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Přiblížit Oddálit « únor | duben »

měsíců od Použít Smazat

Task #8322: Requirements document (v1)
Task #8253: Initialization meeting with ASWI mentor
Task #8254: Initialization meeting with the client
Task #8290: "Battle plan" discussion meeting
Task #8291: Meeting with the ČVUT client
Task #8321: Vision document (v1)
Task #8325: Pick version of Unity Engine
Task #8326: Create base Unity project
Task #8335: Analyze connection between Unity and the original Qt application
Task #8320: Iteration 1 - Planning
Task #8344: Iteration 1 - Mid-iteration standup
Task #8412: Local environment setup meeting
Task #8324: Iteration 1 - Retro
Task #8323: Iteration 1 - Demo
Task #8497: Iteration 2 - Planning
Task #8503: Iteration 2 - Redmine housekeeping
Task #8504: Find ways to debug Qt application
Task #8505: Analyze trajectory curve rendering
Task #8506: Finalize Vision document
Task #8507: Architecture document (v1)
Task #8508: Analyze connection between Unity and the original Qt application (2)
Task #8501: Iteration 1 - Review
Task #8500: Iteration 2 - Mid-iteration standup
Task #8499: Iteration 2 - Retro
Task #8626: Architecture document (v1) (replanned)
Task #8627: Finalize Vision document (replanned)
Task #8628: Iteration 3 - Redmine housekeeping
Task #8629: Start data server implementation
Task #8630: Start data client implementation
Task #8631: Specify protocol messages for arm position
Task #8498: Iteration 2 - Demo
Task #8502: Iteration 2 - Review
Task #8623: Iteration 3 - Mid-iteration standup
Task #8622: Iteration 3 Retro + Iteration 4 Planning
Task #8632: Create plan for whole project
Task #8733: Move protoclient into Unity
Task #8734: Implement server-to-client preamble
Task #8735: Allow server to receive data from clients
Task #8736: Implement additional messages (server)
Task #8737: Define additional protocol messages
Task #8738: Implement additional messages (client)
Task #8739: Visualization in Unity
Task #8740: Implement client-to-server preamble and pings
Task #8624: Iteration 3 - Demo
Task #8625: Iteration 3 - Review
Bug #8747: Protocol - Example is written as big-endian
Task #8741: Iteration 4 - Mid-iteration standup
Task #8742: Iteration 4 Retro + Iteration 5 Planning
Task #8743: Iteration 4 - Demo
Task #8744: Iteration 4 - Review
Task #8897: Iteration 4 Retro + Iteration 5 Planning
Task #8899: Stabilize client-to-server data reception
Task #8900: Client reconnection
Task #8901: Show connection status messages in the VR world
Task #8902: Create base system for changeable scenes
Task #8903: Analyze and create a basic setup menu for VR application
Task #8904: Improve visualization
Task #8905: Client configuration
Task #8906: Client and server refactoring
Task #8907: Run VR application with the headset
Task #8908: Make Unity work with HTC Vive
Task #8898: Iteration 5 - Mid-iteration standup
Task #8985: Iteration 5 - Demo
Task #8986: Iteration 5 - Review
Task #8987: Iteration 5 Retro + Iteration 6 Planning
Task #9000: On-site testing
Task #9001: Create a basic setup menu/launcher for VR application
Task #9002: Analyze licensing and add more visual scenes to the VR application
Task #9003: Client configuration
Task #9004: Final demo, handover (and preparations)
Task #8999: Iteration 6 - Mid-iteration standup
Task #9005: Final meeting with mentor

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Miloslav Kovář
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Jakub Hejman
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Miloslav Kovář
Miloslav Kovář
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Oto Šťáva
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Jakub Hejman
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Miloslav Kovář
Miloslav Kovář
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Jakub Hejman
Jakub Hejman
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Miloslav Kovář
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Uzavřít do

2021-03-05
2021-03-08
2021-03-08
2021-03-11
2021-03-16
2021-03-22
2021-03-25
2021-03-29
2021-03-29
2021-03-29
2021-03-30
2021-04-05
2021-04-12
2021-04-13
2021-04-13
2021-04-19
2021-04-26
2021-04-26
2021-04-27
2021-04-27
2021-05-03
2021-05-10
2021-05-11
2021-05-11
2021-05-17
2021-05-24
2021-05-24
2021-05-24
2021-05-31
2021-06-07

Odhadovaná doba

4.00
3.00
3.00
4.50
3.00
4.00
2.00
8.00
3.00
1.50
15.50
1.50
3.00
1.50
5.00
5.00
1.00
3.00
6.00
3.00
1.50
1.50
2.00
1.00
1.00
8.00
8.00
1.00
3.00
1.50
1.50
3.00
3.00
1.00
1.00
4.00
2.00
2.00
2.00
6.00
2.00
3.00
3.00
0.50
1.50
3.00
3.00
3.00
3.00
4.00
2.00
2.00
2.00
3.00
2.00
2.00
2.00
1.00
3.00
1.50
1.50
3.00
3.00
9.00
2.00
3.00
4.00
4.00
1.50
6.00

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ASWI - Pokročilé softwarové inženýrství
Převedení vizualizace scény pro rehabilitaci paže pomocí rehabilitačního robota do virtuální reality (ČVUT-KIV) - Virtual Surreality
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Iteration 6 (final) 100%
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