commit 755c25f3a847d507ea9c4c43fa896476141a81de
Author: kacerekz <zuzana.kacerekova@gmail.com>
Date:   Fri May 14 23:51:16 2021 +0200

    Upload first consistent client demo

diff --git a/Client/Client/.gitignore b/Client/Client/.gitignore
new file mode 100644
index 0000000..6223009
--- /dev/null
+++ b/Client/Client/.gitignore
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+
+# Created by https://www.toptal.com/developers/gitignore/api/unity
+# Edit at https://www.toptal.com/developers/gitignore?templates=unity
+
+### Unity ###
+# This .gitignore file should be placed at the root of your Unity project directory
+#
+# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+/[Bb]uilds/
+/[Ll]ogs/
+/[Uu]ser[Ss]ettings/
+
+# MemoryCaptures can get excessive in size.
+# They also could contain extremely sensitive data
+/[Mm]emoryCaptures/
+
+# Asset meta data should only be ignored when the corresponding asset is also ignored
+!/[Aa]ssets/**/*.meta
+
+# Uncomment this line if you wish to ignore the asset store tools plugin
+# /[Aa]ssets/AssetStoreTools*
+
+# Autogenerated Jetbrains Rider plugin
+/[Aa]ssets/Plugins/Editor/JetBrains*
+
+# Visual Studio cache directory
+.vs/
+
+# Gradle cache directory
+.gradle/
+
+# Autogenerated VS/MD/Consulo solution and project files
+ExportedObj/
+.consulo/
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+*.svd
+*.pdb
+*.mdb
+*.opendb
+*.VC.db
+
+# Unity3D generated meta files
+*.pidb.meta
+*.pdb.meta
+*.mdb.meta
+
+# Unity3D generated file on crash reports
+sysinfo.txt
+
+# Builds
+*.apk
+*.unitypackage
+
+# Crashlytics generated file
+crashlytics-build.properties
+
+# Autogenerated files
+InitTestScene*.unity.meta
+InitTestScene*.unity
+
+
+# End of https://www.toptal.com/developers/gitignore/api/unity
\ No newline at end of file
diff --git a/Client/Client/.vsconfig b/Client/Client/.vsconfig
new file mode 100644
index 0000000..1586a48
--- /dev/null
+++ b/Client/Client/.vsconfig
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+{
+  "version": "1.0",
+  "components": [ 
+    "Microsoft.VisualStudio.Workload.ManagedGame"
+  ]
+} 
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diff --git a/Client/Client/Assets/Scenes/WebGL.unity.meta b/Client/Client/Assets/Scenes/WebGL.unity.meta
new file mode 100644
index 0000000..2a364d3
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+++ b/Client/Client/Assets/Scenes/WebGL.unity.meta
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diff --git a/Client/Client/Assets/Scripts.meta b/Client/Client/Assets/Scripts.meta
new file mode 100644
index 0000000..e80eeef
--- /dev/null
+++ b/Client/Client/Assets/Scripts.meta
@@ -0,0 +1,8 @@
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diff --git a/Client/Client/Assets/Scripts/MapRenderer.cs b/Client/Client/Assets/Scripts/MapRenderer.cs
new file mode 100644
index 0000000..9631fec
--- /dev/null
+++ b/Client/Client/Assets/Scripts/MapRenderer.cs
@@ -0,0 +1,151 @@
+﻿using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MapRenderer : MonoBehaviour
+{
+    [SerializeField]
+    public SceneManager sceneManager;
+
+    [SerializeField]
+    private SpriteRenderer underlayTemplate;
+
+    [SerializeField]
+    private SpriteRenderer overlayTemplate;
+
+    [SerializeField]
+    public bool interactable = true;
+
+    public Color minColor;
+
+    public Color maxColor;
+
+
+    private SpriteRenderer underlay;
+
+    private Dictionary<string, SpriteRenderer> overlay = new Dictionary<string, SpriteRenderer>();
+
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        Load();
+        interactable = true;
+    }
+
+    /// <summary>
+    /// Loads map resources from an annotated directory
+    /// A "layout.txt" file with directory annotation is required
+    /// Creates the underlay map and building overlays addressable by their name as per the layout file
+    /// </summary>
+    /// <param name="sourceDirectory">Path to the source directory</param>
+    public void Load()
+    {
+        // Reset map to clear state
+        Reset();
+
+        // Get source directory
+        string sourceDirectory = sceneManager.mapSourceDirectory;
+
+        // Load directory layout
+        // Read filenames
+        // First filename is the underlay
+        // All the others are the overlays, names as their respective building codes
+        TextAsset layout = Resources.Load<TextAsset>($"{sourceDirectory}/layout");
+
+        if (layout == null)
+        {
+            Debug.Log($"Layout file missing at {sourceDirectory}/layout.txt. Returning.");
+            return;
+        }
+
+        string[] filenames = layout.ToString().Split('\n');
+
+        // A map must contain at least an underlay
+        if (filenames.Length < 1)
+        {
+            Debug.Log("Attempted to load an empty map. Returning.");
+            return;
+        }
+
+        // Trim filenames (line breaks), remove empty line breaks and comments
+        List<string> filenamesTMP = new List<string>();
+        
+        for (int i = 0; i < filenames.Length; i++)
+        {
+            filenames[i] = filenames[i].Trim();
+            if (filenames[i].Length != 0 && !filenames[i].StartsWith("//"))
+                filenamesTMP.Add(filenames[i]);
+        }
+
+        filenames = filenamesTMP.ToArray();
+
+        // Load underlay sprite
+        Sprite underlaySprite = Resources.Load<Sprite>($"{sourceDirectory}/{filenames[0]}");
+
+        if (underlaySprite == null)
+        {
+            Debug.LogError($"Underlay sprite does not exist at path \"{sourceDirectory}/{filenames[0]}.png\". Returning.");
+            return;
+        }
+
+        // Load overlay sprites
+        Sprite[] overlaySprites = new Sprite[filenames.Length - 1];
+
+        for (int i = 1; i < filenames.Length; i++)
+        {
+            overlaySprites[i-1] = Resources.Load<Sprite>($"{sourceDirectory}/{filenames[i]}");
+            
+            if (overlaySprites[i - 1] == null)
+            {
+                Debug.LogError($"Overlay sprite does not exist at path \"{sourceDirectory}/{filenames[i]}.png\". Returning.");
+                return;
+            }
+        }
+
+        // Create game objects
+        underlay = Instantiate(underlayTemplate, transform);
+        underlay.name = "Underlay";
+        underlay.sprite = underlaySprite;
+
+        for (int i = 1; i < filenames.Length; i++)
+        {
+            overlay[filenames[i]] = Instantiate(overlayTemplate, transform);
+            overlay[filenames[i]].name = filenames[i];
