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Stáhnout (15.7 KB) Statistiky
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using System;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace DeltaRobotVr
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{
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    /// <summary>
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    /// Singleton class responsible for communication with the Deltarobot server.
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    /// </summary>
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    public sealed class Client
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    {
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        // singleton instance
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        public static readonly Client Instance = new Client();
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        // default server
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        private const string DefaultHost = "127.0.0.1";
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        private const int DefaultPort = 4242;
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        // protocol constants
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        private const UInt16 ProtocolMagicId = 0x3001;
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        private const UInt16 ProtocolVersionId = 0x2002;
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        private const UInt16 PingId = 0x3004;
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        private const UInt16 PongId = 0x3005;
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        private const UInt16 EotId = 0xF006;
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        private const UInt16 CurrentActuatorPositionId = 0x4003;
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        private const UInt16 CurrentDirectionVectorId = 0x4007;
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        private const UInt16 DesiredDirectionVectorId = 0x4008;
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        private const UInt16 CurveId = 0xF009;
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        private const UInt16 Size8 = 0x0000;
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        private const UInt16 Size16 = 0x1000;
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        private const UInt16 Size32 = 0x2000;
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        private const UInt16 Size64 = 0x3000;
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        private const UInt16 Size128 = 0x4000;
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        private const UInt16 SizeVariable = 0xF000;
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        private static readonly byte[] ProtocolMagicValue = Encoding.ASCII.GetBytes("DeltaRVr");
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        private const UInt32 ProtocolVersionValue = 1;
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        private const UInt32 PointLength = 12;
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        private const int ReconnectPollMillis = 200;
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        private const int ReconnectTimeMillis = 3000;
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        private const int ConnectTimeoutMillis = 3000;
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        private Thread _thread;
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        private readonly object _isRunningLock = new object();
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        private bool _isRunning;
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        private readonly object _actuatorPositionLock = new object();
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        private Single3 _actuatorPosition;
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        private readonly object _currentDirectionVectorLock = new object();
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        private Single3 _currentDirectionVector;
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        private readonly object _desiredDirectionVectorLock = new object();
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        private Single3 _desiredDirectionVector;
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        private readonly object _curveLock = new object();
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        private Single3[] _curve;
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        private long _curveCounter = 0;
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        private volatile bool _isConnected;
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        private volatile string _eotReason = string.Empty;
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        private readonly object _reconnectTimeLock = new object();
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        private DateTime _reconnectTime = DateTime.Now;
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        static Client()
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        {
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        }
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        private Client()
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        {
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        }
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        /// <summary>
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        /// Starts the client thread and connects to the server.
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        /// </summary>
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        public void Start()
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        {
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            IsRunning = true;
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            _thread = new Thread(ThreadProcedure);
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            _thread.Start();
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        }
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        /// <summary>
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        /// Gracefully stops the client thread. Blocks until the thread actually stops.
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        /// </summary>
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        public void Stop()
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        {
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            IsRunning = false;
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            if (_thread != null)
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            {
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                _thread.Join();
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                _thread = null;
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            }
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        }
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        /// <summary>
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        /// Contains a reason received in an end-of-transmission message.
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        /// </summary>
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        public string EotReason
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        {
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            get => _eotReason;
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            private set => _eotReason = value;
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        }
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        /// <summary>
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        /// Whether the client is currently maintaining an active connection to the server.
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        /// </summary>
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        public bool IsConnected
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        {
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            get => _isConnected;
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            private set => _isConnected = value;
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        }
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        /// <summary>
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        /// Current position of the actuator (in server's world space).
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        /// </summary>
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        public Single3 ActuatorPosition
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        {
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            get
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            {
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                lock (_actuatorPositionLock)
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                {
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                    return _actuatorPosition;
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                }
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            }
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            private set
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            {
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                lock (_actuatorPositionLock)
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                {
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                    _actuatorPosition = value;
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                }
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            } 
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        }
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        /// <summary>
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        /// The actual direction the actuator is currently moving in.
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        /// </summary>
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        public Single3 ActualDirectionVector
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        {
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            get
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            {
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                lock (_currentDirectionVectorLock)
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                {
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                    return _currentDirectionVector;
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                }
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            }
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            private set
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            {
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                lock (_currentDirectionVectorLock)
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                {
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                    _currentDirectionVector = value;
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                }
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            }
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        }
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        /// <summary>
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        /// The target direction the actuator should be moving in so that it draws the curve.
