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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DeltaRobotVr;
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public class MyTools
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{
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public static Vector3 Single3Transform(float x, float y, float z)
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{
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return new Vector3(x, y, -z) * Constants.PositionScale;
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}
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public static Vector3[] Single3Transform(Single3[] curve)
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{
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var vectors = new Vector3[curve.Length];
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for(int i = 0; i < curve.Length; i++)
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{
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var point = curve[i];
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vectors[i] = Single3Transform(point.X, point.Y, point.Z);
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}
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return vectors;
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}
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}
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