            this.loadingInterval = setInterval(function() {
-                    if (pageUpdater.currentPercent >= 100) {
-                        clearInterval(pageUpdater.loadingInterval);
-                        setTimeout(function(){ pageUpdater.showLoadingScene(false); unityCaller.loadingComplete(); }, 200);
-                    } else if (pageUpdater.currentPercent < pageUpdater.loadingStates.maxValueWhileWaiting()) {
-                        pageUpdater.currentPercent++;
-                        pageUpdater.updateLoadingTextAndProgressBar();
-                    }
-                }, 500);
-        }
-        
-        // Create loading animation.
-        this.loadingScene = document.createElement("div");
-        this.loadingScene.setAttribute("id", "loadingScene");
-        this.loadingScene.appendChild(this.loadingText);
-        this.loadingScene.appendChild(loader);
-        document.body.appendChild(this.loadingScene);
-        
-        this.loadingStates = {
-        
-            lastStateInQueue: -1,
-            currentState: -1,
-            
-            states: [
-                { progress: 5, about: "LOADING THE SECOND BATCH OF SCRIPT MODULES" },
-                { progress: 10, about: "LOADING THE PROGRAM" },
-                { progress: 80, about: "CALCULATION OF AVERAGE SUCCESS RATE" },
-                { progress: 85, about: "TASK CONFIGURATION PROCESSING" },
-                { progress: 100, about: "THE PROGRAM HAS BEEN LOADED" }
-            ],
-            
-            getNextState: function() {
-                this.currentState++;
-                let nextState = this.lastStateInQueue + 1;
-                if (nextState < this.states.length) {
-                    this.lastStateInQueue = nextState;
-                }
-                return this.states[this.lastStateInQueue];
-            },
-            
-            maxValueWhileWaiting: function() {
-                let nextState = this.currentState + 1;
-                if (nextState < this.states.length) {
-                    return this.states[nextState].progress - 1;
-                } else {
-                    return this.states[this.currentState].progress;
-                }
-            }
-            
-        };
-    },
-    
-    stopLoader() {
-        clearInterval(pageUpdater.loadingInterval);
-    },
-    
-    nextLoadingState() {
-        let stateInfo = this.loadingStates.getNextState();
-        console.info(stateInfo.about);
-        this.currentPercent = stateInfo.progress;
-        this.updateLoadingTextAndProgressBar();
-    },
-    
-    updateLoadingTextAndProgressBar() {
-        let percent = this.currentPercent + "";
-        if (percent.length < 2) {
-            percent = "&nbsp;&nbsp;&nbsp;&nbsp;" + percent;
-        } else if (percent.length < 3) {
-            percent = "&nbsp;&nbsp;" + percent;
-        }
-        
-        let message = "Načítání";
-        if (tools.locale == "en") {
-            message = "Loading";
-        } else if (tools.locale == "de") {
-            message = "Hochgeladen";
-        }
-        
-        this.loadingText.innerHTML = message + ": " + percent + "%";
-        this.progressBar.style.width = this.currentPercent + "%";
-    },
-    
-    /**
-     * Show or hide the loading animation.
-     * @param {boolean} show - True if the animation is to be shown.
-     */
-    showLoadingScene(show) {
-        if (show) {
-            this.loadingScene.style.display = "block";
-        } else {
-            this.loadingScene.style.display = "none";
-        }
-    },
-    
-    /**
-     * Create Unity container.
-     */                             
-    includeDivForGameContainer() {
-        let unityContainer = document.createElement("div");
-        unityContainer.setAttribute("id", "gameContainer");
-        templateProgram.canvas.parentNode.insertBefore(unityContainer, templateProgram.canvas);
-        
-        unityContainer.innerHTML = "<canvas id=\"unity-canvas\" style='width: 100%'></canvas>";
-        uCanvas = document.getElementById("unity-canvas");
-        debugger;
-    },
-    
-    /**
-     * Update the head element - insert CSS links, Unity scripts, and functions that Unity calls.
-     */
-    updateHead() {
-        let toHead = "<link rel='shortcut icon' href='" + tools.path + "TemplateData/favicon.ico'>" +
-                     "<link rel='stylesheet' href='" + tools.path + "TemplateData/style.css'>" +
-                     "<link rel='stylesheet' href='" + tools.path + "template_styles.css'>" +
-                     "<script src='" + tools.path + `Build/${Name}.loader.js'></script>`;
-        $("head").append(toHead);
-    },
-    
-    /**
-     * Set special properties - hide some parts of the website, change the cursor, etc.