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        /// </summary>
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        public Single3 TargetDirectionVector
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        {
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            get
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            {
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                lock (_desiredDirectionVectorLock)
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                {
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                    return _desiredDirectionVector;
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                }
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            }
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            private set
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            {
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                lock (_desiredDirectionVectorLock)
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                {
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                    _desiredDirectionVector = value;
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                }
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            }
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        }
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        /// <summary>
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        /// The current exercise curve.
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        /// </summary>
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        public Single3[] Curve
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        {
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            get
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            {
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                lock (_curveLock)
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                {
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                    return _curve;
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                }
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            }
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            private set
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            {
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                lock (_curveLock)
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                {
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                    _curve = value;
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                }
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            }
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        }
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        /// <summary>
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        /// A counter used to determine whether the curve has changed. The curve remains the same while the counter is
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        /// the same.
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        /// </summary>
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        public long CurveCounter
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        {
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            get
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            {
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                lock (_curveLock)
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                {
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                    return _curveCounter;
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                }
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            }
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            private set
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            {
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                lock (_curveLock)
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                {
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                    _curveCounter = value;
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                }
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            }
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        }
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        /// <summary>
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        /// Whether the client thread should keep on reading data from the server.
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        /// </summary>
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        public bool IsRunning
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        {
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            get {
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                lock (_isRunningLock)
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                {
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                    return _isRunning;
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                }
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            }
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            private set
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            {
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                lock (_isRunningLock)
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                {
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                    _isRunning = value;
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                }
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            }
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        }
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        /// <summary>
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        /// The time at which the client will attempt to reconnect to the server again.
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        /// </summary>
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        public DateTime ReconnectTime
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        {
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            get
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            {
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                lock (_reconnectTimeLock)
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                {
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                    return _reconnectTime;
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                }
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            }
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            private set
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            {
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                lock (_reconnectTimeLock)
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                {
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                    _reconnectTime = value;
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                }
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            }
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        }
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        /// <summary>
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        /// The client thread function.
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        /// </summary>
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        private void ThreadProcedure()
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        {
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            while (IsRunning)
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            {
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                try
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                {
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                    var host = ConfigurationProvider.Instance.Host;
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                    var port = ConfigurationProvider.Instance.Port;
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                    if (port < 0 || host.Length == 0)
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                    {
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                        // Obviously invalid values
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                        host = DefaultHost;
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                        port = DefaultPort;
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                    }
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                    using var client = new TcpClient();
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                    var asyncConnect = client.BeginConnect(host, port, null, null);
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                    var connected = asyncConnect.AsyncWaitHandle.WaitOne(TimeSpan.FromMilliseconds(ConnectTimeoutMillis));
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                    if (!connected)
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                    {
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                        Debug.LogWarning("Connection not established - timed out");
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                        continue;
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                    }
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                    using var stream = client.GetStream();
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                    BinaryReader reader = new BinaryReader(stream);
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                    BinaryWriter writer = new BinaryWriter(stream);
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                    IsConnected = true;
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                    SendProtocolPreamble(writer);
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                    // main message reception loop
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                    while (IsRunning && IsConnected)
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                    {
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                        ReadMessages(reader, writer);
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                    }
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                    if (client.Connected)
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                    {
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                        SendEot(writer, "Client stopped by user");
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                    }
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                }
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                catch (Exception e)
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                {
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                    if (e is SocketException || e is IOException)
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                    {
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                        Debug.LogWarning($"Connection error:\n{e}");
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                    }
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                    else
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                    {
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                        Debug.LogError($"Exception in communication thread:\n{e}");
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                    }
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                }
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                finally
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                {
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                    IsConnected = false;
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                }
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                // wait before reconnection - short polls to prevent blocking if application is closed
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                ReconnectTime = DateTime.Now.AddMilliseconds(ReconnectTimeMillis);
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                while (IsRunning && DateTime.Now < ReconnectTime)
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                {
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                    Thread.Sleep(ReconnectPollMillis);
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                }
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            }
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        }
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        private void ReadMessages(BinaryReader reader, BinaryWriter writer)
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        {
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            var messageIdentifier = reader.ReadUInt16();
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            switch (messageIdentifier)
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            {
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                case ProtocolMagicId:
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                    ProcessProtocolMagic(reader);
