1
|
"use strict";
|
2
|
var Buffer = require("buffer").Buffer;
|
3
|
// Note: not polyfilled with safer-buffer on a purpose, as overrides Buffer
|
4
|
|
5
|
// == Extend Node primitives to use iconv-lite =================================
|
6
|
|
7
|
module.exports = function (iconv) {
|
8
|
var original = undefined; // Place to keep original methods.
|
9
|
|
10
|
// Node authors rewrote Buffer internals to make it compatible with
|
11
|
// Uint8Array and we cannot patch key functions since then.
|
12
|
// Note: this does use older Buffer API on a purpose
|
13
|
iconv.supportsNodeEncodingsExtension = !(Buffer.from || new Buffer(0) instanceof Uint8Array);
|
14
|
|
15
|
iconv.extendNodeEncodings = function extendNodeEncodings() {
|
16
|
if (original) return;
|
17
|
original = {};
|
18
|
|
19
|
if (!iconv.supportsNodeEncodingsExtension) {
|
20
|
console.error("ACTION NEEDED: require('iconv-lite').extendNodeEncodings() is not supported in your version of Node");
|
21
|
console.error("See more info at https://github.com/ashtuchkin/iconv-lite/wiki/Node-v4-compatibility");
|
22
|
return;
|
23
|
}
|
24
|
|
25
|
var nodeNativeEncodings = {
|
26
|
'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true,
|
27
|
'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true,
|
28
|
};
|
29
|
|
30
|
Buffer.isNativeEncoding = function(enc) {
|
31
|
return enc && nodeNativeEncodings[enc.toLowerCase()];
|
32
|
}
|
33
|
|
34
|
// -- SlowBuffer -----------------------------------------------------------
|
35
|
var SlowBuffer = require('buffer').SlowBuffer;
|
36
|
|
37
|
original.SlowBufferToString = SlowBuffer.prototype.toString;
|
38
|
SlowBuffer.prototype.toString = function(encoding, start, end) {
|
39
|
encoding = String(encoding || 'utf8').toLowerCase();
|
40
|
|
41
|
// Use native conversion when possible
|
42
|
if (Buffer.isNativeEncoding(encoding))
|
43
|
return original.SlowBufferToString.call(this, encoding, start, end);
|
44
|
|
45
|
// Otherwise, use our decoding method.
|
46
|
if (typeof start == 'undefined') start = 0;
|
47
|
if (typeof end == 'undefined') end = this.length;
|
48
|
return iconv.decode(this.slice(start, end), encoding);
|
49
|
}
|
50
|
|
51
|
original.SlowBufferWrite = SlowBuffer.prototype.write;
|
52
|
SlowBuffer.prototype.write = function(string, offset, length, encoding) {
|
53
|
// Support both (string, offset, length, encoding)
|
54
|
// and the legacy (string, encoding, offset, length)
|
55
|
if (isFinite(offset)) {
|
56
|
if (!isFinite(length)) {
|
57
|
encoding = length;
|
58
|
length = undefined;
|
59
|
}
|
60
|
} else { // legacy
|
61
|
var swap = encoding;
|
62
|
encoding = offset;
|
63
|
offset = length;
|
64
|
length = swap;
|
65
|
}
|
66
|
|
67
|
offset = +offset || 0;
|
68
|
var remaining = this.length - offset;
|
69
|
if (!length) {
|
70
|
length = remaining;
|
71
|
} else {
|
72
|
length = +length;
|
73
|
if (length > remaining) {
|
74
|
length = remaining;
|
75
|
}
|
76
|
}
|
77
|
encoding = String(encoding || 'utf8').toLowerCase();
|
78
|
|
79
|
// Use native conversion when possible
|
80
|
if (Buffer.isNativeEncoding(encoding))
|
81
|
return original.SlowBufferWrite.call(this, string, offset, length, encoding);
|
82
|
|
83
|
if (string.length > 0 && (length < 0 || offset < 0))
|
84
|
throw new RangeError('attempt to write beyond buffer bounds');
|
85
|
|
86
|
// Otherwise, use our encoding method.
|
87
|
var buf = iconv.encode(string, encoding);
|
88
|
if (buf.length < length) length = buf.length;
|
89
|
buf.copy(this, offset, 0, length);
|
90
|
return length;
|
91
|
}
|
92
|
|
93
|
// -- Buffer ---------------------------------------------------------------
|
94
|
|
95
|
original.BufferIsEncoding = Buffer.isEncoding;
|
96
|
Buffer.isEncoding = function(encoding) {
|
97
|
return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
|
98
|
}
|
99
|
|
100
|
original.BufferByteLength = Buffer.byteLength;
|
101
|
Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
|
102
|
encoding = String(encoding || 'utf8').toLowerCase();
|
103
|
|
104
|
// Use native conversion when possible
|
105
|
if (Buffer.isNativeEncoding(encoding))
|
106
|
return original.BufferByteLength.call(this, str, encoding);
|
107
|
|
108
|
// Slow, I know, but we don't have a better way yet.