+            overlay[filenames[i]].sprite = overlaySprites[i - 1];
+            overlay[filenames[i]].sortingOrder = i;
+        }
+    }
+
+    public void Animate(float value)
+    {
+        foreach (var sprite in overlay)
+        {
+            sprite.Value.color = Color.Lerp(minColor, maxColor, value);
+        }
+    }
+
+    /// <summary>
+    /// Resets the map to original pre-loaded state by clearing the transform and destroying all child objects
+    /// Clears the child object dictonary
+    /// </summary>
+    private void Reset()
+    {
+        // Reset scale and position
+        transform.position = new Vector3(0, 0, 0);
+        transform.localScale = new Vector3(1, 1, 1);
+
+        // Destroy children
+        if (underlay != null && underlay.gameObject != null) 
+            Destroy(underlay.gameObject);
+        
+        foreach (var go in overlay)
+            if (go.Value != null && go.Value.gameObject != null) 
+                Destroy(go.Value.gameObject);
+
+        // Clear overlays
+        overlay.Clear();
+    }
+
+}
diff --git a/Client/Client/Assets/Scripts/MapRenderer.cs.meta b/Client/Client/Assets/Scripts/MapRenderer.cs.meta
new file mode 100644
index 0000000..5a66257
--- /dev/null
+++ b/Client/Client/Assets/Scripts/MapRenderer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Client/Client/Assets/Scripts/Model.meta b/Client/Client/Assets/Scripts/Model.meta
new file mode 100644
index 0000000..36fbe96
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+++ b/Client/Client/Assets/Scripts/Model.meta
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diff --git a/Client/Client/Assets/Scripts/Model/Buildings.cs b/Client/Client/Assets/Scripts/Model/Buildings.cs
new file mode 100644
index 0000000..cc03684
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Buildings.cs
@@ -0,0 +1,25 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Buildings : MonoBehaviour
+{
+    public string[] buildings;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        TextAsset file = Resources.Load<TextAsset>("buildings");
+        string[] split = file.ToString().Split('\n');
+        List<string> buildingsTMP = new List<string>();
+
+        foreach (string s in split)
+        {
+            string trimmed = s.Trim();
+            if (trimmed.Length > 0)
+                buildingsTMP.Add(trimmed);
+        }
+
+        buildings = buildingsTMP.ToArray();
+    }
+}
diff --git a/Client/Client/Assets/Scripts/Model/Buildings.cs.meta b/Client/Client/Assets/Scripts/Model/Buildings.cs.meta
new file mode 100644
index 0000000..0011a7f
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Buildings.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Client/Client/Assets/Scripts/Model/Date.cs b/Client/Client/Assets/Scripts/Model/Date.cs
new file mode 100644
index 0000000..cefbc16
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Date.cs
@@ -0,0 +1,11 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Date
+{
+    public int day;
+    public int month;
+    public int year;
+    public int hour;
+}
diff --git a/Client/Client/Assets/Scripts/Model/Date.cs.meta b/Client/Client/Assets/Scripts/Model/Date.cs.meta
new file mode 100644
index 0000000..f9bc2fe
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Date.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Client/Client/Assets/Scripts/Model/DateTimeManager.cs b/Client/Client/Assets/Scripts/Model/DateTimeManager.cs
new file mode 100644
index 0000000..84ee758
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/DateTimeManager.cs
@@ -0,0 +1,67 @@
+﻿using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class DateTimeManager : MonoBehaviour, DateTimeObserver
+{
+    public string[] months = new string[]
+    {
+        "JANUARY", "FEBRUARY", "MARCH", "APRIL", "MAY", "JUNE", "JULY", "AUGUST", "SEPTEMBER", "OCTOBER", "NOVEMBER", "DECEMBER"
+    };
+
+    public List<DateTimeObserver> observers = new List<DateTimeObserver>();
+
+    public Text date;
+    public Text dayOfWeek;
+
+    public Date currentDate;
+    public Date startDate;
+    public Date endDate;
+    public DayOfWeek day;
+
+    void Start()
+    {
+        RegisterObserver(this);
+        ResetDate();
+    }
+
+    public void ResetDate()
+    {
+        currentDate = new Date();
+        currentDate.day = DateTime.Now.Day;
+        currentDate.month = DateTime.Now.Month;
+        currentDate.year = DateTime.Now.Year;
+        currentDate.hour = DateTime.Now.Hour;
+        day = DateTime.Now.DayOfWeek;
+
+        foreach (var observer in observers)
+            observer.Notify(startDate, endDate);
+    }
+
+    public void SetDates(Date currentDate, Date startDate, Date endDate)
+    {
+        this.currentDate = currentDate;
+        this.startDate = startDate;
+        this.endDate = endDate;
+
+        day = new DateTime(currentDate.year, currentDate.month, currentDate.day).DayOfWeek;
+
+        foreach (var observer in observers) 
+        {
+            observer.Notify(startDate, endDate);
+        }
+    }
+
+    public void RegisterObserver(DateTimeObserver observer)
+    {
+        observers.Add(observer);
+    }
+
+    public void Notify(Date startDate, Date endDate)
+    {
+        date.text = $"{months[currentDate.month - 1]} / {currentDate.day} / {currentDate.year}";
+        dayOfWeek.text = day.ToString().ToUpper();
+    }
+}
diff --git a/Client/Client/Assets/Scripts/Model/DateTimeManager.cs.meta b/Client/Client/Assets/Scripts/Model/DateTimeManager.cs.meta
new file mode 100644
index 0000000..cf1d9a8
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/DateTimeManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Client/Client/Assets/Scripts/Model/DateTimeObserver.cs b/Client/Client/Assets/Scripts/Model/DateTimeObserver.cs
new file mode 100644
index 0000000..5fc6033
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/DateTimeObserver.cs
@@ -0,0 +1,8 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public interface DateTimeObserver
+{
+    void Notify(Date startDate, Date endDate);
+}
diff --git a/Client/Client/Assets/Scripts/Model/DateTimeObserver.cs.meta b/Client/Client/Assets/Scripts/Model/DateTimeObserver.cs.meta
new file mode 100644
index 0000000..2fa0b72
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/DateTimeObserver.cs.meta
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diff --git a/Client/Client/Assets/Scripts/Model/Prediction.cs b/Client/Client/Assets/Scripts/Model/Prediction.cs
new file mode 100644
index 0000000..4edfd2e
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Prediction.cs
