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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIManager : MonoBehaviour
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{
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public static UIManager instance;
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public GameObject startMenu;
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public InputField usernameField;
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public InputField ipField;
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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}
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else if (instance != this)
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{
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Debug.Log("Client instance already exists, destroying object!");
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Destroy(this);
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}
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}
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public void ConnectToServer()
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{
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startMenu.SetActive(false);
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usernameField.interactable = false;
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Client.instance.ConnectToServer(ipField.text.Trim());
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}
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}
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