|
109
|
return iconv.encode(str, encoding).length;
|
110
|
}
|
111
|
|
112
|
original.BufferToString = Buffer.prototype.toString;
|
113
|
Buffer.prototype.toString = function(encoding, start, end) {
|
114
|
encoding = String(encoding || 'utf8').toLowerCase();
|
115
|
|
116
|
// Use native conversion when possible
|
117
|
if (Buffer.isNativeEncoding(encoding))
|
118
|
return original.BufferToString.call(this, encoding, start, end);
|
119
|
|
120
|
// Otherwise, use our decoding method.
|
121
|
if (typeof start == 'undefined') start = 0;
|
122
|
if (typeof end == 'undefined') end = this.length;
|
123
|
return iconv.decode(this.slice(start, end), encoding);
|
124
|
}
|
125
|
|
126
|
original.BufferWrite = Buffer.prototype.write;
|
127
|
Buffer.prototype.write = function(string, offset, length, encoding) {
|
128
|
var _offset = offset, _length = length, _encoding = encoding;
|
129
|
// Support both (string, offset, length, encoding)
|
130
|
// and the legacy (string, encoding, offset, length)
|
131
|
if (isFinite(offset)) {
|
132
|
if (!isFinite(length)) {
|
133
|
encoding = length;
|
134
|
length = undefined;
|
135
|
}
|
136
|
} else { // legacy
|
137
|
var swap = encoding;
|
138
|
encoding = offset;
|
139
|
offset = length;
|
140
|
length = swap;
|
141
|
}
|
142
|
|
143
|
encoding = String(encoding || 'utf8').toLowerCase();
|
144
|
|
145
|
// Use native conversion when possible
|
146
|
if (Buffer.isNativeEncoding(encoding))
|
147
|
return original.BufferWrite.call(this, string, _offset, _length, _encoding);
|
148
|
|
149
|
offset = +offset || 0;
|
150
|
var remaining = this.length - offset;
|
151
|
if (!length) {
|
152
|
length = remaining;
|
153
|
} else {
|
154
|
length = +length;
|
155
|
if (length > remaining) {
|
156
|
length = remaining;
|
157
|
}
|
158
|
}
|
159
|
|
160
|
if (string.length > 0 && (length < 0 || offset < 0))
|
161
|
throw new RangeError('attempt to write beyond buffer bounds');
|
162
|
|
163
|
// Otherwise, use our encoding method.
|
164
|
var buf = iconv.encode(string, encoding);
|
165
|
if (buf.length < length) length = buf.length;
|
166
|
buf.copy(this, offset, 0, length);
|
167
|
return length;
|
168
|
|
169
|
// TODO: Set _charsWritten.
|
170
|
}
|
171
|
|
172
|
|
173
|
// -- Readable -------------------------------------------------------------
|
174
|
if (iconv.supportsStreams) {
|
175
|
var Readable = require('stream').Readable;
|
176
|
|
177
|
original.ReadableSetEncoding = Readable.prototype.setEncoding;
|
178
|
Readable.prototype.setEncoding = function setEncoding(enc, options) {
|
179
|
// Use our own decoder, it has the same interface.
|
180
|
// We cannot use original function as it doesn't handle BOM-s.
|
181
|
this._readableState.decoder = iconv.getDecoder(enc, options);
|
182
|
this._readableState.encoding = enc;
|
183
|
}
|
184
|
|
185
|
Readable.prototype.collect = iconv._collect;
|
186
|
}
|
187
|
}
|
188
|
|
189
|
// Remove iconv-lite Node primitive extensions.
|
190
|
iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() {
|
191
|
if (!iconv.supportsNodeEncodingsExtension)
|
192
|
return;
|
193
|
if (!original)
|
194
|
throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.")
|
195
|
|
196
|
delete Buffer.isNativeEncoding;
|
197
|
|
198
|
var SlowBuffer = require('buffer').SlowBuffer;
|
199
|
|
200
|
SlowBuffer.prototype.toString = original.SlowBufferToString;
|
201
|
SlowBuffer.prototype.write = original.SlowBufferWrite;
|
202
|
|
203
|
Buffer.isEncoding = original.BufferIsEncoding;
|
204
|
Buffer.byteLength = original.BufferByteLength;
|
205
|
Buffer.prototype.toString = original.BufferToString;
|
206
|
Buffer.prototype.write = original.BufferWrite;
|
207
|
|
208
|
if (iconv.supportsStreams) {
|
209
|
var Readable = require('stream').Readable;
|
210
|
|
211
|
Readable.prototype.setEncoding = original.ReadableSetEncoding;
|
212
|
delete Readable.prototype.collect;
|
213
|
}
|
214
|
|
215
|
original = undefined;
|
216
|
}
|
217
|
}
|