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using UnityEngine;
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namespace DeltaRobotVr.Components
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{
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/// <summary>
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/// A generic implementation of vector visualization. The vector is determined by the <c>GetVector</c> method.
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/// </summary>
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public abstract class AbstractArrow : MonoBehaviour
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{
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protected LineRenderer _lineRenderer;
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void Start()
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{
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_lineRenderer = GetComponent<LineRenderer>();
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}
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void Update()
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{
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if (Client.Instance.IsConnected)
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{
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var vector = GetVector();
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_lineRenderer.SetPositions(new[] { Vector3.zero, Single3Utils.ToVector3(vector) * 2 });
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}
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}
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/// <summary>
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/// Gets the vector that this component renders.
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/// </summary>
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protected abstract Single3 GetVector();
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}
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}
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