Revize bd9a601b
Přidáno uživatelem Oto Šťáva před téměř 4 roky(ů)
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- _SpecularHighlights: 1 |
|
72 |
- _SrcBlend: 1 |
|
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- _UVSec: 0 |
|
74 |
- _ZWrite: 1 |
|
75 |
m_Colors: |
|
76 |
- _Color: {r: 0, g: 1, b: 0, a: 1} |
|
77 |
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
78 |
m_BuildTextureStacks: [] |
deltarobot-vr/Assets/DDArrowMaterial.mat.meta | ||
---|---|---|
1 |
fileFormatVersion: 2 |
|
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deltarobot-vr/Assets/DeltaRobotVr/ActuatorScript.cs | ||
---|---|---|
1 |
using UnityEngine; |
|
2 |
|
|
3 |
namespace DeltaRobotVr |
|
4 |
{ |
|
5 |
public class ActuatorScript : MonoBehaviour |
|
6 |
{ |
|
7 |
public const float LerpParam = 0.5f; |
|
8 |
|
|
9 |
private Transform _transform; |
|
10 |
|
|
11 |
void Start() |
|
12 |
{ |
|
13 |
_transform = GetComponent<Transform>(); |
|
14 |
} |
|
15 |
|
|
16 |
void Update() |
|
17 |
{ |
|
18 |
if (Client.Instance.IsConnected) |
|
19 |
{ |
|
20 |
var actPosition = Client.Instance.ActuatorPosition; |
|
21 |
var newPosition = Single3Utils.ToVector3(actPosition.X, actPosition.Y, actPosition.Z); |
|
22 |
_transform.position = Vector3.Lerp(_transform.position, newPosition, LerpParam); |
|
23 |
} |
|
24 |
} |
|
25 |
} |
|
26 |
} |
deltarobot-vr/Assets/DeltaRobotVr/ActuatorScript.cs.meta | ||
---|---|---|
1 |
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2 |
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deltarobot-vr/Assets/DeltaRobotVr/ArrowScript.cs | ||
---|---|---|
1 |
using UnityEngine; |
|
2 |
|
|
3 |
namespace DeltaRobotVr |
|
4 |
{ |
|
5 |
public abstract class ArrowScript : MonoBehaviour |
|
6 |
{ |
|
7 |
protected LineRenderer lr; |
|
8 |
void Start() |
|
9 |
{ |
|
10 |
lr = GetComponent<LineRenderer>(); |
|
11 |
} |
|
12 |
|
|
13 |
void Update() |
|
14 |
{ |
|
15 |
if (Client.Instance.IsConnected) |
|
16 |
{ |
|
17 |
var vector = GetVector(); |
|
18 |
lr.SetPositions(new[] { Vector3.zero, Single3Utils.ToVector3(vector) * 2 }); |
|
19 |
} |
|
20 |
} |
|
21 |
|
|
22 |
protected abstract Single3 GetVector(); |
|
23 |
} |
|
24 |
} |
deltarobot-vr/Assets/DeltaRobotVr/ArrowScript.cs.meta | ||
---|---|---|
1 |
fileFormatVersion: 2 |
|
2 |
guid: e8091905fe5149d40a4fb2711bb82b8b |
|
3 |
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|
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externalObjects: {} |
|
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deltarobot-vr/Assets/DeltaRobotVr/Client.cs | ||
---|---|---|
8 | 8 |
|
9 | 9 |
namespace DeltaRobotVr |
10 | 10 |
{ |
11 |
public readonly struct Single3 |
|
12 |
{ |
|
13 |
public float X { get; } |
|
14 |
public float Y { get; } |
|
15 |
public float Z { get; } |
|
16 |
|
|
17 |
public Single3(float x, float y, float z) |
|
18 |
{ |
|
19 |
X = x; |
|
20 |
Y = y; |
|
21 |
Z = z; |
|
22 |
} |
|
23 |
|
|
24 |
public override string ToString() => "Single3[ " + X + " " + Y + " " + Z + " ]"; |
|
25 |
} |
|
26 |
|
|
27 | 11 |
public sealed class Client |
28 | 12 |
{ |
29 | 13 |
// singleton instance |
... | ... | |
276 | 260 |
{ |
277 | 261 |
Debug.LogError($"Exception in communication thread:\n{e}"); |
278 | 262 |
} |
279 |
}
|
|
280 |
finally
