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using System;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace DeltaRobotVr
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{
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/// <summary>
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/// Singleton class responsible for communication with the Deltarobot server.
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/// </summary>
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public sealed class Client
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{
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// singleton instance
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public static readonly Client Instance = new Client();
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// default server
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private const string DefaultServer = "127.0.0.1";
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private const int DefaultPort = 4242;
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// protocol constants
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private const UInt16 ProtocolMagicId = 0x3001;
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private const UInt16 ProtocolVersionId = 0x2002;
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private const UInt16 PingId = 0x3004;
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private const UInt16 PongId = 0x3005;
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private const UInt16 EotId = 0xF006;
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private const UInt16 CurrentActuatorPositionId = 0x4003;
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private const UInt16 CurrentDirectionVectorId = 0x4007;
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private const UInt16 DesiredDirectionVectorId = 0x4008;
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private const UInt16 CurveId = 0xF009;
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private const UInt16 Size8 = 0x0000;
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private const UInt16 Size16 = 0x1000;
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private const UInt16 Size32 = 0x2000;
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private const UInt16 Size64 = 0x3000;
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private const UInt16 Size128 = 0x4000;
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private const UInt16 SizeVariable = 0xF000;
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private static readonly byte[] ProtocolMagicValue = Encoding.ASCII.GetBytes("DeltaRVr");
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private const UInt32 ProtocolVersionValue = 1;
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private const UInt32 PointLength = 12;
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private const int ReconnectPollMillis = 200;
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private const int ReconnectTimeMillis = 3000;
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private Thread _thread;
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private readonly object _isRunningLock = new object();
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private bool _isRunning;
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private readonly object _actuatorPositionLock = new object();
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private Single3 _actuatorPosition;
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private readonly object _currentDirectionVectorLock = new object();
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private Single3 _currentDirectionVector;
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private readonly object _desiredDirectionVectorLock = new object();
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private Single3 _desiredDirectionVector;
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private readonly object _curveLock = new object();
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private Single3[] _curve;
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private long _curveCounter = 0;
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private volatile bool _isConnected;
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private volatile string _eotReason = string.Empty;
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private readonly object _reconnectTimeLock = new object();
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private DateTime _reconnectTime = DateTime.Now;
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static Client()
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{
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}
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private Client()
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{
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}
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/// <summary>
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/// Starts the client thread and connects to the server.
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/// </summary>
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public void Start()
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{
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IsRunning = true;
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_thread = new Thread(ThreadProcedure);
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_thread.Start();
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}
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/// <summary>
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/// Gracefully stops the client thread. Blocks until the thread actually stops.
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/// </summary>
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public void Stop()
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{
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IsRunning = false;
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if (_thread != null)
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{
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_thread.Join();
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_thread = null;
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}
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}
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/// <summary>
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/// Contains a reason received in an end-of-transmission message.
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/// </summary>
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public string EotReason
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{
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get => _eotReason;
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private set => _eotReason = value;
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}
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/// <summary>
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/// Whether the client is currently maintaining an active connection to the server.
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/// </summary>
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public bool IsConnected
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{
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get => _isConnected;
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private set => _isConnected = value;
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}
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/// <summary>
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/// Current position of the actuator (in server's world space).
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/// </summary>
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public Single3 ActuatorPosition
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{
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get
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{
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lock (_actuatorPositionLock)
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{
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return _actuatorPosition;
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}
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}
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private set
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{
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lock (_actuatorPositionLock)
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{
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_actuatorPosition = value;
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}
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}
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}
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/// <summary>
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/// The actual direction the actuator is currently moving in.
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/// </summary>
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public Single3 ActualDirectionVector
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{
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get
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{
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lock (_currentDirectionVectorLock)
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{
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return _currentDirectionVector;
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}
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}
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private set
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{
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lock (_currentDirectionVectorLock)
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{
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_currentDirectionVector = value;
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}
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}
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}
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/// <summary>
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/// The target direction the actuator should be moving in so that it draws the curve.
