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using DeltaRobotVr;
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using UnityEngine;
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public class CubeScript : MonoBehaviour
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{
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private const float PositionScale = 0.001f;
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private const float LerpParam = 0.5f;
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private Transform _transform;
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void Start()
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{
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_transform = GetComponent<Transform>();
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Client.Instance.Start();
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}
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void Update()
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{
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if (Client.Instance.IsConnected)
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{
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var serverPosition = Client.Instance.ActuatorPosition;
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var newPosition = new Vector3(serverPosition.X, serverPosition.Y, -serverPosition.Z) * PositionScale;
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_transform.position = Vector3.Lerp(_transform.position, newPosition, LerpParam);
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}
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}
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private void OnDestroy()
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{
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Client.Instance.Stop();
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}
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}
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