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using System.Drawing;
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namespace DeltarobotVr.Launcher
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{
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public struct LayoutRectangle
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{
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public int Top;
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public int Right;
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public int Bottom;
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public int Left;
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public int Width => Right - Left;
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public int Height => Bottom - Top;
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public LayoutRectangle(int top, int right, int bottom, int left)
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{
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Top = top;
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Right = right;
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Bottom = bottom;
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Left = left;
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}
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public LayoutRectangle(Rectangle rect) : this(rect.Top, rect.Right, rect.Bottom, rect.Left)
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{
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}
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public Rectangle ToRectangle() => new Rectangle(Left, Top, Right - Left, Bottom - Top);
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public LayoutRectangle RemoveFromTop(int value)
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{
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if (value > Height)
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{
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value = Height;
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}
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var result = new LayoutRectangle(Top, Right, Top + value, Left);
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Top += value;
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return result;
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}
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public LayoutRectangle RemoveFromRight(int value)
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{
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if (value > Width)
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{
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value = Width;
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}
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var result = new LayoutRectangle(Top, Right, Bottom, Right - value);
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Right -= value;
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return result;
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}
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public LayoutRectangle RemoveFromBottom(int value)
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{
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if (value > Height)
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{
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value = Height;
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}
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var result = new LayoutRectangle(Bottom - value, Right, Bottom, Left);
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Bottom -= value;
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return result;
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}
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public LayoutRectangle RemoveFromLeft(int value)
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{
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if (value > Width)
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{
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value = Width;
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}
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var result = new LayoutRectangle(Top, Left + value, Bottom, Left);
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Left += value;
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return result;
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}
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public LayoutRectangle Shrink(int value)
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{
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Top += value;
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Right -= value;
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Bottom -= value;
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Left += value;
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return this;
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}
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}
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}
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