@@ -0,0 +1,9 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Prediction
+{
+    public Date dateTime;
+    public double[] predictions;
+}
diff --git a/Client/Client/Assets/Scripts/Model/Prediction.cs.meta b/Client/Client/Assets/Scripts/Model/Prediction.cs.meta
new file mode 100644
index 0000000..a35c76d
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+++ b/Client/Client/Assets/Scripts/Model/Prediction.cs.meta
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diff --git a/Client/Client/Assets/Scripts/Model/Request.cs b/Client/Client/Assets/Scripts/Model/Request.cs
new file mode 100644
index 0000000..2e3ee2c
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Request.cs
@@ -0,0 +1,18 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Request
+{
+    public bool useWeather;
+
+    public double temperature;
+    public double wind;
+    public double rain;
+    public WeatherCondition weather;
+
+    public bool useEndDate;
+
+    public Date start;
+    public Date end;
+}
diff --git a/Client/Client/Assets/Scripts/Model/Request.cs.meta b/Client/Client/Assets/Scripts/Model/Request.cs.meta
new file mode 100644
index 0000000..2ef6c41
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Request.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Client/Client/Assets/Scripts/Model/Response.cs b/Client/Client/Assets/Scripts/Model/Response.cs
new file mode 100644
index 0000000..75b39c8
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Response.cs
@@ -0,0 +1,9 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Response
+{
+    public int hoursPerSegment;
+    public Prediction[] predicitons;
+}
diff --git a/Client/Client/Assets/Scripts/Model/Response.cs.meta b/Client/Client/Assets/Scripts/Model/Response.cs.meta
new file mode 100644
index 0000000..78e0d10
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/Response.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 88369bc229ee0464e88783456550b4a6
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Model/WeatherCondition.cs b/Client/Client/Assets/Scripts/Model/WeatherCondition.cs
new file mode 100644
index 0000000..4b08f6d
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/WeatherCondition.cs
@@ -0,0 +1,8 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum WeatherCondition
+{
+    Sunny, Cloudy, Overcast, Dark
+}
diff --git a/Client/Client/Assets/Scripts/Model/WeatherCondition.cs.meta b/Client/Client/Assets/Scripts/Model/WeatherCondition.cs.meta
new file mode 100644
index 0000000..de5d628
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Model/WeatherCondition.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 48616152d8142f34ea28112b9c18c24e
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/SceneManager.cs b/Client/Client/Assets/Scripts/SceneManager.cs
new file mode 100644
index 0000000..99e9cde
--- /dev/null
+++ b/Client/Client/Assets/Scripts/SceneManager.cs
@@ -0,0 +1,39 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SceneManager : MonoBehaviour
+{
+    [SerializeField]
+    public string mapSourceDirectory;
+
+    public GameObject weatherPanel;
+    public GameObject datePanel;
+    public GameObject buildingPanel;
+    public GameObject animationPanel;
+
+    public bool first;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        first = true;
+        weatherPanel.SetActive(true);
+        datePanel.SetActive(true);
+        buildingPanel.SetActive(true);
+        animationPanel.SetActive(true);
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (first)
+        {
+            weatherPanel.SetActive(false);
+            datePanel.SetActive(false);
+            buildingPanel.SetActive(false);
+            animationPanel.SetActive(false);
+            first = false;
+        }
+    }
+}
diff --git a/Client/Client/Assets/Scripts/SceneManager.cs.meta b/Client/Client/Assets/Scripts/SceneManager.cs.meta
new file mode 100644
index 0000000..2614067
--- /dev/null
+++ b/Client/Client/Assets/Scripts/SceneManager.cs.meta
@@ -0,0 +1,11 @@
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+guid: 833f84acfa541974ebffb9dab10cb27c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Shaders.meta b/Client/Client/Assets/Scripts/Shaders.meta
new file mode 100644
index 0000000..0cbb2d7
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: da08322a1af15324fa7070fd26cc7d37
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Shaders/MapOverlay.shader b/Client/Client/Assets/Scripts/Shaders/MapOverlay.shader
new file mode 100644
index 0000000..84af69a
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Shaders/MapOverlay.shader
@@ -0,0 +1,83 @@
+﻿// Based on Unity's Sprites/Default
+// And this Unity forum thread: https://answers.unity.com/questions/1624176/changing-the-sprite-renderers-color-property-has-n.html
+
+Shader "Unlit/MapOverlay"
+{
+	Properties
+	{
+		[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
+	}
+
+		SubShader
+		{
+			Tags
+			{
+				"Queue" = "Transparent"
+				"IgnoreProjector" = "True"
+				"RenderType" = "Transparent"
+				"PreviewType" = "Plane"
+				"CanUseSpriteAtlas" = "True"
+			}
+
+			Cull Off
+			Lighting Off
+			ZWrite Off
+			Blend One OneMinusSrcAlpha
+
+			Pass
+			{
+			CGPROGRAM
+				#pragma vertex vert
+				#pragma fragment frag
+				#include "UnityCG.cginc"
+
+				struct appdata_t
+				{
+					float4 vertex   : POSITION;
+					float4 color    : COLOR;
+					float2 texcoord : TEXCOORD0;
+				};
+
+				struct v2f
+				{
+					float4 vertex   : SV_POSITION;
+					fixed4 color	: COLOR;
+					float2 texcoord : TEXCOORD0;
+				};
+
+
+				v2f vert(appdata_t IN)
+				{
+					v2f OUT;
+					OUT.vertex = UnityObjectToClipPos(IN.vertex);
+					OUT.texcoord = IN.texcoord;
+					OUT.color = IN.color;
+					return OUT;
+				}
+
+				sampler2D _MainTex;
+				sampler2D _AlphaTex;
+				float _AlphaSplitEnabled;
+
+				fixed4 SampleSpriteTexture(float2 uv)
+				{
+					fixed4 color = tex2D(_MainTex, uv);
+
+					#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
+					if (_AlphaSplitEnabled)
+						color.a = tex2D(_AlphaTex, uv).r;
+					#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
+
+					return color;
+				}
+
+				fixed4 frag(v2f IN) : SV_Target
+				{
+					fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
+					c.rgb *= c.a;
+					return c;
+				}
+			ENDCG
+			}
+		}
+}
\ No newline at end of file
diff --git a/Client/Client/Assets/Scripts/Shaders/MapOverlay.shader.meta b/Client/Client/Assets/Scripts/Shaders/MapOverlay.shader.meta
new file mode 100644