|
|
281 |
{
|
|
282 |
IsConnected = false;
|
|
263 |
} |
|
264 |
finally |
|
265 |
{ |
|
266 |
IsConnected = false; |
|
283 | 267 |
} |
284 | 268 |
|
285 | 269 |
// wait before reconnection - short polls to prevent blocking if application is closed |
deltarobot-vr/Assets/DeltaRobotVr/Components.meta | ||
---|---|---|
1 |
fileFormatVersion: 2 |
|
2 |
guid: fc6bedc3421d40129835f279dbc661e2 |
|
3 |
timeCreated: 1621693639 |
deltarobot-vr/Assets/DeltaRobotVr/Components/AbstractArrow.cs | ||
---|---|---|
1 |
using UnityEngine; |
|
2 |
|
|
3 |
namespace DeltaRobotVr.Components |
|
4 |
{ |
|
5 |
/// <summary> |
|
6 |
/// A generic implementation of vector visualization. The vector is determined by the <c>GetVector</c> method. |
|
7 |
/// </summary> |
|
8 |
public abstract class AbstractArrow : MonoBehaviour |
|
9 |
{ |
|
10 |
protected LineRenderer _lineRenderer; |
|
11 |
|
|
12 |
void Start() |
|
13 |
{ |
|
14 |
_lineRenderer = GetComponent<LineRenderer>(); |
|
15 |
} |
|
16 |
|
|
17 |
void Update() |
|
18 |
{ |
|
19 |
if (Client.Instance.IsConnected) |
|
20 |
{ |
|
21 |
var vector = GetVector(); |
|
22 |
_lineRenderer.SetPositions(new[] { Vector3.zero, Single3Utils.ToVector3(vector) * 2 }); |
|
23 |
} |
|
24 |
} |
|
25 |
|
|
26 |
/// <summary> |
|
27 |
/// Gets the vector that this component renders. |
|
28 |
/// </summary> |
|
29 |
protected abstract Single3 GetVector(); |
|
30 |
} |
|
31 |
} |
deltarobot-vr/Assets/DeltaRobotVr/Components/AbstractArrow.cs.meta | ||
---|---|---|
1 |
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|
2 |
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|
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|
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deltarobot-vr/Assets/DeltaRobotVr/Components/ActualDirectionArrow.cs | ||
---|---|---|
1 |
namespace DeltaRobotVr.Components |
|
2 |
{ |
|
3 |
|
|
4 |
/// <summary> |
|
5 |
/// This arrow visualizes the actual direction the actuator is currently moving in. |
|
6 |
/// </summary> |
|
7 |
public class ActualDirectionArrow : AbstractArrow |
|
8 |
{ |
|
9 |
protected override Single3 GetVector() => Client.Instance.CurrentDirectionVector; |
|
10 |
} |
|
11 |
} |
deltarobot-vr/Assets/DeltaRobotVr/Components/ActualDirectionArrow.cs.meta | ||
---|---|---|
1 |
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|
2 |
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|
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deltarobot-vr/Assets/DeltaRobotVr/Components/Actuator.cs | ||
---|---|---|
1 |
using UnityEngine; |
|
2 |
|
|
3 |
namespace DeltaRobotVr.Components |
|
4 |
{ |
|
5 |
public class Actuator : MonoBehaviour |
|
6 |
{ |
|
7 |
public const float LerpParam = 0.5f; |
|
8 |
|
|
9 |
private Transform _transform; |
|
10 |
|
|
11 |
void Start() |
|
12 |
{ |
|
13 |
_transform = GetComponent<Transform>(); |
|
14 |
} |
|
15 |
|
|
16 |
void Update() |
|
17 |
{ |
|
18 |
if (Client.Instance.IsConnected) |
|
19 |
{ |
|
20 |
var actPosition = Client.Instance.ActuatorPosition; |
|
21 |
var newPosition = Single3Utils.ToVector3(actPosition.X, actPosition.Y, actPosition.Z); |
|
22 |
_transform.position = Vector3.Lerp(_transform.position, newPosition, LerpParam); |
|
23 |
} |
|
24 |
} |
|
25 |
} |
|
26 |
} |