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/// </summary>
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public Single3 TargetDirectionVector
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{
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get
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{
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lock (_desiredDirectionVectorLock)
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{
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return _desiredDirectionVector;
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}
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}
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private set
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{
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lock (_desiredDirectionVectorLock)
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{
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_desiredDirectionVector = value;
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}
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}
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}
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/// <summary>
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/// The current exercise curve.
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/// </summary>
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public Single3[] Curve
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{
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get
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{
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lock (_curveLock)
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{
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return _curve;
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}
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}
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private set
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{
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lock (_curveLock)
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{
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_curve = value;
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}
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}
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}
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/// <summary>
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/// A counter used to determine whether the curve has changed. The curve remains the same while the counter is
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/// the same.
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/// </summary>
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public long CurveCounter
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{
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get
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{
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lock (_curveLock)
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{
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return _curveCounter;
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}
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}
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private set
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{
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lock (_curveLock)
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{
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_curveCounter = value;
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}
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}
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}
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/// <summary>
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/// Whether the client thread should keep on reading data from the server.
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/// </summary>
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public bool IsRunning
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{
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get {
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lock (_isRunningLock)
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{
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return _isRunning;
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}
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}
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private set
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{
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lock (_isRunningLock)
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{
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_isRunning = value;
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}
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}
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}
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/// <summary>
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/// The time at which the client will attempt to reconnect to the server again.
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/// </summary>
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public DateTime ReconnectTime
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{
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get
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{
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lock (_reconnectTimeLock)
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{
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return _reconnectTime;
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}
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}
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private set
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{
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lock (_reconnectTimeLock)
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{
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_reconnectTime = value;
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}
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}
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}
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/// <summary>
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/// The client thread function.
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/// </summary>
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private void ThreadProcedure()
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{
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while (IsRunning)
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{
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try
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{
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using var client = new TcpClient(DefaultServer, DefaultPort);
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using var stream = client.GetStream();
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BinaryReader reader = new BinaryReader(stream);
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BinaryWriter writer = new BinaryWriter(stream);
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IsConnected = true;
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SendProtocolPreamble(writer);
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// main message reception loop
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while (IsRunning && IsConnected)
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{
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ReadMessages(reader, writer);
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}
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}
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catch (Exception e)
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{
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if (e is SocketException || e is IOException)
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{
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Debug.LogWarning($"Connection error:\n{e}");
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}
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else
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{
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Debug.LogError($"Exception in communication thread:\n{e}");
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}
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}
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finally
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{
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IsConnected = false;
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}
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// wait before reconnection - short polls to prevent blocking if application is closed
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ReconnectTime = DateTime.Now.AddMilliseconds(ReconnectTimeMillis);
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while (IsRunning && DateTime.Now < ReconnectTime)
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{
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Thread.Sleep(ReconnectPollMillis);
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}
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}
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}
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private void ReadMessages(BinaryReader reader, BinaryWriter writer)
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{
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var messageIdentifier = reader.ReadUInt16();
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switch (messageIdentifier)
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{
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case ProtocolMagicId:
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ProcessProtocolMagic(reader);
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break;
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case ProtocolVersionId:
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ProcessProtocolVersion(reader);
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break;
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case PingId:
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ProcessPing(reader, writer);
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break;
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case EotId:
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ProcessEot(reader);
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break;
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case CurrentActuatorPositionId:
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ProcessActuatorPosition(reader);
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break;
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case CurrentDirectionVectorId:
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ProcessActualDirectionVector(reader);
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break;
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case DesiredDirectionVectorId:
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ProcessTargetDirectionVector(reader);
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break;
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case CurveId:
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ProcessCurve(reader);
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break;
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default: // unknown message
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var sizeIdentifier = (UInt16) (messageIdentifier & 0xF000);
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switch (sizeIdentifier)
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{
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case Size8:
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Skip8(reader);
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break;
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case Size16:
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Skip16(reader);
