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Iteration backlog

Přiblížit Oddálit « prosinec 2024 | únor »

měsíců od Použít Smazat

Task #8322: Requirements document (v1)
Task #8253: Initialization meeting with ASWI mentor
Task #8254: Initialization meeting with the client
Task #8290: "Battle plan" discussion meeting
Task #8291: Meeting with the ČVUT client
Task #8321: Vision document (v1)
Task #8325: Pick version of Unity Engine
Task #8326: Create base Unity project
Task #8335: Analyze connection between Unity and the original Qt application
Task #8320: Iteration 1 - Planning
Task #8344: Iteration 1 - Mid-iteration standup
Task #8412: Local environment setup meeting
Task #8324: Iteration 1 - Retro
Task #8323: Iteration 1 - Demo
Task #8497: Iteration 2 - Planning
Task #8503: Iteration 2 - Redmine housekeeping
Task #8504: Find ways to debug Qt application
Task #8505: Analyze trajectory curve rendering
Task #8506: Finalize Vision document
Task #8507: Architecture document (v1)
Task #8508: Analyze connection between Unity and the original Qt application (2)
Task #8501: Iteration 1 - Review
Task #8500: Iteration 2 - Mid-iteration standup
Task #8499: Iteration 2 - Retro
Task #8626: Architecture document (v1) (replanned)
Task #8627: Finalize Vision document (replanned)
Task #8628: Iteration 3 - Redmine housekeeping
Task #8629: Start data server implementation
Task #8630: Start data client implementation
Task #8631: Specify protocol messages for arm position
Task #8498: Iteration 2 - Demo
Task #8502: Iteration 2 - Review
Task #8623: Iteration 3 - Mid-iteration standup
Task #8622: Iteration 3 Retro + Iteration 4 Planning
Task #8632: Create plan for whole project
Task #8733: Move protoclient into Unity
Task #8734: Implement server-to-client preamble
Task #8735: Allow server to receive data from clients
Task #8736: Implement additional messages (server)
Task #8737: Define additional protocol messages
Task #8738: Implement additional messages (client)
Task #8739: Visualization in Unity
Task #8740: Implement client-to-server preamble and pings
Task #8624: Iteration 3 - Demo
Task #8625: Iteration 3 - Review
Bug #8747: Protocol - Example is written as big-endian
Task #8741: Iteration 4 - Mid-iteration standup
Task #8742: Iteration 4 Retro + Iteration 5 Planning
Task #8743: Iteration 4 - Demo
Task #8744: Iteration 4 - Review
Task #8897: Iteration 4 Retro + Iteration 5 Planning
Task #8899: Stabilize client-to-server data reception
Task #8900: Client reconnection
Task #8901: Show connection status messages in the VR world
Task #8902: Create base system for changeable scenes
Task #8903: Analyze and create a basic setup menu for VR application
Task #8904: Improve visualization
Task #8905: Client configuration
Task #8906: Client and server refactoring
Task #8907: Run VR application with the headset
Task #8908: Make Unity work with HTC Vive
Task #8898: Iteration 5 - Mid-iteration standup
Task #8985: Iteration 5 - Demo
Task #8986: Iteration 5 - Review
Task #8987: Iteration 5 Retro + Iteration 6 Planning
Task #9000: On-site testing
Task #9001: Create a basic setup menu/launcher for VR application
Task #9002: Analyze licensing and add more visual scenes to the VR application
Task #9003: Client configuration
Task #9004: Final demo, handover (and preparations)
Task #8999: Iteration 6 - Mid-iteration standup
Task #9005: Final meeting with mentor
 
 
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ASWI - Pokročilé softwarové inženýrství
Převedení vizualizace scény pro rehabilitaci paže pomocí rehabilitačního robota do virtuální reality (ČVUT-KIV) - Virtual Surreality
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