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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SceneManager : MonoBehaviour
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{
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[SerializeField]
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public string mapSourceDirectory;
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public GameObject weatherPanel;
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public GameObject datePanel;
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public GameObject buildingPanel;
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public GameObject animationPanel;
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public bool first;
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// Start is called before the first frame update
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void Start()
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{
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first = true;
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weatherPanel.SetActive(true);
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datePanel.SetActive(true);
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buildingPanel.SetActive(true);
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animationPanel.SetActive(true);
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}
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// Update is called once per frame
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void Update()
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{
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if (first)
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{
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weatherPanel.SetActive(false);
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datePanel.SetActive(false);
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buildingPanel.SetActive(false);
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animationPanel.SetActive(false);
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first = false;
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}
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}
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}
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