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Revize 55b4a249

Přidáno uživatelem Zuzana Káčereková před více než 3 roky(ů)

Refs #9045, #9040. New prediction UI.

Zobrazit rozdíly:

Client/Client/Assets/AboutPanel.cs
1
using System.Collections;
2
using System.Collections.Generic;
3
using UnityEngine;
4

  
5
public class AboutPanel : MonoBehaviour
6
{
7
    // Start is called before the first frame update
8
    void Start()
9
    {
10
        
11
    }
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    // Update is called once per frame
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    void Update()
15
    {
16
        
17
    }
18
}
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Client/Client/Assets/BuildingTag.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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Client/Client/Assets/MapSwapper.cs
1
using System.Collections;
2
using System.Collections.Generic;
3
using UnityEngine;
4
using UnityEngine.UI;
5

  
6
public class MapSwapper : MonoBehaviour
7
{
8
    public WebGLMapController controller;
9
    public MapRenderer map;
10
    public CanvasGroup canvas;
11
    public Text text;
12

  
13
    public GameObject mapLegend;
14
    public GameObject tableLegend;
15

  
16
    public string toTable;
17
    public string toMap;
18

  
19
    private SpriteRenderer[] sprites;
20

  
21
    private bool isMap = true;
22

  
23
    public void Swap()
24
    {
25
        if (isMap)
26
        {
27
            isMap = false;
28
            controller.blockExternal = true;
29

  
30
            map.underlay.gameObject.SetActive(false);
31
            sprites = map.GetComponentsInChildren<SpriteRenderer>(true);
32
            foreach (var sprite in sprites)
33
            {
34
                sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, 0f);
35
            }
36

  
37
            canvas.alpha = 1;
38
            text.text = toMap;
39

  
40
            mapLegend.SetActive(false);
41
            tableLegend.SetActive(true);
42

  
43
        }
44
        else
45
        {
46
            isMap = true;
47
            controller.blockExternal = false;
48

  
49
            map.underlay.gameObject.SetActive(true);
50
            sprites = map.GetComponentsInChildren<SpriteRenderer>(true);
51
            foreach (var sprite in sprites)
52
            {
53
                sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, 1f);
54
            }
55

  
56
            canvas.alpha = 0;
57
            text.text = toTable;
58

  
59
            mapLegend.SetActive(true);
60
            tableLegend.SetActive(false);
61
        }
62
    }
63
}
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