-     */
-    setSpecialProperties() {
-        // If the task name does not exist, set it.
-        let exerciseName = document.getElementsByTagName("h2")[0];
-        let exerciseNameInInputs = document.getElementById("Name");
-        if (exerciseName != null && exerciseName.innerHTML === "" && exerciseNameInInputs != null) {
-            exerciseName.innerHTML = exerciseNameInInputs.value;
-        }
-        
-        // Set the page title.
-        document.title = exerciseName.innerHTML;
-        
-        // Hide the prepared canvas. The canvas is not used when working with Unity templates.
-        templateProgram.canvas.style.display = "none";
-        
-        let nextExercise = document.getElementById("nextExercise");
-        if (nextExercise != null)
-        {
-            // Temporary solution for interrupting package execution.
-            // This has the disadvantage that the patient satisfaction questionnaire is not displayed.
-            let interruptExercise = document.createElement("a");
-            interruptExercise.innerHTML = "Přerušit cvičení";
-            if (tools.locale == "en") {
-                interruptExercise.innerHTML = "Interrupt exercise";
-            } else if (tools.locale == "de") {
-                interruptExercise.innerHTML = "Übung unterbrechen";
-            }
-            interruptExercise.className = "btn btn-success";
-            interruptExercise.href = window.location.origin;
-            nextExercise.parentNode.appendChild(interruptExercise);
-            
-            // Hide (for users) button to load another task from the package.
-            //nextExercise.style.display = "none";
-        }
-        
-        // Hide page header and footer.
-        let toRemove = document.getElementsByClassName("navbar")[0];
-        toRemove.style.display = "none";
-        toRemove = document.getElementsByTagName("footer")[0];
-        toRemove.style.display = "none";
-    }
-    
-};
\ No newline at end of file
diff --git a/workdir/web_build/JS Template/template_styles.css b/workdir/web_build/JS Template/template_styles.css
deleted file mode 100644
index d7049a8d7..000000000
--- a/workdir/web_build/JS Template/template_styles.css	
+++ /dev/null
@@ -1,62 +0,0 @@
-h2 {
-    float: left;
-}
-
-main {
-    padding: 15px 15px 0px 15px !important;
-}
-
-.form-group {
-    margin-bottom: 4px;
-}
-
-#gameContainer {
-    width: 960px;
-    height: 600px;
-    position: absolute;
-    left: 50%;
-    -webkit-transform: translateX(-50%);
-    transform: translateX(-50%);
-}
-
-#loadingText {
-    font-size: 40px;
-}
-
-#loader {
-    width: 25%;
-    background-color: #013461;
-}
-
-#progressBar {
-    width: 0%;
-    height: 30px;
-    background-color: #528FE5;
-    text-align: center;
-    line-height: 30px;
-    color: white;
-}
-
-#loadingScene {
-    position: fixed;
-    display: flex;
-    flex-direction: column;
-    justify-content: center;
-    align-items: center;
-    padding: 0;
-    margin: 0;
-    top: 0;
-    left: 0;
-    width: 100%;
-    height: 100%;
-    background: rgba(255, 255, 255, 1.0);
-    z-index: 2000;
-}
-
-#fullscreenButton {
-    display: block;
-    width: 38px;
-    height: 38px;
-    float: left;
-    margin-right: 10px;
-}
\ No newline at end of file
diff --git a/workdir/web_build/JS Template/tools.js b/workdir/web_build/JS Template/tools.js
deleted file mode 100644
index dc1b823a6..000000000
--- a/workdir/web_build/JS Template/tools.js	
+++ /dev/null
@@ -1,35 +0,0 @@
-﻿
-/**
- * General functions and constants.
- */
-var tools = {
-
-    /**
-     * Setting attributes.
-     * @param {string} path - Path to scripts of the template.
-     */
-    init(path) {
-        // Path to the scripts.
-        this.path = path;
-        
-        // Template ID. Get it from the path.
-        let pathParts = this.path.split('/').filter(x => x);
-        this.templateId = pathParts[1];
-        
-        // Exercise ID. This getting only works in test mode.
-        let url = new URL(window.location.href);
-        this.exerciseId = url.searchParams.get("exerciseId");
-        
-        // Current locale. Setting according to content of the lang cookie.