deltarobot-vr/Assets/DeltaRobotVr/Components/Actuator.cs.meta | ||
---|---|---|
1 |
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|
2 |
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deltarobot-vr/Assets/DeltaRobotVr/Components/Curve.cs | ||
---|---|---|
1 |
using UnityEngine; |
|
2 |
|
|
3 |
namespace DeltaRobotVr.Components |
|
4 |
{ |
|
5 |
public class Curve : MonoBehaviour |
|
6 |
{ |
|
7 |
private long _currentCounter; |
|
8 |
private LineRenderer _lineRenderer; |
|
9 |
|
|
10 |
void Start() |
|
11 |
{ |
|
12 |
_currentCounter = Client.Instance.CurveCounter; |
|
13 |
_lineRenderer = GetComponent<LineRenderer>(); |
|
14 |
} |
|
15 |
|
|
16 |
void Update() |
|
17 |
{ |
|
18 |
if (Client.Instance.IsConnected) |
|
19 |
{ |
|
20 |
var counter = Client.Instance.CurveCounter; |
|
21 |
if(counter != _currentCounter && Client.Instance.Curve != null) |
|
22 |
{ |
|
23 |
_lineRenderer.positionCount = Client.Instance.Curve.Length; |
|
24 |
_lineRenderer.SetPositions(Single3Utils.ToVector3(Client.Instance.Curve)); |
|
25 |
} |
|
26 |
} |
|
27 |
} |
|
28 |
} |
|
29 |
} |
deltarobot-vr/Assets/DeltaRobotVr/Components/Curve.cs.meta | ||
---|---|---|
1 |
fileFormatVersion: 2 |
|
2 |
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|
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deltarobot-vr/Assets/DeltaRobotVr/Components/MainScene.cs | ||
---|---|---|
1 |
using UnityEngine; |
|
2 |
|
|
3 |
namespace DeltaRobotVr.Components |
|
4 |
{ |
|
5 |
|
|
6 |
/// <summary> |
|
7 |
/// Global script for the main scene. |
|
8 |
/// </summary> |
|
9 |
public class MainScene : MonoBehaviour |
|
10 |
{ |
|
11 |
private void Start() |
|
12 |
{ |
|
13 |
Client.Instance.Start(); |
|
14 |
} |
|
15 |
|
|
16 |
private void OnDestroy() |
|
17 |
{ |
|
18 |
Client.Instance.Stop(); |
|
19 |
} |
|
20 |
} |
|
21 |
} |
deltarobot-vr/Assets/DeltaRobotVr/Components/MainScene.cs.meta | ||
---|---|---|
1 |
fileFormatVersion: 2 |
|
2 |
guid: e836e6e7e42b45a0aeb69edb20f7f2cd |
|
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timeCreated: 1620806641 |
deltarobot-vr/Assets/DeltaRobotVr/Components/StatusDisplay.cs | ||
---|---|---|
1 |
using System.Collections; |
|
2 |
using System.Collections.Generic; |
|
3 |
using UnityEngine; |
|
4 |
using UnityEngine.UI; |
|
5 |
using DeltaRobotVr; |
|
6 |
|
|
7 |
public class StatusDisplay : MonoBehaviour |
|
8 |
{ |
|
9 |
private const string STATUS = "Status:\n"; |
|
10 |
private const string CONNECTED = "<color=green>Connected</color>"; |
|
11 |
private const string CONNECTING = "<color=red>Connecting...</color>"; |
|
12 |
private Text _textComp; |
|
13 |
// Start is called before the first frame update |
|
14 |
void Start() |
|
15 |
{ |
|
16 |
_textComp = GetComponent<Text>(); |
|
17 |
} |
|
18 |
|
|
19 |
// Update is called once per frame |
|
20 |
void Update() |
|
21 |
{ |
|
22 |
if (Client.Instance.IsConnected) |
|
23 |
{ |
|
24 |
_textComp.text = STATUS + CONNECTED; |
|
25 |
} |
|
26 |
else |
|
27 |
{ |
|
28 |
if (Client.Instance.EotMsg.Length == 0) |
|
29 |
{ |
|
30 |
_textComp.text = STATUS + CONNECTING; |
|
31 |
} |
|
32 |
else |
|
33 |
{ |
|
34 |
_textComp.text = STATUS + CONNECTING + "\n" + Client.Instance.EotMsg; |
|
35 |
} |
|
36 |
} |
|
37 |
} |
|
38 |
} |
deltarobot-vr/Assets/DeltaRobotVr/Components/StatusDisplay.cs.meta | ||
