Revize 678a6a2b
Přidáno uživatelem Jakub Šilhavý před téměř 3 roky(ů)
ld_client/LDClient/network/ApiClient.cs | ||
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namespace LDClient.network { |
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/// <summary> |
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/// This class implements IApiClient which is an interface |
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/// defining all the functionality required from an API client. |
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/// </summary> |
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public sealed class ApiClient : IApiClient { |
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/// <summary> |
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/// Instance of an HTTP client the is used to send data off to the server |
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/// </summary> |
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public IHttpClient _client; |
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/// <summary> |
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/// Flag used to stop the client (periodical retrieval from the cache) |
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/// </summary> |
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public bool ClientRunning; |
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/// <summary> |
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/// Number of milliseconds after which the class tries to resend failed payloads to the server. |
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/// </summary> |
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private readonly uint _retryPeriod; |
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/// <summary> |
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/// Maximum number of entries (payloads) that can be sent to the server within one period (_retryPeriod). |
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/// </summary> |
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private readonly uint _maxEntries; |
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/// <summary> |
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/// Maximum number of failed payloads to be kept in the file-based cache (FIFO - when the maximum number is reached) |
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/// </summary> |
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private readonly uint _maxRetries; |
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private readonly IPersistentQueue _cache; |
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/// <summary> |
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/// Creates an instance of the class. |
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/// </summary> |
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/// <param name="url">IP address of the server (url in case a DNS server is being used)</param> |
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/// <param name="port">port that the API is running on</param> |
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/// <param name="path">path of the API e.g. /api/v1/lg-logs</param> |
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/// <param name="retryPeriod">number of milliseconds after which the class tries to resend failed payloads to the server</param> |
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/// <param name="maxEntries">maximum number of entries (payloads) that can be sent to the server within one period</param> |
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/// <param name="maxRetries">maximum number of failed payloads to be kept in the file-based cache</param> |
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/// <param name="cache">instance of a persistent cache for storing failed payloads</param> |
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public ApiClient(string url, uint port, string path, uint retryPeriod, uint maxEntries, uint maxRetries, IPersistentQueue cache) { |
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// Construct the entire path to the API. |
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var uri = $"{url}:{port}{path}"; |
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// Store the values into class variables. |
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_retryPeriod = retryPeriod; |
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_maxEntries = maxEntries; |
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_maxRetries = maxRetries; |
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_cache = cache; |
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// Create an instance of a HttpClient which takes care of |
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// establishing a connection to the server; |
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_client = new HttpClient(uri); |
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_cache = cache; |
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} |
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/// <summary> |
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/// Sends a payload to the server (API). |
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/// </summary> |
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/// <param name="payload">instance of a payload to be sent off to the server</param> |
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public async Task SendPayloadAsync(Payload payload) { |
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try { |
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// Create an instance of Stopwatch (to measure how much |
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// the action took). |
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Stopwatch stopWatch = new(); |
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stopWatch.Start(); |
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// Send the payload to the server. |
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stopWatch.Start(); |
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var response = await _client.PostAsJsonAsync(payload); |
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stopWatch.Stop(); |
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// Create a log message. |
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CreateRequestLog(payload, response, stopWatch.ElapsedMilliseconds); |
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// Make sure the request was successful. |
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response.EnsureSuccessStatusCode(); |
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} catch (Exception e) { |
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Program.DefaultLogger.Error($"Failed to send {payload} to the server. Due to: {e.Message}"); |
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} |
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} |
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/// <summary> |
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/// Creates a request log message. |
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/// </summary> |
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/// <param name="payload">payload involved in the process of sending data to the server</param> |
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/// <param name="response">response from the server</param> |
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/// <param name="durationMs">duration in milliseconds (how much time it took to send off the payload)</param> |
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private static void CreateRequestLog(Payload payload, HttpResponseMessage response, long durationMs) { |
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// Create the log message. |
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var responseToLog = new { |
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statusCode = response.StatusCode, |
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content = response.Content, |
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headers = response.Headers, |
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errorMessage = response.RequestMessage, |
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}; |
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// Log the message using the logger defined in Program (main class). |
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Program.DefaultLogger.Info($"Request completed in {durationMs} ms,\n" + |
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$"Request body: {payload},\n" + |
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$"Response: {responseToLog}"); |
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$"Request body: {payload},\n" +
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$"Response: {responseToLog}");
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} |
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/// <summary> |
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/// Resends unsuccessful payloads to the server. |
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/// </summary> |
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private async Task ResendPayloadsAsync() { |
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// Calculate the maximum number of payloads to be sent to the server. |
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var numberOfPayloadsToResend = Math.Min(_maxRetries, _cache.EstimatedCountOfItemsInQueue); |
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// Create a list for those payloads |
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var payloads = new List<Payload>(); |
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// Retrieve the payloads from the cache. |
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if (numberOfPayloadsToResend > 0) { |
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// Open up a session to the cache. |
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using var session = _cache.OpenSession(); |
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// Pop out payloads, deserialize them, and store them into the list. |
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for (var i = 0; i < numberOfPayloadsToResend; i++) { |
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var rawBytes = session.Dequeue(); |
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var payload = JsonSerializer.Deserialize<Payload>(rawBytes); |
... | ... | |
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payloads.Add(payload); |
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} |
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} |
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// Flush the changes. |
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session.Flush(); |
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} |
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// If there are some payloads to be resent to the server. |
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if (payloads.Count > 0) { |
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Program.DefaultLogger.Debug($"ResendPayloadAsync -> {payloads.Count} unsent payloads"); |
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var tasks = new List<Task>(); |
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// Create a separate task for each payload - resend them to the server. |
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foreach (var payload in payloads) { |
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Program.DefaultLogger.Info($"Resending {payload}."); |
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tasks.Add(SendPayloadAsync(payload)); |
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} |
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// Wait until all tasks are finished. |
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await Task.WhenAll(tasks); |
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} |
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} |
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/// <summary> |
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/// Stores a failed payload into a persistent cache. |
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/// </summary> |
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/// <param name="payload"></param> |
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private void CachePayload(Payload payload) { |
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Program.DefaultLogger.Info($"Storing {payload} into the cache."); |
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// Number of payloads stored in the cache. |
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var numberOfCachedPayloads = _cache.EstimatedCountOfItemsInQueue; |
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// Open up a session to the cache. |
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using var session = _cache.OpenSession(); |
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// If the cache is "full", make room for the latest failed |
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// payload by discarding the oldest one. |
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if (numberOfCachedPayloads >= _maxEntries) { |
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session.Dequeue(); |
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} |
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// Store the payload into the cache. |
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var payloadJson = JsonSerializer.Serialize(payload); |
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session.Enqueue(Encoding.UTF8.GetBytes(payloadJson)); |
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// Flush the changes. |
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session.Flush(); |
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} |
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/// <summary> |
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/// Runs the periodical retrieval of failed payloads stored |
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/// in a file-based cache. This method is instantiated as a thread. |
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/// </summary> |
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public async void Run() { |
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Program.DefaultLogger.Info("Api Client thread has started"); |
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// Keep the thread running. |
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ClientRunning = true; |
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// Keep resending failed payloads to the server. |
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while (ClientRunning) { |
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await ResendPayloadsAsync(); |
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Thread.Sleep((int) _retryPeriod); |
Také k dispozici: Unified diff
re #9570 Commented ApiClient.cs