-        this.locale = "cs";
-        let cookieArr = document.cookie.split(";");
-        for (let i = 0; i < cookieArr.length; i++) {
-            let cookiePair = cookieArr[i].split("=");
-            if (cookiePair[0].trim() == "lang") {
-                this.locale = decodeURIComponent(cookiePair[1]);
-                break;
-            }
-        }
-    }
-    
-}
diff --git a/workdir/web_build/JS Template/unity_caller.js b/workdir/web_build/JS Template/unity_caller.js
deleted file mode 100644
index 5f9072f75..000000000
--- a/workdir/web_build/JS Template/unity_caller.js	
+++ /dev/null
@@ -1,126 +0,0 @@
-﻿/**
- * Calling Unity functions.
- */
-var unityCaller = {
-    
-    init() {
-        //this.gameInstance = UnityLoader.instantiate("gameContainer", tools.path + "Build/Build.json", {onProgress: UnityProgress});
-        const buildUrl = tools.path + "Build";
-        createUnityInstance(uCanvas, {
-            dataUrl: buildUrl + "/" + Name + ".data.unityweb",
-            frameworkUrl: buildUrl + "/" + Name + ".framework.js.unityweb",
-            codeUrl: buildUrl + "/" + Name + ".wasm.unityweb",
-            streamingAssetsUrl: tools.path + "/StreamingAssets",
-            companyName: "kiv.fav.zcu.cz",
-            productName: "BrainIn - " + Name,
-            productVersion: "1.0"
-        }, (p) => pageUpdater.updateLoadingTextAndProgressBar(p * 100))
-        .then((unityInstance) => {
-            this.gameInstance = unityInstance;
-            pageUpdater.showLoadingScene(false);
-        })
-        .catch((message) => alert(message));
-        
-        this.requestToExitFullScreen = { submitted: false, byUser: false };
-        
-        if (document.addEventListener) {
-            document.addEventListener("fullscreenchange", unityCaller.fullScreenCanceledFromBrowser, false);
-            document.addEventListener("webkitfullscreenchange", unityCaller.fullScreenCanceledFromBrowser, false);
-            document.addEventListener("mozfullscreenchange", unityCaller.fullScreenCanceledFromBrowser, false);
-            document.addEventListener("MSFullscreenChange", unityCaller.fullScreenCanceledFromBrowser, false);
-        }
-    },
-    
-    setFullScreen(byUser) {
-        this.gameInstance.SetFullscreen(1);
-        this.gameInstance.SendMessage("Web To Unity", byUser ? "FullScreenModeToggledByUser" : "FullScreenModeToggled", 1);
-    },
-    
-    setFullScreenAtTheBeginning() {
-        this.fullScreenRequestedAtTheBeginning = true;
-    },
-    
-    exitFullScreen(byUser) {
-        this.requestToExitFullScreen.submitted = true;
-        this.requestToExitFullScreen.byUser = byUser;
-        
-        if (document.webkitIsFullScreen || document.mozFullScreen || document.msFullscreenElement) {
-            this.gameInstance.SetFullscreen(0);
-        } else {
-            this.exitFullScreenComplete(byUser);
-        }
-    },
-    
-    fullScreenCanceledFromBrowser() {
-        if (!document.webkitIsFullScreen && !document.mozFullScreen && !document.msFullscreenElement) {
-            unityCaller.exitFullScreenComplete(true);
-        }
-    },
-    
-    exitFullScreenComplete(byUser) {
-        let resByUser = this.requestToExitFullScreen.submitted ? this.requestToExitFullScreen.byUser : byUser;
-        
-        this.gameInstance.SendMessage("Web To Unity", resByUser ? "FullScreenModeToggledByUser" : "FullScreenModeToggled", 0);
-        
-        this.requestToExitFullScreen.submitted = false;
-        this.requestToExitFullScreen.byUser = false;
-    },
-    
-    setUserInfo() {
-        this.gameInstance.SendMessage("Web To Unity", "SetLocale", tools.locale);
-        this.gameInstance.SendMessage("Web To Unity", "SetServerTime", getServerTime()); // Time on the server when task started. Time string is in UTC ISO 8601.
-        this.gameInstance.SendMessage("Web To Unity", "SetUserSettings", getTestUserSettings() + "");
-        this.gameInstance.SendMessage("Web To Unity", "UserInfoLoaded");
-    },
-    
-    /**
-     * Send task data to Unity.