index 0000000..c2840ed
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Shaders/MapOverlay.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f250057b18be04249924f041b1224c29
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Shaders/MapUnderlay.shader b/Client/Client/Assets/Scripts/Shaders/MapUnderlay.shader
new file mode 100644
index 0000000..5972ebc
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Shaders/MapUnderlay.shader
@@ -0,0 +1,70 @@
+﻿// Based on Unity's Unlit/Transparent
+
+Shader "Unlit/MapUnderlay"
+{
+    Properties
+    {
+        _MainTex("Texture", 2D) = "white" {}
+        _Min("Min", Range(0.0, 1.0)) = 0.0
+        _Max("Max", Range(0.0, 1.0)) = 0.25
+        _Color("Color", Color) = (0,0,0,0)
+    }
+        SubShader{
+         Tags 
+            {
+                "Queue" = "Transparent" 
+                "IgnoreProjector" = "True" 
+                "RenderType" = "Transparent"
+            }
+
+         LOD 100
+
+         ZWrite Off
+         Blend SrcAlpha OneMinusSrcAlpha
+
+         Pass {
+             CGPROGRAM
+                 #pragma vertex vert
+                 #pragma fragment frag
+                 #include "UnityCG.cginc"
+
+                 struct appdata_t {
+                     float4 vertex : POSITION;
+                     float2 texcoord : TEXCOORD0;
+                 };
+
+                 struct v2f {
+                     float4 vertex : SV_POSITION;
+                     half2 texcoord : TEXCOORD0;
+                     UNITY_FOG_COORDS(1)
+                 };
+
+                 sampler2D _MainTex;
+                 float4 _MainTex_ST;
+                 float _Min;
+                 float _Max;
+                 float4 _Color;
+
+                 v2f vert(appdata_t v)
+                 {
+                     v2f o;
+                     o.vertex = UnityObjectToClipPos(v.vertex);
+                     o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
+                     return o;
+                 }
+
+                 fixed4 frag(v2f i) : SV_Target
+                 {
+                     fixed4 sampled = tex2D(_MainTex, i.texcoord);
+
+                     float bw = (0.3f * sampled.r) + (0.59f * sampled.g) + (0.11f * sampled.b);
+                     float clamped = _Min + (_Max - _Min) * bw;
+
+                     sampled.rgb = clamped;
+
+                     return sampled;
+                 }
+             ENDCG
+         }
+    }
+}
diff --git a/Client/Client/Assets/Scripts/Shaders/MapUnderlay.shader.meta b/Client/Client/Assets/Scripts/Shaders/MapUnderlay.shader.meta
new file mode 100644
index 0000000..4826d46
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Shaders/MapUnderlay.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e43821ef39b2b454db2f0e243960f7f7
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/UI.meta b/Client/Client/Assets/Scripts/UI.meta
new file mode 100644
index 0000000..fc0bd7e
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5007d23e843db074a8f2136442221bb2
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/UI/AnimationPanel.cs b/Client/Client/Assets/Scripts/UI/AnimationPanel.cs
new file mode 100644
index 0000000..208ad15
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/AnimationPanel.cs
@@ -0,0 +1,85 @@
+﻿using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class AnimationPanel : MonoBehaviour, DateTimeObserver
+{
+    public DateTimeManager dateTimeManager;
+    public WeatherManager weatherManager;
+    public MapRenderer mapRenderer;
+
+    public Text startDateText;
+    public Text startTimeText;
+    
+    public Text endDateText;
+    public Text endTimeText;
+
+    public Button toStart;
+    public Button play;
+    public Button toEnd;
+    
+    public Slider slider;
+
+    public Image playImage;
+    public Sprite pauseSprite;
+    public Sprite playSprite;
+
+    public bool playing;
+
+    void Start()
+    {
+        dateTimeManager.RegisterObserver(this);
+        playImage.sprite = playSprite;
+    }
+
+    void Update()
+    {
+        if (playing)
+        {
+            slider.value += Time.deltaTime * 0.2f;
+            if (slider.value >= 1) { 
+                playing = false;
+                playImage.sprite = playSprite;
+            }
+            slider.value = Mathf.Min(Mathf.Max(0, slider.value), 1);
+            mapRenderer.Animate(slider.value);
+        }
+    }
+
+    public void Notify(Date startDate, Date endDate)
+    {
+        startDateText.text = $"{startDate.month} / {startDate.day} / {startDate.year}";
+        endDateText.text = $"{endDate.month} / {endDate.day} / {endDate.year}";
+
+        startTimeText.text = $"{startDate.hour}:00";
+        endTimeText.text = $"{endDate.hour}:00";
+    }
+
+    public void OnPlayButtonPressed()
+    {
+        playing = !playing;
+        playImage.sprite = playing ? pauseSprite : playSprite;
+    }
+
+    public void OnToStartButtonPressed()
+    {
+        slider.value = 0;
+        mapRenderer.Animate(slider.value);
+    }
+
+    public void OnToEndButtonPressed()
+    {
+        slider.value = 1;
+        mapRenderer.Animate(slider.value);
+    }
+
+    public void Reset()
+    {
+        slider.value = 0;
+        mapRenderer.Animate(slider.value);
+        playImage.sprite = playSprite;
+        playing = false;
+    }
+}
diff --git a/Client/Client/Assets/Scripts/UI/AnimationPanel.cs.meta b/Client/Client/Assets/Scripts/UI/AnimationPanel.cs.meta
new file mode 100644
index 0000000..21694ed
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/AnimationPanel.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: afcd15c048200a4488dbb222ac8bef68
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/UI/BuildingPanel.cs b/Client/Client/Assets/Scripts/UI/BuildingPanel.cs
new file mode 100644
index 0000000..c195359
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/BuildingPanel.cs
@@ -0,0 +1,28 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class BuildingPanel : PopUpPanel
+{
+    public Button setBuildingButton;
+    public Button unsetBuildingButton;
+
+    public Image mockBuilding;
+
+    public void OnSetBuildingButton()
+    {
+        setBuildingButton.gameObject.SetActive(false);
+        unsetBuildingButton.gameObject.SetActive(true);
+        mockBuilding.gameObject.SetActive(true);
+        OnExitButtonClicked();
+    }
+
+    public void OnUnsetBuildingButton()
+    {
+        setBuildingButton.gameObject.SetActive(true);
+        unsetBuildingButton.gameObject.SetActive(false);
+        mockBuilding.gameObject.SetActive(false);
