commit 84a612eb70d528da5212d030adc1fa9aba610486
Author: kovi <kovarm@students.zcu.cz>
Date:   Mon May 31 23:24:20 2021 +0200

    Re #9002 - Add extra scenes

diff --git a/deltarobot-vr/Assets/DeltaRobotVr/SetSkybox.cs b/deltarobot-vr/Assets/DeltaRobotVr/SetSkybox.cs
new file mode 100644
index 0000000..0c53e50
--- /dev/null
+++ b/deltarobot-vr/Assets/DeltaRobotVr/SetSkybox.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SetSkybox : MonoBehaviour
+{
+    // Start is called before the first frame update
+    public Material material;
+
+    void Awake()
+    {
+        RenderSettings.skybox = material;
+    }
+}
diff --git a/deltarobot-vr/Assets/DeltaRobotVr/SetSkybox.cs.meta b/deltarobot-vr/Assets/DeltaRobotVr/SetSkybox.cs.meta
new file mode 100644
index 0000000..1685e71
--- /dev/null
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@@ -0,0 +1,11 @@
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diff --git a/deltarobot-vr/Assets/Scenes/BasicRoomScene.unity b/deltarobot-vr/Assets/Scenes/BasicRoomScene.unity
index 9747a25..1a3b6a8 100644
--- a/deltarobot-vr/Assets/Scenes/BasicRoomScene.unity
+++ b/deltarobot-vr/Assets/Scenes/BasicRoomScene.unity
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diff --git a/deltarobot-vr/Assets/Scenes/MainScene.unity b/deltarobot-vr/Assets/Scenes/MainScene.unity
index 7d2659a..247bf72 100644
--- a/deltarobot-vr/Assets/Scenes/MainScene.unity
+++ b/deltarobot-vr/Assets/Scenes/MainScene.unity
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diff --git a/deltarobot-vr/Assets/UsedAssets.meta b/deltarobot-vr/Assets/UsedAssets.meta
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diff --git a/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack.meta b/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack.meta
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diff --git a/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack/Meshes/CeilingA1_mesh.fbx b/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack/Meshes/CeilingA1_mesh.fbx
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diff --git a/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack/Meshes/CeilingLampA_mesh.fbx b/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack/Meshes/CeilingLampA_mesh.fbx
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diff --git a/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack/Meshes/ColumnB_mesh.fbx b/deltarobot-vr/Assets/UsedAssets/Free LowPoly SciFi Pack/Meshes/ColumnB_mesh.fbx
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diff --git a/deltarobot-vr/Assets/UsedAssets/LowPoly Environment Pack/Demo/Forest.unity.meta b/deltarobot-vr/Assets/UsedAssets/LowPoly Environment Pack/Demo/Forest.unity.meta
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index 0000000..5d63e3e
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diff --git a/deltarobot-vr/Assets/UsedAssets/LowPoly Environment Pack/Demo/ForestSettings.lighting b/deltarobot-vr/Assets/UsedAssets/LowPoly Environment Pack/Demo/ForestSettings.lighting
new file mode 100644
index 0000000..479c07e
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diff --git a/deltarobot-vr/Assets/UsedAssets/POLYGON city pack/Read_me.txt b/deltarobot-vr/Assets/UsedAssets/POLYGON city pack/Read_me.txt
new file mode 100644
index 0000000..0f236ef
--- /dev/null
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+Thank you for buying this POLYGON city package, if you like it, rate our asset in the store to support my work.
+
+Performance :
+
+If you`re do with the city, i suggest, to use occculus culling, that really save performance and turn the not seen object off, like if something is behind a wall.
+
+For the collider do i suggest to programm something, where you detect with cordinates, which are needed and which not.
+
+
+The thumbnail of the prefabs isn`t loading ?
+
+Select the prefabs, then clikc o nthe right mouse button and then -> reimport.
+
+
+
+
+
+Placing of the Floor :
+
+If you placed the first floor part, then smooth the cordinates, like : 12.123453 = 12, that will avoid buggy building with the alt key, to move the floor part in metre steps.
+
+
+
+All objects which you place to cover the floor are in metres simply place on floor in the scene -> copy the position and place the second part you need and past the position in, if you have the needed
+floors in the scene, press " strg " and move the floor parts, you will see that it moves in 1 m steps.
+
+
+placing of fence and walls :
+
+the fences are also in metre steps, but the wall is only 0.4m wide and if you see, you need about half metre to get ti right, use the value 0.4 instead of the default 1 m.
+
+Day and night and lights.
+
+For changing the City time, you can use the day or night skybox.
+For the windows can you easy drag the light materials on and for the lamps too.
+to turn the light on, set the light object in the lamp on active after lightbakje the scene.
+
+
+
+
+For ask, ask on the support site and i wish you much success with you project.
\ No newline at end of file
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new file mode 100644
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diff --git a/deltarobot-vr/Assets/UsedAssets/_Barking_Dog/Readme_Please.txt b/deltarobot-vr/Assets/UsedAssets/_Barking_Dog/Readme_Please.txt
new file mode 100644
index 0000000..1cb6271
--- /dev/null
+++ b/deltarobot-vr/Assets/UsedAssets/_Barking_Dog/Readme_Please.txt
@@ -0,0 +1,33 @@
+Hi :)
+
+Here is a small modular kit! Free for commercial or freeware games/apps.
+The package is given for free, do not contact me for modifications or special works...
+
+You can use the package for freeware and shareware applications, games, videos.