-     */
-    setInputParams(averageSuccessRate, firstRun) {
-        let testRun = document.getElementById("nextExercise") == null;
-        
-        this.gameInstance.SendMessage("Web To Unity", "SetGeneralTaskInfo",
-            document.title + "##" +
-            testRun + "##" +
-            (!testRun && firstRun) + "##" + // The first run in an exercise.
-            averageSuccessRate);
-        
-        // Parsing task input parameters.
-        let parts = document.getElementById("InputParameters").value.split("##");
-        for (let i = 0; i < parts.length; i++)
-        {
-            this.gameInstance.SendMessage("Web To Unity", "SetFollowingParameter", parts[i]);
-        }
-        
-        this.gameInstance.SendMessage("Web To Unity", "TaskDataLoaded");
-        pageUpdater.nextLoadingState(); // Finish loading.
-    },
-    
-    setCurrentSuccessRate(successRate) {
-        this.gameInstance.SendMessage("Web To Unity", "SetCurrentSuccessRate", successRate);
-    },
-    
-    loadingComplete() {
-        if (this.fullScreenRequestedAtTheBeginning)
-        {
-            let title = "Plné zobrazení";
-            let message = "Úloha se zobrazí přes celou obrazovku.";
-            if (tools.locale == "en") {
-                title = "Full screen mode";
-                message = "The task is displayed in full screen.";
-            } else if (tools.locale == "de") {
-                title = "Vollbildmodus";
-                message = "Die Aufgabe wird im Vollbildmodus angezeigt.";
-            }
-            
-            fancyAlert(title, message, unityCaller.confirmFullScreenAtTheBeginning, 500);
-            
-            this.fullScreenRequestedAtTheBeginning = false;
-        }
-    },
-    
-    confirmFullScreenAtTheBeginning() {
-        // By confirming the pop-up window, the user agrees to full screen display.
-        unityCaller.setFullScreen(true);
-    }
-}
diff --git a/workdir/web_build/JS Template/w_avg_success.js b/workdir/web_build/JS Template/w_avg_success.js
deleted file mode 100644
index 055f43bb5..000000000
--- a/workdir/web_build/JS Template/w_avg_success.js	
+++ /dev/null
@@ -1,25 +0,0 @@
-﻿/**
- * Job of the Web Worker. Calculation of average success rate.
- */
-self.addEventListener("message", function(e) {
-    // Output variables.
-    let avgSuccessRate = 0;
-    let firstRun = false;
-    
-    /**
-     * Calculate the average success rate according to previous outputs (in JSON format).
-     * @param {Array} json - Previous results.
-     */
-    let calculateAverageSuccessRate = function(json) {
-        let counter = 0.0;
-        for (let i = 0; i < json.length; i++) {
-            counter += parseFloat(json[i][1].Value);
-        }
-        avgSuccessRate = json.length > 0 ? counter / json.length : 0;
-        firstRun = json.length == 0;
-    }
-    
-    calculateAverageSuccessRate(e.data[0]);
-    self.postMessage([avgSuccessRate, firstRun]);
-}, false);
-
diff --git a/workdir/web_build/JS Template/w_curr_success.js b/workdir/web_build/JS Template/w_curr_success.js
deleted file mode 100644
index 5e6460e64..000000000
--- a/workdir/web_build/JS Template/w_curr_success.js	
+++ /dev/null
@@ -1,25 +0,0 @@
-﻿/**
- * Job of the Web Worker. Calculation of current success rate.
- */
-self.addEventListener("message", function(e) {
-    importScripts(e.data[0] + "/Scripts/ViewScripts/Program/SuccessRate.js");
-    importScripts(e.data[1] + "tools.js");
-    
-    // Output variables.
-    let currentSuccess = 0;
-    
-    /**
-     * Set success rate in string with results. Set output variables currentSuccess and updatedResults.
-     * @param {string} expr - Mathematical expression for calculation.
-     * @param {number} subparamCount - Number of subparameters.
-     * @param {string[]} isJson - Array with "True" or "False" depending on whether a parameter is of type JSON.
-     * @param {string} results - String with current results.
-     */
-    let calculateCurrentSuccessRate = function(expr, subparamCount, isJson, results) {
-        let successRates = calculateSuccessRates(expr, [results], subparamCount, isJson);
-        currentSuccess = parseFloat(successRates[0]);
-    }
-    
-    calculateCurrentSuccessRate(e.data[2], e.data[3], e.data[4], e.data[5]);
-    self.postMessage(currentSuccess);
-}, false);