+    }
+
+}
diff --git a/Client/Client/Assets/Scripts/UI/BuildingPanel.cs.meta b/Client/Client/Assets/Scripts/UI/BuildingPanel.cs.meta
new file mode 100644
index 0000000..0d1203d
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/BuildingPanel.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: df2cde997e1471342bf4f81aa16725ad
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/UI/DatePanel.cs b/Client/Client/Assets/Scripts/UI/DatePanel.cs
new file mode 100644
index 0000000..6cec1d9
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/DatePanel.cs
@@ -0,0 +1,124 @@
+﻿using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class DatePanel : PopUpPanel
+{
+    public DateTimeManager dateTimeManager;
+    public AnimationPanel animationPanel;
+
+    public Toggle endTimeToggle;
+    public Toggle weatherToggle;
+
+    public InputField startDD;
+    public InputField startMM;
+    public InputField startYYYY;
+    public InputField startHH;
+
+    public InputField endDD;
+    public InputField endMM;
+    public InputField endYYYY;
+    public InputField endHH;
+
+    public Button button;
+    public Button setDate;
+    public Button resetDate;
+
+    public Animator startAnimator;
+    public Animator endAnimator;
+
+    public void OnToggleEndTime()
+    {
+        if (endTimeToggle.isOn)
+        {
+            endDD.interactable = true;
+            endMM.interactable = true;
+            endYYYY.interactable = true;
+            endHH.interactable = true;
+            button.GetComponentInChildren<Text>().text = "VIEW TIMESPAN";
+        }
+        else
+        {
+            endDD.interactable = false;
+            endMM.interactable = false;
+            endYYYY.interactable = false;
+            endHH.interactable = false;
+            button.GetComponentInChildren<Text>().text = "VIEW TIME";
+        }
+    }
+
+    public void OnToggleWeather()
+    {
+        // TODO: Propagate
+    }
+
+    public void OnViewButtonPressed()
+    {
+        Date startDate = new Date();
+        Date endDate = new Date();
+
+        // Start date
+
+        if (!IsValid(startDD.text) ||
+            !IsValid(startMM.text) ||
+            !IsValid(startYYYY.text) ||
+            !IsValid(startHH.text))
+        {
+            startAnimator.SetTrigger("play");
+            return;
+        }
+
+        startDate.day = int.Parse(startDD.text.Trim());
+        startDate.month = int.Parse(startMM.text.Trim());
+        startDate.year = int.Parse(startYYYY.text.Trim());
+        startDate.hour = int.Parse(startHH.text.Trim());
+
+        // End date
+        
+        if (endTimeToggle.isOn)
+        {
+            if (!IsValid(endDD.text) ||
+                !IsValid(endMM.text) ||
+                !IsValid(endYYYY.text) ||
+                !IsValid(endHH.text))
+            {
+                endAnimator.SetTrigger("play");
+                return;
+            }
+
+            endDate.day = int.Parse(endDD.text.Trim());
+            endDate.month = int.Parse(endMM.text.Trim());
+            endDate.year = int.Parse(endYYYY.text.Trim());
+            endDate.hour= int.Parse(endHH.text.Trim());
+        }
+        else
+        {
+            endDate.day = startDate.day;
+            endDate.month = startDate.month;
+            endDate.year = startDate.year;
+            endDate.hour = startDate.hour;
+        }
+
+        animationPanel.gameObject.SetActive(true);
+        dateTimeManager.SetDates(startDate, startDate, endDate);
+        setDate.gameObject.SetActive(false);
+        resetDate.gameObject.SetActive(true);
+        OnExitButtonClicked();
+    }
+
+    public void OnResetDateButtonPressed()
+    {
+        dateTimeManager.ResetDate();
+        animationPanel.Reset();
+        animationPanel.gameObject.SetActive(false);
+        setDate.gameObject.SetActive(true);
+        resetDate.gameObject.SetActive(false);
+    }
+
+    private bool IsValid(string text)
+    {
+        return true;
+    }
+}
diff --git a/Client/Client/Assets/Scripts/UI/DatePanel.cs.meta b/Client/Client/Assets/Scripts/UI/DatePanel.cs.meta
new file mode 100644
index 0000000..768b504
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/DatePanel.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 37f2879d2471f254a855437014426aca
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/UI/PopUpPanel.cs b/Client/Client/Assets/Scripts/UI/PopUpPanel.cs
new file mode 100644
index 0000000..8778c79
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/PopUpPanel.cs
@@ -0,0 +1,16 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PopUpPanel : MonoBehaviour
+{
+    public SceneManager sceneManager;
+    public MapRenderer mapRenderer;
+    public GameObject panel;
+
+    public void OnExitButtonClicked()
+    {
+        panel.SetActive(false);
+        mapRenderer.interactable = true;
+    }
+}
diff --git a/Client/Client/Assets/Scripts/UI/PopUpPanel.cs.meta b/Client/Client/Assets/Scripts/UI/PopUpPanel.cs.meta
new file mode 100644
index 0000000..5cfe5a9
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/PopUpPanel.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a244d6e9c280d0e4db0cb9a87f598cfc
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/UI/SidePanel.cs b/Client/Client/Assets/Scripts/UI/SidePanel.cs
new file mode 100644
index 0000000..271bc3a
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/SidePanel.cs
@@ -0,0 +1,58 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class SidePanel : MonoBehaviour
+{
+    public SceneManager sceneManager;
+    public MapRenderer mapRenderer;
+    public WeatherManager weatherManager;
+
+    public GameObject panel;
+
+    public GameObject weatherPanel;
+    public GameObject datePanel;
+    public GameObject builidngPanel;
+
+    public Button weatherButton;
+    public Button resetWeatherButton;
+
+    public Toggle weatherToggle;
+
+    public void OnWeatherPanelClicked() => OpenPanel(weatherPanel);
+
+    public void OnBuildingPanelClicked() => OpenPanel(builidngPanel);
+
+    public void OnDatePanelClicked()
+    {
+        OpenPanel(datePanel);
+        
+        if (resetWeatherButton.gameObject.activeSelf)
+        {
+            weatherToggle.interactable = true;
+            weatherToggle.isOn = true;
+        }
+        else
+        {
+            weatherToggle.interactable = false;
+            weatherToggle.isOn = false;
+        }
+    }
+
+    public void OpenPanel(GameObject popup)
+    {
+        mapRenderer.interactable = false;
+        weatherPanel.SetActive(false);