---|---|---|
1 |
fileFormatVersion: 2 |
|
2 |
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|
3 |
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|
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deltarobot-vr/Assets/DeltaRobotVr/Components/TargetDirectionArrow.cs | ||
---|---|---|
1 |
namespace DeltaRobotVr.Components |
|
2 |
{ |
|
3 |
|
|
4 |
/// <summary> |
|
5 |
/// This arrow visualizes the target direction the actuator should be moving in, in order to draw the curve. |
|
6 |
/// </summary> |
|
7 |
public class TargetDirectionArrow : AbstractArrow |
|
8 |
{ |
|
9 |
protected override Single3 GetVector() => Client.Instance.DesiredDirectionVector; |
|
10 |
} |
|
11 |
} |
deltarobot-vr/Assets/DeltaRobotVr/Components/TargetDirectionArrow.cs.meta | ||
---|---|---|
1 |
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|
2 |
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deltarobot-vr/Assets/DeltaRobotVr/CurrentDirectionArrow.cs | ||
---|---|---|
1 |
namespace DeltaRobotVr |
|
2 |
{ |
|
3 |
public class CurrentDirectionArrow : ArrowScript |
|
4 |
{ |
|
5 |
protected override Single3 GetVector() => Client.Instance.CurrentDirectionVector; |
|
6 |
} |
|
7 |
} |
deltarobot-vr/Assets/DeltaRobotVr/CurrentDirectionArrow.cs.meta | ||
---|---|---|
1 |
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|
2 |
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deltarobot-vr/Assets/DeltaRobotVr/CurveScript.cs | ||
---|---|---|
1 |
using UnityEngine; |
|
2 |
|
|
3 |
namespace DeltaRobotVr |
|
4 |
{ |
|
5 |
public class CurveScript : MonoBehaviour |
|
6 |
{ |
|
7 |
private long _curentCounter; |
|
8 |
private LineRenderer lr; |
|
9 |
void Start() |
|
10 |
{ |
|
11 |
_curentCounter = Client.Instance.CurveCounter; |
|
12 |
lr = GetComponent<LineRenderer>(); |
|
13 |
} |
|
14 |
|
|
15 |
void Update() |
|
16 |
{ |
|
17 |
if (Client.Instance.IsConnected) |
|
18 |
{ |
|
19 |
var _counter = Client.Instance.CurveCounter; |
|
20 |
if(_counter != _curentCounter && Client.Instance.Curve != null) |
|
21 |
{ |
|
22 |
lr.positionCount = Client.Instance.Curve.Length; |
|
23 |
lr.SetPositions(Single3Utils.ToVector3(Client.Instance.Curve)); |
|
24 |
} |
|
25 |
} |
|
26 |
} |
|
27 |
} |
|
28 |
} |
deltarobot-vr/Assets/DeltaRobotVr/CurveScript.cs.meta | ||
---|---|---|
1 |
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|
2 |
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|
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deltarobot-vr/Assets/DeltaRobotVr/DesiredDirectionArrow.cs | ||
---|---|---|
1 |
namespace DeltaRobotVr |
|
2 |
{ |
|
3 |
public class DesiredDirectionArrow : ArrowScript |
|
4 |
{ |
|
5 |
protected override Single3 GetVector() => Client.Instance.DesiredDirectionVector; |
|
6 |
} |
|
7 |
} |
deltarobot-vr/Assets/DeltaRobotVr/DesiredDirectionArrow.cs.meta | ||
---|---|---|
1 |
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2 |
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deltarobot-vr/Assets/DeltaRobotVr/MainScript.cs | ||
---|---|---|
1 |
using System; |
|
2 |
using UnityEngine; |
|
3 |
|
|
4 |
namespace DeltaRobotVr |
|
5 |
{ |
|
6 |
public class MainScript : MonoBehaviour |
|
7 |
{ |
|
8 |
private void Start() |
|
9 |
{ |
|
10 |
Client.Instance.Start(); |
