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using System;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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namespace ConsoleApp1
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Hello World!");
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Singleton client = Singleton.Instance;
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client.start();
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while (client.IsRunning)
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{
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Console.WriteLine(client.X + " " + client.Y + " " + client.Z);
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Thread.Sleep(100);
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}
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}
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}
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public sealed class Singleton
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{
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private static readonly Singleton instance = new Singleton();
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private const string SERVER = "127.0.0.1";
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private const Int32 PORT = 4242;
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private const UInt16 PROTOCOL_MAGIC = 0x3001;
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private const UInt16 PROTOCOL_VERSION = 0x2002;
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private const UInt16 PING = 0x3004;
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private const UInt16 EOT = 0xF006;
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private const UInt16 CURACTPOS = 0x4003;
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private const UInt16 SIZE_8 = 0x0000;
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private const UInt16 SIZE_16 = 0x1000;
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private const UInt16 SIZE_32 = 0x2000;
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private const UInt16 SIZE_64 = 0x3000;
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private const UInt16 SIZE_128 = 0x4000;
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private const UInt16 SIZE_VARIABLE = 0xF000;
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private const UInt64 PROTOCOL_MAGIC_VALUE = 0x44656C7461525672; // `DeltaRVr` in ASCII
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private const UInt32 PROTOCOL_VERSION_VALUE = 1;
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private TcpClient client;
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private NetworkStream stream;
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private Boolean isRunning;
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private Thread t;
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private Single x;
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private Single y;
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private Single z;
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private string eotMsg;
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static Singleton()
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{
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}
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private Singleton()
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{
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}
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public static Singleton Instance
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{
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get
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{
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return instance;
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}
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}
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public string EotMsg
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{
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get
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{
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lock (this)
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{
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return eotMsg;
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}
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}
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set
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{
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lock (this)
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{
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eotMsg = value;
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}
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}
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}
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public Single X
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{
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get
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{
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lock (this)
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{
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return x;
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}
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}
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set
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{
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lock (this)
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{
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x = value;
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}
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}
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}
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public Single Y
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{
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get
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{
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lock (this)
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{
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return y;
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}
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}
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set
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{
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lock (this)
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{
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y = value;
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}
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}
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}
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public Single Z
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{
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get
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{
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lock (this)
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{
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return z;
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}
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}
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set
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{
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lock(this)
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{
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z = value;
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}
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}
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}
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public Boolean IsRunning
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{
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get
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{
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lock(this)
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{
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return isRunning;
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}
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}
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private set
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{
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lock (this)
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{
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isRunning = value;
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}
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}
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}
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private void connect()
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{
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try
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{
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client = new TcpClient(SERVER, PORT);
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stream = client.GetStream();
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BinaryReader reader = new BinaryReader(stream);
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UInt16 sizeIdentifier = 0;
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UInt16 messageIdentifier = 0;
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try
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{
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while (IsRunning)
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{
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messageIdentifier = reader.ReadUInt16();
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//Console.WriteLine(String.Format("{0:X}", messageIdentifier));
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switch (messageIdentifier)
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{
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case PROTOCOL_MAGIC:
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protocolMagicProcessing(reader);
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break;
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case PROTOCOL_VERSION:
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protocolVersionProcessing(reader);
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break;
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case PING:
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pingProcessing(reader);
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break;
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case EOT:
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eotProcessing(reader);
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break;
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case CURACTPOS:
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currentActuatorPositionProcessing(reader);
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break;
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default: //client tuto zpravu nezna
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sizeIdentifier = (UInt16)(messageIdentifier & 0xF000);
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switch (sizeIdentifier)
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{
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case SIZE_8:
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skip8(reader);
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break;
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case SIZE_16:
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skip16(reader);
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break;
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case SIZE_32:
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skip32(reader);
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break;
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case SIZE_64:
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skip64(reader);
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break;
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case SIZE_128:
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skip128(reader);
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break;
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case SIZE_VARIABLE:
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skipV(reader);
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break;
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}
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break;
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}
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}
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}
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finally
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{
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stream.Close();
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client.Close();
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}
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}
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catch(Exception)
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{
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Console.WriteLine("failed to connect");
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}
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}
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private void skip8(BinaryReader reader)
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{
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reader.ReadByte();
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}
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private void skip16(BinaryReader reader)
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{
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reader.ReadUInt16();
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}
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private void skip32(BinaryReader reader)
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{
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reader.ReadUInt32();
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}
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private void skip64(BinaryReader reader)
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{
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reader.ReadUInt64();
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}
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private void skip128(BinaryReader reader)
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{
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reader.ReadUInt64();
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reader.ReadUInt64();
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}
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private void skipV(BinaryReader reader)
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{
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UInt32 numberOfBytes = reader.ReadUInt32();
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reader.ReadBytes((int)numberOfBytes);
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}
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private void currentActuatorPositionProcessing(BinaryReader reader)
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{
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//Console.WriteLine("got position");
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lock(this)
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{
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X = reader.ReadSingle();
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Y = reader.ReadSingle();
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Z = reader.ReadSingle();
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}
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reader.ReadSingle();
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}
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private void eotProcessing(BinaryReader reader)
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{
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UInt32 numberOfBytes = reader.ReadUInt32();
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Byte[] buffer = reader.ReadBytes((int)numberOfBytes);
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EotMsg = System.Text.Encoding.ASCII.GetString(buffer);
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IsRunning = false;
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}
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private void protocolMagicProcessing(BinaryReader reader)
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{
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UInt64 value = reader.ReadUInt64();
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if(value != PROTOCOL_MAGIC_VALUE)
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{
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IsRunning = false; // mozna vyhodit vyjimku
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}
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}
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private void protocolVersionProcessing(BinaryReader reader)
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{
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UInt32 value = reader.ReadUInt32();
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if(value != PROTOCOL_VERSION_VALUE)
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{
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IsRunning = false; // mozna vyhodit vyjimku
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}
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}
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private void pingProcessing(BinaryReader reader)
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{
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UInt64 pingValue = reader.ReadUInt64();
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// send pong
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Byte[] buffer = BitConverter.GetBytes(pingValue);
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stream.Write(buffer, 0, buffer.Length);
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}
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public void start()
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{
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t = new Thread(new ThreadStart(connect));
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IsRunning = true;
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t.Start();
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}
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public void stop()
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{
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IsRunning = false;
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t.Join();
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}
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}
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}
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Re #8630 - Implement protoclient