+        datePanel.SetActive(false);
+        builidngPanel.SetActive(false);
+        popup.SetActive(true);
+    }
+
+    public void OnClearWeather()
+    {
+        weatherManager.Clear();
+        weatherButton.gameObject.SetActive(true);
+        resetWeatherButton.gameObject.SetActive(false);
+    }
+}
diff --git a/Client/Client/Assets/Scripts/UI/SidePanel.cs.meta b/Client/Client/Assets/Scripts/UI/SidePanel.cs.meta
new file mode 100644
index 0000000..0ff6cab
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/SidePanel.cs.meta
@@ -0,0 +1,11 @@
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+guid: 2f782eff3720cd246aa1a20a2fd1c455
+MonoImporter:
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+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/UI/WeatherPanel.cs b/Client/Client/Assets/Scripts/UI/WeatherPanel.cs
new file mode 100644
index 0000000..8c68719
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/WeatherPanel.cs
@@ -0,0 +1,73 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class WeatherPanel : PopUpPanel
+{
+    public WeatherManager weatherManager;
+
+    public string[] weather = new string[] { "SUNNY", "CLOUDY", "OVERCAST", "DARK" };
+    public int weatherIndex = 0;
+
+    public Text weatherText;
+
+    public Button weatherButton;
+    public Button resetWeatherButton;
+
+    public Animator temperatureAnimator;
+    public Animator rainAnimator;
+    public Animator windAnimator;
+
+    public InputField temperature;
+    public InputField rain;
+    public InputField wind;
+
+    public void OnPreviousButtonPressed()
+    {
+        weatherIndex -= 1;
+        if (weatherIndex < 0)
+            weatherIndex = weather.Length - 1;
+        weatherText.text = weather[weatherIndex];
+    }
+
+    public void OnNextButtonPressed()
+    {
+        weatherIndex += 1;
+        if (weatherIndex > weather.Length - 1)
+            weatherIndex = 0;
+        weatherText.text = weather[weatherIndex];
+    }
+
+    public void OnSetWeatherButtonPressed()
+    {
+        WeatherCondition weatherValue = (WeatherCondition)weatherIndex;
+
+        if (temperature.text.Length == 0)
+        {
+            temperatureAnimator.SetTrigger("play");
+            return;
+        }
+
+        if (rain.text.Length == 0)
+        {
+            rainAnimator.SetTrigger("play");
+            return;
+        }
+
+        if (wind.text.Length == 0)
+        {
+            windAnimator.SetTrigger("play");
+            return;
+        }
+
+        double temperatureValue = double.Parse(temperature.text);
+        double windValue = double.Parse(wind.text);
+        double rainValue = double.Parse(rain.text);
+
+        weatherManager.data.SetValues(temperatureValue, windValue, rainValue, weatherValue);
+        weatherButton.gameObject.SetActive(false);
+        resetWeatherButton.gameObject.SetActive(true);
+        OnExitButtonClicked();
+    }
+}
diff --git a/Client/Client/Assets/Scripts/UI/WeatherPanel.cs.meta b/Client/Client/Assets/Scripts/UI/WeatherPanel.cs.meta
new file mode 100644
index 0000000..cfaffd9
--- /dev/null
+++ b/Client/Client/Assets/Scripts/UI/WeatherPanel.cs.meta
@@ -0,0 +1,11 @@
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+guid: d25084f7ea7e14444a8bd92920fbab9e
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Weather.meta b/Client/Client/Assets/Scripts/Weather.meta
new file mode 100644
index 0000000..2869a89
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9669e80131dc18b4c8ce32e7ab3c221b
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
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+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherData.cs b/Client/Client/Assets/Scripts/Weather/WeatherData.cs
new file mode 100644
index 0000000..74ecef5
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherData.cs
@@ -0,0 +1,29 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class WeatherData
+{
+    private List<WeatherObserver> observers = new List<WeatherObserver>();
+
+    public double Temperature { get; private set; }
+    public double Wind { get; private set; }
+    public double Rain { get; private set; }
+    public WeatherCondition Weather { get; private set; }
+
+    public void SetValues(double temperature, double wind, double rain, WeatherCondition weather)
+    {
+        Temperature = temperature;
+        Wind = wind;
+        Rain = rain;
+        Weather = weather;
+
+        foreach (var observer in observers)
+            observer.Notify(this);
+    }
+
+    public void RegisterObserver(WeatherObserver observer)
+    {
+        observers.Add(observer);
+    }
+}
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherData.cs.meta b/Client/Client/Assets/Scripts/Weather/WeatherData.cs.meta
new file mode 100644
index 0000000..9e1465a
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 175bebbb4e2400e4297cd620837dc742
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherManager.cs b/Client/Client/Assets/Scripts/Weather/WeatherManager.cs
new file mode 100644
index 0000000..76d9e97
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherManager.cs
@@ -0,0 +1,53 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class WeatherManager : MonoBehaviour, WeatherObserver
+{
+    public WeatherProvider provider;
+    public WeatherData data;
+
+    public Text weatherText;
+    public Text temperatureText;
+    public Text rainText;
+    public Text windText;
+
+    void Start()
+    {
+        data = new WeatherData();
+        data.RegisterObserver(this);
+
+        provider = new WeatherProvider(data);
+        provider.Load();
+    }
+
+    public void Notify(WeatherData data)
+    {
+        switch (data.Weather)
+        {
+            case WeatherCondition.Sunny:
+                weatherText.text = "SUNNY";
+                break;
+            case WeatherCondition.Cloudy:
+                weatherText.text = "CLOUDY";
+                break;
+            case WeatherCondition.Overcast:
+                weatherText.text = "OVERCAST";
+                break;
+            case WeatherCondition.Dark:
+                weatherText.text = "DARK";
+                break;
+        }
+
+        temperatureText.text = $"TEMPERATURE {(int)Mathf.Round((float)data.Temperature)} °C";
+        rainText.text = $"RAIN {(int)Mathf.Round((float)data.Rain)} %";
+        windText.text = $"WIND {(int)Mathf.Round((float)data.Wind)} M/S";
+    }
+
+    public void Clear()
+    {
+        provider = new WeatherProvider(data);
+        provider.Load();
