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c137512e
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Oto Šťáva
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#include "camera.hpp"
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const int Camera::MIN_DIST = 1000;
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const int Camera::MAX_DIST = 40000;
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Camera::Camera(): QMatrix4x4()
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{
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}
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void Camera::set(QVector3D position)
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{
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this->position = position;
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this->center = QVector3D(0.0f, 0.0f, 0.0f);
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lookAt();
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}
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void Camera::zoomIn()
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{
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if (getPosition().length() > MIN_DIST)
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{
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position -= getVectorToPosition() * 0.1f;
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lookAt();
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}
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}
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void Camera::zoomOut()
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{
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if (getPosition().length() < MAX_DIST)
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{
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position += getVectorToPosition() * 0.1f;
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lookAt();
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}
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}
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QVector3D Camera::getPosition()
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{
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return position;
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}
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QVector3D Camera::getVectorToPosition()
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{
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return position - center;
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}
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void Camera::lookAt()
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{
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setToIdentity();
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QMatrix4x4::lookAt(position, center, QVector3D(0.0f, 1.0f, 0.0f));
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}
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