+But you can't re-sale the meshes/datas/textures on another store (like Unreal or Second Life market)
+
+														Barking Dog
+														
+																	
+
+PS : And do not forget to write a review/stars on the Unity Store :)
+
+---------------------------------------------------------------------------------
+
+If you like this kind of product, take a look on my line up, on the Unity Store : 
+
+Website : http://blitz3dfr.free.fr
+
+Store Barking Dog : https://assetstore.unity.com/publishers/21180
+Store Creepy Cat : https://assetstore.unity.com/publishers/9029
+
+Facebook : https://www.facebook.com/pg/BigBarkingDog
+Facebook : https://www.facebook.com/BlackCreepyCat/
+
+Twiter : https://twitter.com/bad_barking_dog
+
+
+
+You will find many modular kit, with various stylish :)
+
+---------------------------------------------------------------------------------
\ No newline at end of file
diff --git a/deltarobot-vr/Assets/UsedAssets/_Barking_Dog/Readme_Please.txt.meta b/deltarobot-vr/Assets/UsedAssets/_Barking_Dog/Readme_Please.txt.meta
new file mode 100644
index 0000000..d1ab0a0
--- /dev/null
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@@ -0,0 +1,8 @@
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diff --git a/deltarobot-vr/ProjectSettings/EditorBuildSettings.asset b/deltarobot-vr/ProjectSettings/EditorBuildSettings.asset
index 138bb47..c3a8ade 100644
--- a/deltarobot-vr/ProjectSettings/EditorBuildSettings.asset
+++ b/deltarobot-vr/ProjectSettings/EditorBuildSettings.asset
@@ -11,6 +11,33 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/Scenes/MainScene.unity
     guid: 9fc0d4010bbf28b4594072e72b8655ab
+  - enabled: 1
+    path: Assets/UsedAssets/_Barking_Dog/3D Free Modular Kit/NeonRoom.unity
+    guid: 7b533dfe561bc47c8975c955fe4ef3d3
+  - enabled: 1
+    path: Assets/UsedAssets/LowPoly Environment Pack/Demo/Desert1.unity
+    guid: e1b793c40df980747b159fd6e9176269
+  - enabled: 1
+    path: Assets/UsedAssets/LowPoly Environment Pack/Demo/Desert2.unity
+    guid: 1728c33fb4b47e245a0598bcb1f88c83
+  - enabled: 1
+    path: Assets/UsedAssets/LowPoly Environment Pack/Demo/Forest.unity
+    guid: 3968a21f23951b942811bf09fca9e1a0
+  - enabled: 1
+    path: Assets/UsedAssets/Free LowPoly SciFi Pack/Scenes/SciFiRoom.unity
+    guid: a6096f87c0bb6ae47affc4d9c4af4beb
+  - enabled: 1
+    path: Assets/UsedAssets/Urban American Assets/Demo scenes/PaintBooth.unity
+    guid: be3984f7b0d57c94789a2f52a29f9a6d
+  - enabled: 1
+    path: Assets/UsedAssets/RPGPP_LT/Scene/Village.unity
+    guid: d2809ab9b90eea7419d8d90d4c505d35
+  - enabled: 1
+    path: Assets/UsedAssets/POLYGON city pack/scene/CityStreetDay.unity
+    guid: 7759de288f5d4ee449a0ca5e2244944a
+  - enabled: 1
+    path: Assets/UsedAssets/POLYGON city pack/scene/CityStreetNight.unity
+    guid: 556d59b03e8549a448e1f1cf485c6bcc
   m_configObjects:
     Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
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diff --git a/deltarobot-vr/ProjectSettings/ProjectSettings.asset b/deltarobot-vr/ProjectSettings/ProjectSettings.asset
index 9eea2ef..a0e39fe 100644
--- a/deltarobot-vr/ProjectSettings/ProjectSettings.asset
+++ b/deltarobot-vr/ProjectSettings/ProjectSettings.asset
@@ -671,7 +671,20 @@ PlayerSettings:
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   webGLThreadsSupport: 0
   webGLDecompressionFallback: 0
-  scriptingDefineSymbols: {}
+  scriptingDefineSymbols:
+    1: UNITY_POST_PROCESSING_STACK_V2
+    7: UNITY_POST_PROCESSING_STACK_V2
+    13: UNITY_POST_PROCESSING_STACK_V2
+    14: UNITY_POST_PROCESSING_STACK_V2
+    19: UNITY_POST_PROCESSING_STACK_V2
+    21: UNITY_POST_PROCESSING_STACK_V2
+    25: UNITY_POST_PROCESSING_STACK_V2
+    27: UNITY_POST_PROCESSING_STACK_V2
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+    29: UNITY_POST_PROCESSING_STACK_V2
+    30: UNITY_POST_PROCESSING_STACK_V2
+    32: UNITY_POST_PROCESSING_STACK_V2
+    33: UNITY_POST_PROCESSING_STACK_V2
   additionalCompilerArguments: {}
   platformArchitecture: {}
   scriptingBackend:
diff --git a/deltarobot-vr/config.xml b/deltarobot-vr/config.xml
index 7f7326a..4eb2913 100644
--- a/deltarobot-vr/config.xml
+++ b/deltarobot-vr/config.xml
@@ -8,5 +8,5 @@
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   <Port>4242</Port>
   <Host>127.0.0.1</Host>
-  <SceneName>BasicRoomScene</SceneName>
+  <SceneName>Desert1</SceneName>
 </ConfigurationProvider>
\ No newline at end of file