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                    break;
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                case ProtocolVersionId:
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                    ProcessProtocolVersion(reader);
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                    break;
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                case PingId:
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                    ProcessPing(reader, writer);
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                    break;
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                case EotId:
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                    ProcessEot(reader);
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                    break;
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                case CurrentActuatorPositionId:
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                    ProcessActuatorPosition(reader);
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                    break;
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                case CurrentDirectionVectorId:
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                    ProcessActualDirectionVector(reader);
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                    break;
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                case DesiredDirectionVectorId:
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                    ProcessTargetDirectionVector(reader);
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                    break;
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                case CurveId:
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                    ProcessCurve(reader);
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                    break;
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                default: // unknown message
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                    var sizeIdentifier = (UInt16) (messageIdentifier & 0xF000);
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                    switch (sizeIdentifier)
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                    {
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                        case Size8:
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                            Skip8(reader);
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                            break;
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                        case Size16:
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                            Skip16(reader);
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                            break;
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                        case Size32:
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                            Skip32(reader);
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                            break;
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                        case Size64:
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                            Skip64(reader);
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                            break;
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                        case Size128:
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                            Skip128(reader);
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                            break;
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                        case SizeVariable:
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                            SkipVariableLength(reader);
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                            break;
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                    }
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                    break;
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            }
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        }
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        private void SendProtocolPreamble(BinaryWriter writer)
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        {
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            writer.Write(ProtocolMagicId);
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            writer.Write(ProtocolMagicValue);
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            writer.Write(ProtocolVersionId);
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            writer.Write(ProtocolVersionValue);
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        }
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        private void Skip8(BinaryReader reader)
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        {
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            reader.ReadByte();
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        }
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        private void Skip16(BinaryReader reader)
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        {
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            reader.ReadUInt16();
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        }
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        private void Skip32(BinaryReader reader)
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        {
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            reader.ReadUInt32();
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        }
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        private void Skip64(BinaryReader reader)
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        {
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            reader.ReadUInt64();
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        }
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        private void Skip128(BinaryReader reader)
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        {
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            reader.ReadUInt64();
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            reader.ReadUInt64();
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        }
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        private void SkipVariableLength(BinaryReader reader)
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        {
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            UInt32 numberOfBytes = reader.ReadUInt32();
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            reader.ReadBytes((int) numberOfBytes);
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        }
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        private void ProcessActuatorPosition(BinaryReader reader)
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        {
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            var x = reader.ReadSingle();
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            var y = reader.ReadSingle();
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            var z = reader.ReadSingle();
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            reader.ReadSingle(); // skip unused
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            ActuatorPosition = new Single3(x, y, z);
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        }
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        private void ProcessActualDirectionVector(BinaryReader reader)
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        {
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            var x = reader.ReadSingle();
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            var y = reader.ReadSingle();
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            var z = reader.ReadSingle();
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            reader.ReadSingle(); // skip unused
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            ActualDirectionVector = new Single3(x, y, z);
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        }
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        private void ProcessTargetDirectionVector(BinaryReader reader)
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        {
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            var x = reader.ReadSingle();
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            var y = reader.ReadSingle();
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            var z = reader.ReadSingle();
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            reader.ReadSingle(); // skip unused
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            TargetDirectionVector = new Single3(x, y, z);
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        }
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        private void ProcessCurve(BinaryReader reader)
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        {
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            UInt32 numberOfBytes = reader.ReadUInt32();
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            UInt32 numberOfPoints = numberOfBytes / PointLength;
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            Single3[] curve = new Single3[numberOfPoints];
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            for(int i = 0; i < numberOfPoints; i++)
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            {
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                var x = reader.ReadSingle();
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                var y = reader.ReadSingle();
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                var z = reader.ReadSingle();
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                curve[i] = new Single3(x, y, z);
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            }
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            lock(_curveLock)
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            {
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                CurveCounter++;
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                Curve = curve;
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            }
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        }
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        private void ProcessEot(BinaryReader reader)
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        {
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            UInt32 numberOfBytes = reader.ReadUInt32();
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            Byte[] buffer = reader.ReadBytes((int) numberOfBytes);
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            EotReason = Encoding.ASCII.GetString(buffer);
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            IsConnected = false;
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        }
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        private void ProcessProtocolMagic(BinaryReader reader)
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        {
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            byte[] value = reader.ReadBytes(8);
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            if (!value.SequenceEqual(ProtocolMagicValue))
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            {
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                IsConnected = false;
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            }
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        }
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        private void ProcessProtocolVersion(BinaryReader reader)
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        {
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            UInt32 value = reader.ReadUInt32();
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            if (value != ProtocolVersionValue)
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            {
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                IsConnected = false;
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            }
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        }
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        private void ProcessPing(BinaryReader reader, BinaryWriter writer)
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        {
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            UInt64 pingValue = reader.ReadUInt64();
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            writer.Write(PongId);
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            writer.Write(pingValue);
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        }
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        private void SendEot(BinaryWriter writer, string reason)
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        {
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            writer.Write(EotId);
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            writer.Write((UInt32) reason.Length);
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            writer.Write(Encoding.ASCII.GetBytes(reason));
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        }
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    }
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}
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