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using LDClient.network;
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using LDClient.network.data;
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namespace LDClient.detection; 
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/// <summary>
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/// This class takes care of process detection. When t32mtc (process)
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/// is detected, it means that the debugger is currently being used.
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/// The class keeps track of the current state of a debugger.
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/// </summary>
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public sealed class ProcessDetection : IProcessDetection {
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    /// <summary>
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    /// Datetime format used when sending payloads to the server.
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    /// </summary>
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    private const string DatetimeFormat = "yyyy-MM-dd hh:mm:ss";
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    /// <summary>
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    /// Name of the process the application detects.
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    /// </summary>
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    private readonly string _processName;
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    /// <summary>
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    /// How often the application check the current status of the process (cunning / not running).
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    /// </summary>
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    private readonly uint _detectionPeriodMs;
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    /// <summary>
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    /// Instance of InfoFetcher used to fetch information from the debugger
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    /// (when the process is detected).
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    /// </summary>
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    private readonly IInfoFetcher _infoFetcher;
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    /// <summary>
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    /// Instance of API clients used for sending data off to the server.
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    /// </summary>
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    private readonly IApiClient _apiClient;
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    /// <summary>
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    /// Instance of ProcessUtils which encapsulates common functionality
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    /// when it comes to dealing with processes (limited by the needs of this application).
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    /// </summary>
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    private readonly IProcessUtils _processUtils;
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    /// <summary>
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    /// Flag indicating whether the process is currently running or not.
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    /// </summary>
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    private bool _processIsActive;
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    /// <summary>
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    /// Flag if the application failed to retrieve data when the process was detected.
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    /// </summary>
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    private bool _failedToRetrieveData;
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    /// <summary>
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    /// Last payload that was sent to the server.
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    /// </summary>
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    private Payload? _lastConnectedPayload;
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    /// <summary>
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    /// Flag used to stop the thread (process detection).
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    /// </summary>
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    public bool DetectionRunning = false;
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    /// <summary>
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    /// Superior number of attempts to fetch the information (outer loop).
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    /// </summary>
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    private uint _fetchInfoSuperiorMaxAttempts;
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    /// <summary>
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    /// Period of the superior (outer) loop to fetch the data.
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    /// </summary>
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    private uint _fetchInfoSuperiorAttemptPeriod;
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    /// <summary>
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    /// Creates an instance of this class.
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    /// </summary>
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    /// <param name="processName">Name of the process the application detects</param>
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    /// <param name="detectionPeriodMs">How often the application check the current status of the process (cunning / not running)</param>
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    /// <param name="infoFetcher">Instance of InfoFetcher used to fetch information from the debugger</param>
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    /// <param name="apiClient">Instance of API clients used for sending data off to the server</param>
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    /// <param name="processUtils">Instance of ProcessUtils which encapsulates common functionality when it comes to dealing with processes (limited by the needs of this application)</param>
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    public ProcessDetection(string processName, uint detectionPeriodMs, IInfoFetcher infoFetcher,
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        IApiClient apiClient, IProcessUtils processUtils, uint fetchInfoSuperiorMaxAttempts, uint fetchInfoSuperiorAttemptPeriod) {
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        _processName = processName;
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        _detectionPeriodMs = detectionPeriodMs;
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        _infoFetcher = infoFetcher;
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        _apiClient = apiClient;
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        _failedToRetrieveData = false;
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        _processUtils = processUtils;
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        _fetchInfoSuperiorMaxAttempts = fetchInfoSuperiorMaxAttempts;
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        _fetchInfoSuperiorAttemptPeriod = fetchInfoSuperiorAttemptPeriod;
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    }
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    /// <summary>
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    /// Retrieves data from the debugger.
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    /// </summary>
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    /// <returns>True, if the data was fetched successfully. False, otherwise.</returns>
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    private async Task<bool> RetrieveDataFromDebugger() {
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        // Try to fetch data from the debugger.
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        for (var i = 0; i < _fetchInfoSuperiorMaxAttempts; i++) {
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            var success = await _infoFetcher.FetchDataAsync();
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            // If the data was fetched successfully, send a payload off to the server.
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            if (success) {
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                _lastConnectedPayload = await SendDataToServerAsync(_infoFetcher.HeadSerialNumber,
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                    _infoFetcher.BodySerialNumber, DatetimeFormat);
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                return true;
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            }
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            await Task.Delay((int)_fetchInfoSuperiorAttemptPeriod);
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        }
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        return false;
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    }
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    /// <summary>
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    /// Sends a payload to the server when a debugger gets disconnected.
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    /// </summary>
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    private async Task DebuggerDisconnected() {
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        // Make sure the debugger was connected in the first place.
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        if (_lastConnectedPayload is not null) {
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            // Update the status and timestamp of the last payload
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            // (the serial numbers remain the same).
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            _lastConnectedPayload.Status = ConnectionStatus.Disconnected;
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            _lastConnectedPayload.TimeStamp = DateTime.Now.ToString(DatetimeFormat);
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            // Send the data to the server.
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            await _apiClient.SendPayloadAsync(_lastConnectedPayload);
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            // Clear the last payload.
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            _lastConnectedPayload = null;
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        }
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    }
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    /// <summary>
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    /// Checks if the t32mtc process is running or not. 
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    /// </summary>
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    private async Task DetectProcessAsync() {
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        // Check if the process is running.
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        var processExists = _processUtils.IsProcessRunning(_processName);
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        // Check if the process was not running but now it is (flip flop ON). 
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        if (processExists && !_processIsActive) {
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            Program.DefaultLogger.Info($"Process started: {_processName}");
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            if (!_failedToRetrieveData) {
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                _failedToRetrieveData = !await RetrieveDataFromDebugger();
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            }
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        }
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        // Check if the process was running but now it is not (fli flop OFF).
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        else if (!processExists && _processIsActive) {
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            Program.DefaultLogger.Info($"Process stopped: {_processName}");
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            _failedToRetrieveData = false;
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            await DebuggerDisconnected();
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        }
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        // Keep track of the current state of the debugger.
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        _processIsActive = processExists;
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    }
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    /// <summary>
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    /// Creates a payload and sends it to the server.
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    /// </summary>
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    /// <param name="headSerialNumber">serial number of the head of the debugger</param>
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    /// <param name="bodySerialNumber">serial number of the body of the debugger</param>
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    /// <param name="datetimeFormat">datetime format (timestamp)</param>
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    /// <returns>the newly-created payload</returns>
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    private async Task<Payload> SendDataToServerAsync(string headSerialNumber, string bodySerialNumber, string datetimeFormat) {
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        // Create a new payload. 
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        Payload payload = new() {
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            UserName = Environment.UserName,
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            HostName = Environment.MachineName,
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            TimeStamp = DateTime.Now.ToString(datetimeFormat),
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            HeadDevice = new DebuggerInfo {
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                SerialNumber = headSerialNumber
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            },
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            BodyDevice = new DebuggerInfo {
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                SerialNumber = bodySerialNumber
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            },
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            Status = ConnectionStatus.Connected
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        };
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        // Send it to the server and return it.
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        await _apiClient.SendPayloadAsync(payload);
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        return payload;
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    }
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    /// <summary>
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    /// Periodically runs process detection. This method is instantiated
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    /// as a thread from the main class (Program.cs).
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    /// </summary>
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    public async void RunPeriodicDetection() {
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        Program.DefaultLogger.Info("Process periodic detector has started");
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        DetectionRunning = true;
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        while (DetectionRunning) {
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            await DetectProcessAsync();
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            Thread.Sleep((int) _detectionPeriodMs);
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        }
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    }
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}
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