+    }
+}
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherManager.cs.meta b/Client/Client/Assets/Scripts/Weather/WeatherManager.cs.meta
new file mode 100644
index 0000000..809ccc4
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 77b5a5c2b7af60146b0280f9d41b3faa
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherObserver.cs b/Client/Client/Assets/Scripts/Weather/WeatherObserver.cs
new file mode 100644
index 0000000..c354320
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherObserver.cs
@@ -0,0 +1,8 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public interface WeatherObserver
+{
+    void Notify(WeatherData data);
+}
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherObserver.cs.meta b/Client/Client/Assets/Scripts/Weather/WeatherObserver.cs.meta
new file mode 100644
index 0000000..6812275
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherObserver.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e6ffe822d07d531419d65c4b7f0bfd1c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherProvider.cs b/Client/Client/Assets/Scripts/Weather/WeatherProvider.cs
new file mode 100644
index 0000000..1b1d332
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherProvider.cs
@@ -0,0 +1,23 @@
+﻿using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class WeatherProvider
+{
+    private WeatherData data;
+
+    public WeatherProvider(WeatherData data)
+    {
+        this.data = data;
+    }
+
+    public void Load()
+    {
+        var temperature = Random.Range(-10f, 30f);
+        var wind = Random.Range(0f, 20f);
+        var rain = Random.Range(0f, 100f);
+        var weather = (WeatherCondition)Random.Range(0, 3);
+
+        data.SetValues(temperature, wind, rain, weather);
+    }
+}
diff --git a/Client/Client/Assets/Scripts/Weather/WeatherProvider.cs.meta b/Client/Client/Assets/Scripts/Weather/WeatherProvider.cs.meta
new file mode 100644
index 0000000..10e34fb
--- /dev/null
+++ b/Client/Client/Assets/Scripts/Weather/WeatherProvider.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c0c9bc9a134240b4bbff4dfbce623e6c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/Scripts/WebGLMapController.cs b/Client/Client/Assets/Scripts/WebGLMapController.cs
new file mode 100644
index 0000000..1c0cfad
--- /dev/null
+++ b/Client/Client/Assets/Scripts/WebGLMapController.cs
@@ -0,0 +1,116 @@
+﻿// Tutorial: http://coffeebreakcodes.com/drag-object-with-mouse-unity3d/
+
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class WebGLMapController : MonoBehaviour
+{
+	[SerializeField]
+	private MapRenderer map;
+
+	[SerializeField]
+	private float zoomSpeed;
+
+	private Vector3 screenPoint;
+	private Vector3 offset;
+
+	private bool block;
+
+    void OnMouseDown()
+	{
+		if (!map.interactable || block) return;
+		if (EventSystem.current.IsPointerOverGameObject())
+        {
+			block = true;
+			return;
+		}
+
+		screenPoint = Camera.main.WorldToScreenPoint(map.transform.position);
+		offset = map.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
+	}
+
+	void OnMouseDrag()
+	{
+		if (!map.interactable || block) return;
+
+		Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
+		Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset;
+		map.transform.position = cursorPosition;
+		ClampPan();
+	}
+
+    private void OnMouseOver()
+	{
+		if (!map.interactable || block) return;
+		if (EventSystem.current.IsPointerOverGameObject())
+			return;
+
+		var scroll = Input.mouseScrollDelta.y;
+		float diff = Time.deltaTime * zoomSpeed;
+		float scale = map.transform.localScale.x;
+
+		if (scroll > 0)
+			scale = ClampScale(scale + diff);
+		else if (scroll < 0)
+			scale = ClampScale(scale - diff);
+
+		Vector3 localScale = new Vector3(scale, scale, 1);
+		map.transform.localScale = localScale;
+
+		ClampPan();
+	}
+
+    public void OnMouseUp()
+    {
+		block = false;
+    }
+
+    private void ClampPan()
+	{
+		var bounds = map.transform.Find("Underlay").GetComponent<SpriteRenderer>().sprite.bounds;
+		bounds = TransformBounds(bounds);
+
+		var screenMin = Camera.main.WorldToScreenPoint(bounds.min + map.transform.position);
+		var screenMax = Camera.main.WorldToScreenPoint(bounds.max + map.transform.position);
+
+		float shiftX = 0f;
+		float shiftY = 0f;
+
+		if (screenMin.x > 0)
+			shiftX -= screenMin.x;
+
+		if (screenMin.y > 0)
+			shiftY -= screenMin.y;
+
+		if (screenMax.x < Camera.main.pixelWidth)
+			shiftX += Camera.main.pixelWidth - screenMax.x;
+
+		if (screenMax.y < Camera.main.pixelHeight)
+			shiftY += Camera.main.pixelHeight - screenMax.y;
+
+		var screenCenter = Camera.main.WorldToScreenPoint(map.transform.position);
+		screenCenter.x += shiftX;
+		screenCenter.y += shiftY;
+		map.transform.position = Camera.main.ScreenToWorldPoint(screenCenter);
+	}
+
+	private float ClampScale(float scale)
+    {
+		return Mathf.Min(Mathf.Max(scale, 1f), 2.5f);
+	}
+
+	private Bounds TransformBounds(Bounds bounds)
+	{
+		var size = bounds.size;
+		var scale = map.transform.localScale;
+
+		size.x *= scale.x;
+		size.y *= scale.y;
+		size.z *= scale.z;
+
+		return new Bounds(bounds.center, size);
+	}
+
+}
diff --git a/Client/Client/Assets/Scripts/WebGLMapController.cs.meta b/Client/Client/Assets/Scripts/WebGLMapController.cs.meta
new file mode 100644
index 0000000..fd58de5
--- /dev/null
+++ b/Client/Client/Assets/Scripts/WebGLMapController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 379fb18718ee0f2469e5c60a36b96218
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/WebGLTemplates.meta b/Client/Client/Assets/WebGLTemplates.meta
new file mode 100644
index 0000000..f9d6521
--- /dev/null
+++ b/Client/Client/Assets/WebGLTemplates.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 281f88952a06d48bd87c868061343c5b
+folderAsset: yes
+timeCreated: 1510669950
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/WebGLTemplates/BetterTemplate.meta b/Client/Client/Assets/WebGLTemplates/BetterTemplate.meta
new file mode 100644
index 0000000..e4a9862
--- /dev/null
+++ b/Client/Client/Assets/WebGLTemplates/BetterTemplate.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f25bb8e07ed2f4b20aa116e1c94cea0a
+folderAsset: yes
+timeCreated: 1510669965
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/WebGLTemplates/BetterTemplate/index.html b/Client/Client/Assets/WebGLTemplates/BetterTemplate/index.html
new file mode 100644
index 0000000..d94ee83
--- /dev/null
+++ b/Client/Client/Assets/WebGLTemplates/BetterTemplate/index.html
@@ -0,0 +1,125 @@
+<!DOCTYPE html>
+<html lang="en-us">
+
+  <head>