|
11 |
} |
|
12 |
|
|
13 |
private void OnDestroy() |
|
14 |
{ |
|
15 |
Client.Instance.Stop(); |
|
16 |
} |
|
17 |
} |
|
18 |
} |
deltarobot-vr/Assets/DeltaRobotVr/MainScript.cs.meta | ||
---|---|---|
1 |
fileFormatVersion: 2 |
|
2 |
guid: e836e6e7e42b45a0aeb69edb20f7f2cd |
|
3 |
timeCreated: 1620806641 |
deltarobot-vr/Assets/DeltaRobotVr/Single3.cs | ||
---|---|---|
1 |
namespace DeltaRobotVr |
|
2 |
{ |
|
3 |
public readonly struct Single3 |
|
4 |
{ |
|
5 |
public float X { get; } |
|
6 |
public float Y { get; } |
|
7 |
public float Z { get; } |
|
8 |
|
|
9 |
public Single3(float x, float y, float z) |
|
10 |
{ |
|
11 |
X = x; |
|
12 |
Y = y; |
|
13 |
Z = z; |
|
14 |
} |
|
15 |
|
|
16 |
public override string ToString() => "Single3[ " + X + " " + Y + " " + Z + " ]"; |
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} |
|
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} |
deltarobot-vr/Assets/DeltaRobotVr/Single3.cs.meta | ||
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deltarobot-vr/Assets/DeltaRobotVr/StatusScript.cs | ||
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1 |
using System.Collections; |
|
2 |
using System.Collections.Generic; |
|
3 |
using UnityEngine; |
|
4 |
using UnityEngine.UI; |
|
5 |
using DeltaRobotVr; |
|
6 |
|
|
7 |
public class StatusScript : MonoBehaviour |
|
8 |
{ |
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9 |
private const string STATUS = "Status:\n"; |
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private const string CONNECTED = "<color=green>Connected</color>"; |
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private const string CONNECTING = "<color=red>Connecting...</color>\n"; |
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private Text _textComp; |
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13 |
// Start is called before the first frame update |
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14 |
void Start() |
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15 |
{ |
|
16 |
_textComp = GetComponent<Text>(); |
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17 |
} |
|
18 |
|
|
19 |
// Update is called once per frame |
|
20 |
void Update() |
|
21 |
{ |
|
22 |
if (Client.Instance.IsConnected) |
|
23 |
{ |
|
24 |
_textComp.text = STATUS + CONNECTED; |
|
25 |
} |
|
26 |
else |
|
27 |
{ |
|
28 |
_textComp.text = STATUS + CONNECTING + Client.Instance.EotMsg; |
|
29 |
} |
|
30 |
} |
|
31 |
} |
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deltarobot-vr/obj.bak/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs | ||
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1 |
// <autogenerated /> |
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2 |
using System; |
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3 |
using System.Reflection; |
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4 |
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.1", FrameworkDisplayName = "")] |
deltarobot-vr/obj.bak/Debug/Assembly-CSharp.csproj.CoreCompileInputs.cache | ||
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7b3914932a9465b83f1f994d4d09b947e6db2e26 |
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Také k dispozici: Unified diff
Re #8906 - Client refactor + doc comments