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using UnityEngine;
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namespace DeltaRobotVr
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{
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public class ActuatorScript : MonoBehaviour
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{
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public const float LerpParam = 0.5f;
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private Transform _transform;
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void Start()
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{
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_transform = GetComponent<Transform>();
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}
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void Update()
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{
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if (Client.Instance.IsConnected)
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{
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var actPosition = Client.Instance.ActuatorPosition;
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var newPosition = Single3Utils.ToVector3(actPosition.X, actPosition.Y, actPosition.Z);
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_transform.position = Vector3.Lerp(_transform.position, newPosition, LerpParam);
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}
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}
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}
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}
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