Aktivita
Od 2021-04-13 do 2021-05-12
2021-05-12
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08:16 Task #8900 (Resolved): Client reconnection
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06:17 Task #8900 (Assigned): Client reconnection
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06:12 Task #8897 (Closed): Iteration 4 Retro + Iteration 5 Planning
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06:04 Task #8908 (Closed): Make Unity work with HTC Vive
2021-05-11
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18:52 Task #8908 (Closed): Make Unity work with HTC Vive
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18:10 Task #8907 (Closed): Run VR application with the headset
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18:00 Task #8906 (Closed): Client and server refactoring
- Code refactor and documentation.
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17:57 Task #8905 (Closed): Client configuration
- Implement configuration file loading.
Exercise visualization scaling/transform/calibration. -
17:55 Task #8904 (Closed): Improve visualization
- Visualize vectors as arrows.
Find out if curve can be drawn "more 3D" (i.e. not billboard). -
17:50 Task #8903 (Closed): Analyze and create a basic setup menu for VR application
- Find out whether we can use the "classical Unity setup window". If not, maybe implement a simple C# WinForms launcher...
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17:39 Task #8902 (Closed): Create base system for changeable scenes
- Make a script that loads an "external" scene into the main visualizer scene.
Create a simple "room" scene. -
17:34 Task #8901 (Closed): Show connection status messages in the VR world
- End of transmission messages.
"Not connected" state.
Connection error. -
17:29 Task #8900 (Closed): Client reconnection
- Have the client attempt reconnection periodically when disconnected from server.
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17:24 Task #8899 (Closed): Stabilize client-to-server data reception
- Finish ping/pong transmission and disconnection because of timeouts.
Test for memory leaks and crashes - fix if found. -
17:13 Task #8898 (Closed): Iteration 5 - Mid-iteration standup
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17:11 Task #8897 (Closed): Iteration 4 Retro + Iteration 5 Planning
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17:01 Task #8742 (Closed): Iteration 4 Retro + Iteration 5 Planning
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17:00 Task #8735 (Closed): Allow server to receive data from clients
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16:57 Task #8743 (Closed): Iteration 4 - Demo
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16:52 Task #8744 (Closed): Iteration 4 - Review
2021-05-10
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21:28 Task #8741 (Closed): Iteration 4 - Mid-iteration standup
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21:27 Task #8739 (Closed): Visualization in Unity
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18:01 Task #8740 (Closed): Implement client-to-server preamble and pings
- Implement client-side timeouts in next iteration.
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17:58 Task #8736 (Closed): Implement additional messages (server)
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09:06 Task #8735 (Assigned): Allow server to receive data from clients
2021-05-09
2021-05-08
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20:22 Task #8737 (Closed): Define additional protocol messages
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20:21 Task #8738 (Closed): Implement additional messages (client)
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19:28 Task #8738 (Resolved): Implement additional messages (client)
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18:14 Task #8740 (Assigned): Implement client-to-server preamble and pings
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17:06 Task #8733 (Closed): Move protoclient into Unity
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14:58 Task #8733 (Resolved): Move protoclient into Unity
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10:22 Task #8733 (Assigned): Move protoclient into Unity
2021-05-03
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17:31 Task #8738 (Accepted): Implement additional messages (client)
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13:50 Task #8738 (Assigned): Implement additional messages (client)
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14:15 Bug #8747 (Closed): Protocol - Example is written as big-endian
- Fixed as part of #8737
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14:14 Task #8737 (Assigned): Define additional protocol messages
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13:51 Task #8736 (Assigned): Implement additional messages (server)
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13:49 Task #8734 (Resolved): Implement server-to-client preamble
2021-04-27
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09:05 Task #8625 (Closed): Iteration 3 - Review
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09:05 Task #8624 (Closed): Iteration 3 - Demo
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07:58 Bug #8747 (Closed): Protocol - Example is written as big-endian
- The example message is written as big-endian, while it should be little-endian, as defined.
2021-04-26
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20:22 Task #8622 (Closed): Iteration 3 Retro + Iteration 4 Planning
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20:16 Task #8744 (Closed): Iteration 4 - Review
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20:15 Task #8743 (Closed): Iteration 4 - Demo
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20:14 Task #8742 (Closed): Iteration 4 Retro + Iteration 5 Planning
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20:12 Task #8741 (Closed): Iteration 4 - Mid-iteration standup
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20:11 Task #8740 (Closed): Implement client-to-server preamble and pings
- Add preamble (protocol magic and version).
Check ping timeouts. -
20:07 Task #8739 (Closed): Visualization in Unity
- Room.
Arm position.
Curve.
Force vectors. -
20:03 Task #8738 (Closed): Implement additional messages (client)
- Curve
Force vectors -
20:03 Task #8737 (Closed): Define additional protocol messages
- Curve
Force vectors
Define message identifiers as big-endian
Fix protocol magic description (big-endian) -
20:01 Task #8736 (Closed): Implement additional messages (server)
- Curve
Force vectors -
19:59 Task #8735 (Closed): Allow server to receive data from clients
- Check preamble (protocol magic and version) - kick clients who do not send the preamble (time limit and/or wrong data...
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19:52 Task #8734 (Closed): Implement server-to-client preamble
- Add preamble (protocol magic and version).
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19:48 Task #8733 (Closed): Move protoclient into Unity
- Find a place to properly call the start and end for the client.
Refactor names.
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19:45 Task #8626 (Closed): Architecture document (v1) (replanned)
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08:04 Task #8626 (Assigned): Architecture document (v1) (replanned)
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19:44 Task #8628 (Closed): Iteration 3 - Redmine housekeeping
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19:44 Task #8630 (Closed): Start data client implementation
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19:44 Task #8629 (Closed): Start data server implementation
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19:43 Task #8629 (Resolved): Start data server implementation
2021-04-25
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16:52 Task #8629 (Assigned): Start data server implementation
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15:20 Task #8627 (Closed): Finalize Vision document (replanned)
- Vision has been approved by the customer as-is, no further changes are required.
2021-04-24
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18:03 Task #8630 (Assigned): Start data client implementation
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16:23 Task #8630: Start data client implementation
- Singleton in C#:
https://csharpindepth.com/Articles/Singleton
Tcp Socket tutorial in C#:
https://www.youtube.com/w...
2021-04-19
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19:03 Task #8631 (Closed): Specify protocol messages for arm position
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17:07 Task #8631 (Assigned): Specify protocol messages for arm position
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19:02 Task #8623 (Closed): Iteration 3 - Mid-iteration standup
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19:02 Task #8632 (Closed): Create plan for whole project
- Plan created as part of stand-up meeting
2021-04-13
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