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break;
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case Size32:
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Skip32(reader);
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break;
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case Size64:
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Skip64(reader);
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break;
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case Size128:
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Skip128(reader);
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break;
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case SizeVariable:
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SkipVariableLength(reader);
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break;
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}
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break;
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}
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}
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private void SendProtocolPreamble(BinaryWriter writer)
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{
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writer.Write(ProtocolMagicId);
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writer.Write(ProtocolMagicValue);
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writer.Write(ProtocolVersionId);
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writer.Write(ProtocolVersionValue);
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}
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private void Skip8(BinaryReader reader)
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{
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reader.ReadByte();
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}
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private void Skip16(BinaryReader reader)
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{
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reader.ReadUInt16();
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}
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private void Skip32(BinaryReader reader)
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{
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reader.ReadUInt32();
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}
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private void Skip64(BinaryReader reader)
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{
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reader.ReadUInt64();
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}
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private void Skip128(BinaryReader reader)
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{
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reader.ReadUInt64();
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reader.ReadUInt64();
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}
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410
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private void SkipVariableLength(BinaryReader reader)
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{
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UInt32 numberOfBytes = reader.ReadUInt32();
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reader.ReadBytes((int) numberOfBytes);
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}
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416
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private void ProcessActuatorPosition(BinaryReader reader)
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{
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419
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var x = reader.ReadSingle();
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420
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var y = reader.ReadSingle();
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var z = reader.ReadSingle();
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reader.ReadSingle(); // skip unused
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423
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ActuatorPosition = new Single3(x, y, z);
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425
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}
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426
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427
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private void ProcessActualDirectionVector(BinaryReader reader)
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428
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{
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429
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var x = reader.ReadSingle();
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430
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var y = reader.ReadSingle();
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431
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var z = reader.ReadSingle();
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432
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reader.ReadSingle(); // skip unused
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433
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434
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ActualDirectionVector = new Single3(x, y, z);
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}
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436
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437
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private void ProcessTargetDirectionVector(BinaryReader reader)
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438
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{
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439
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var x = reader.ReadSingle();
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440
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var y = reader.ReadSingle();
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441
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var z = reader.ReadSingle();
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442
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reader.ReadSingle(); // skip unused
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443
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444
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TargetDirectionVector = new Single3(x, y, z);
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445
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}
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446
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447
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private void ProcessCurve(BinaryReader reader)
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448
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{
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449
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UInt32 numberOfBytes = reader.ReadUInt32();
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450
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UInt32 numberOfPoints = numberOfBytes / PointLength;
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451
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Single3[] curve = new Single3[numberOfPoints];
|
452
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|
453
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for(int i = 0; i < numberOfPoints; i++)
|
454
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{
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455
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var x = reader.ReadSingle();
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456
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var y = reader.ReadSingle();
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457
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var z = reader.ReadSingle();
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458
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curve[i] = new Single3(x, y, z);
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459
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}
|
460
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|
461
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lock(_curveLock)
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462
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{
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463
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CurveCounter++;
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464
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Curve = curve;
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465
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}
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466
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}
|
467
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|
468
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private void ProcessEot(BinaryReader reader)
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469
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{
|
470
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UInt32 numberOfBytes = reader.ReadUInt32();
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471
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Byte[] buffer = reader.ReadBytes((int) numberOfBytes);
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472
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EotReason = Encoding.ASCII.GetString(buffer);
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473
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IsConnected = false;
|
474
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}
|
475
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|
476
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private void ProcessProtocolMagic(BinaryReader reader)
|
477
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{
|
478
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byte[] value = reader.ReadBytes(8);
|
479
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if (!value.SequenceEqual(ProtocolMagicValue))
|
480
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{
|
481
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IsConnected = false;
|
482
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}
|
483
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}
|
484
|
|
485
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private void ProcessProtocolVersion(BinaryReader reader)
|
486
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{
|
487
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UInt32 value = reader.ReadUInt32();
|
488
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if (value != ProtocolVersionValue)
|
489
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{
|
490
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IsConnected = false;
|
491
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}
|
492
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}
|
493
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494
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private void ProcessPing(BinaryReader reader, BinaryWriter writer)
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495
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{
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496
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UInt64 pingValue = reader.ReadUInt64();
|
497
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|
498
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writer.Write(PongId);
|
499
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writer.Write(pingValue);
|
500
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}
|
501
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}
|
502
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}
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