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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DeltaRobotVr;
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/// <summary>
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/// Applies the transform from ConfigurationProvider.Instance
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/// to this GameObejct's transform.
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/// </summary>
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public class SetVisualizationTransform : MonoBehaviour
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{
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void Start()
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{
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var x = ConfigurationProvider.Instance.VisualizationTranslateX;
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var y = ConfigurationProvider.Instance.VisualizationTranslateY;
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var z = ConfigurationProvider.Instance.VisualizationTranslateZ;
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var sx = ConfigurationProvider.Instance.VisualizationScaleX;
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var sy = ConfigurationProvider.Instance.VisualizationScaleY;
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var sz = ConfigurationProvider.Instance.VisualizationScaleZ;
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sx *= ConfigurationProvider.Instance.VisualizationScaleOverall;
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sy *= ConfigurationProvider.Instance.VisualizationScaleOverall;
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sz *= ConfigurationProvider.Instance.VisualizationScaleOverall;
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transform.position = new Vector3(x, y, z);
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transform.localScale = new Vector3(sx, sy, sz);
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}
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}
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