+    <meta charset="utf-8">
+    <title>%UNITY_WEB_NAME%</title>
+    <style>
+      html {
+        box-sizing: border-box;
+      }
+      *, *:before, *:after {
+        box-sizing: inherit;
+      }
+      body {
+        margin: 0;
+        background: #444;
+      }
+      #gameContainer {
+        width: 100vw;
+        height: 100vh;
+      }
+      canvas {
+        width: 100%;
+        height: 100%;
+        display: block;
+      }
+      /* try to handle mobile dialog */
+      canvas + * {
+        z-index: 2;
+      }
+      .logo {
+          display: block;
+          width: max-width: 100vw;
+          height: max-height: 70vh;
+      }
+
+      .progress {
+          margin: 1.5em;
+          border: 1px solid white;
+          width: 50vw;
+          display: none;
+      }
+      .progress .full {
+          margin: 2px;
+          background: white;
+          height: 1em;
+          transform-origin: top left;
+      }
+
+      #loader {
+        position: absolute;
+        left: 0;
+        top: 0;
+        width: 100vw;
+        height: 100vh;
+        display: flex;
+        flex-direction: column;
+        align-items: center;
+        justify-content: center;
+      }
+
+      .spinner,
+      .spinner:after {
+        border-radius: 50%;
+        width: 5em;
+        height: 5em;
+      }
+      .spinner {
+        margin: 10px;
+        font-size: 10px;
+        position: relative;
+        text-indent: -9999em;
+        border-top: 1.1em solid rgba(255, 255, 255, 0.2);
+        border-right: 1.1em solid rgba(255, 255, 255, 0.2);
+        border-bottom: 1.1em solid rgba(255, 255, 255, 0.2);
+        border-left: 1.1em solid #ffffff;
+        transform: translateZ(0);
+        animation: spinner-spin 1.1s infinite linear;
+      }
+      @keyframes spinner-spin {
+        0% {
+          transform: rotate(0deg);
+        }
+        100% {
+          transform: rotate(360deg);
+        }
+      }
+
+    </style>
+  </head>
+
+  <body>
+    <div id="gameContainer"></div>
+    <div id="loader">
+      <img class="logo" src="logo.png">
+      <div class="spinner"></div>
+      <div class="progress"><div class="full"></div></div>
+    </div>
+  </body>
+
+  <script src="%UNITY_WEBGL_LOADER_URL%"></script>
+  <script>
+  var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%", {onProgress: UnityProgress});
+  function UnityProgress(gameInstance, progress) {
+    if (!gameInstance.Module) {
+      return;
+    }
+    const loader = document.querySelector("#loader");
+    if (!gameInstance.progress) {
+      const progress = document.querySelector("#loader .progress");
+      progress.style.display = "block";
+      gameInstance.progress = progress.querySelector(".full");
+      loader.querySelector(".spinner").style.display = "none";
+    }
+    gameInstance.progress.style.transform = `scaleX(${progress})`;
+    if (progress === 1 && !gameInstance.removeTimeout) {
+      gameInstance.removeTimeout = setTimeout(function() {
+          loader.style.display = "none";
+      }, 2000);
+    }
+  }
+  </script>
+
+</html>
+
diff --git a/Client/Client/Assets/WebGLTemplates/BetterTemplate/index.html.meta b/Client/Client/Assets/WebGLTemplates/BetterTemplate/index.html.meta
new file mode 100644
index 0000000..26c861c
--- /dev/null
+++ b/Client/Client/Assets/WebGLTemplates/BetterTemplate/index.html.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21a732ac9afba41ce9d0f72567db331f
+timeCreated: 1510670098
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Assets/WebGLTemplates/BetterTemplate/logo.png b/Client/Client/Assets/WebGLTemplates/BetterTemplate/logo.png
new file mode 100644
index 0000000..a2fb15c
Binary files /dev/null and b/Client/Client/Assets/WebGLTemplates/BetterTemplate/logo.png differ
diff --git a/Client/Client/Assets/WebGLTemplates/BetterTemplate/logo.png.meta b/Client/Client/Assets/WebGLTemplates/BetterTemplate/logo.png.meta
new file mode 100644
index 0000000..42567c2
--- /dev/null
+++ b/Client/Client/Assets/WebGLTemplates/BetterTemplate/logo.png.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d315c2e7033ee40bc86d677b2255a3f0
+timeCreated: 1510677364
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Client/Client/Packages/manifest.json b/Client/Client/Packages/manifest.json
new file mode 100644
index 0000000..3da814d
--- /dev/null
+++ b/Client/Client/Packages/manifest.json
@@ -0,0 +1,48 @@
+{
+  "dependencies": {
+    "com.unity.2d.animation": "3.2.6",
+    "com.unity.2d.pixel-perfect": "2.1.0",
+    "com.unity.2d.psdimporter": "2.1.6",
+    "com.unity.2d.sprite": "1.0.0",
+    "com.unity.2d.spriteshape": "3.0.14",
+    "com.unity.2d.tilemap": "1.0.0",
+    "com.unity.collab-proxy": "1.2.16",
+    "com.unity.ide.rider": "1.1.4",
+    "com.unity.ide.vscode": "1.2.3",
+    "com.unity.test-framework": "1.1.22",
+    "com.unity.textmeshpro": "2.1.1",
+    "com.unity.timeline": "1.2.18",
+    "com.unity.ugui": "1.0.0",
+    "com.unity.modules.ai": "1.0.0",
+    "com.unity.modules.androidjni": "1.0.0",
+    "com.unity.modules.animation": "1.0.0",
+    "com.unity.modules.assetbundle": "1.0.0",
+    "com.unity.modules.audio": "1.0.0",
+    "com.unity.modules.cloth": "1.0.0",
+    "com.unity.modules.director": "1.0.0",
+    "com.unity.modules.imageconversion": "1.0.0",
+    "com.unity.modules.imgui": "1.0.0",
+    "com.unity.modules.jsonserialize": "1.0.0",
+    "com.unity.modules.particlesystem": "1.0.0",
+    "com.unity.modules.physics": "1.0.0",
+    "com.unity.modules.physics2d": "1.0.0",
+    "com.unity.modules.screencapture": "1.0.0",
+    "com.unity.modules.terrain": "1.0.0",
+    "com.unity.modules.terrainphysics": "1.0.0",
+    "com.unity.modules.tilemap": "1.0.0",
+    "com.unity.modules.ui": "1.0.0",
+    "com.unity.modules.uielements": "1.0.0",
+    "com.unity.modules.umbra": "1.0.0",
+    "com.unity.modules.unityanalytics": "1.0.0",
+    "com.unity.modules.unitywebrequest": "1.0.0",
+    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
+    "com.unity.modules.unitywebrequestaudio": "1.0.0",
+    "com.unity.modules.unitywebrequesttexture": "1.0.0",
+    "com.unity.modules.unitywebrequestwww": "1.0.0",
+    "com.unity.modules.vehicles": "1.0.0",
+    "com.unity.modules.video": "1.0.0",
+    "com.unity.modules.vr": "1.0.0",
+    "com.unity.modules.wind": "1.0.0",
+    "com.unity.modules.xr": "1.0.0"
+  }
+}
diff --git a/Client/Client/Packages/packages-lock.json b/Client/Client/Packages/packages-lock.json
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\ No newline at end of file
