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using UnityEngine;
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namespace DeltaRobotVr.Components
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{
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/// <summary>
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/// A generic implementation of vector visualization. The vector is determined by the <c>GetVector</c> method.
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/// </summary>
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public abstract class AbstractArrow : MonoBehaviour
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{
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public float lengthMultiplier = 2;
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protected Renderer objectRenderer;
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private void Start()
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{
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objectRenderer = GetComponent<Renderer>();
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}
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void Update()
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{
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if (Client.Instance.IsConnected)
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{
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Vector3 v = Single3Utils.ToVector3(GetVector());
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var t = transform;
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var zs = v.magnitude * lengthMultiplier;
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t.rotation = Quaternion.FromToRotation(Vector3.forward, v);
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t.localScale = new Vector3(1, 1, zs);
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// If scale is 0, hide arrow
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// Seems fine without delta
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if (objectRenderer.enabled == (zs == 0.0f))
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{
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objectRenderer.enabled = !(zs == 0.0f);
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}
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}
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}
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/// <summary>
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/// Gets the vector that this component renders.
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/// </summary>
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protected abstract Single3 GetVector();
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}
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}
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