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# tiny-warning 🔬⚠️
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[![Build Status](https://travis-ci.org/alexreardon/tiny-warning.svg?branch=master)](https://travis-ci.org/alexreardon/tiny-warning)
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[![npm](https://img.shields.io/npm/v/tiny-warning.svg)](https://www.npmjs.com/package/tiny-warning) [![Downloads per month](https://img.shields.io/npm/dm/tiny-warning.svg)](https://www.npmjs.com/package/tiny-warning) [![dependencies](https://david-dm.org/alexreardon/tiny-warning.svg)](https://david-dm.org/alexreardon/tiny-warning)
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[![min](https://img.shields.io/bundlephobia/min/tiny-warning.svg)](https://www.npmjs.com/package/tiny-warning)
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[![minzip](https://img.shields.io/bundlephobia/minzip/tiny-warning.svg)](https://www.npmjs.com/package/tiny-warning)
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A tiny [`warning`](https://www.npmjs.com/package/warning) alternative.
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```js
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import warning from 'tiny-warning';
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warning(truthyValue, 'This should not log a warning');
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warning(falsyValue, 'This should log a warning');
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// console.warn('Warning: This should log a warning');
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```
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## API: `(condition: mixed, message: string) => void`
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- `condition` is required and can be anything
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- `message` is an required string that will be passed onto `console.warn`
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## Why `tiny-warning`?
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The [`library: warning`](https://www.npmjs.com/package/warning) supports passing in arguments to the `warning` function in a sprintf style `(condition, format, a, b, c, d, e, f)`. It has internal logic to execute the sprintf substitutions. `tiny-warning` has dropped all of the sprintf logic. `tiny-warning` allows you to pass a single string message. With [template literals](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) there is really no need for a custom message formatter to be built into the library. If you need a multi part message you can just do this: `warning(condition, 'Hello, ${name} - how are you today?')`
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## Dropping your `warning` for kb savings!
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We recommend using [`babel-plugin-dev-expression`](https://www.npmjs.com/package/babel-plugin-dev-expression) to remove `warning` calls from your production build. This saves you kb's as well as avoids logging warnings to the console for production.
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What it does it turn your code that looks like this:
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```js
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warning(condition, 'My cool message that takes up a lot of kbs');
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```
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Into this
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```js
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if ('production' !== process.env.NODE_ENV) {
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warning(condition, 'My cool message that takes up a lot of kbs');
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}
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```
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Your bundler can then drop the code in the `"production" !== process.env.NODE_ENV` block for your production builds
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Final result:
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```js
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// nothing to see here! 👍
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```
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> For `rollup` use [rollup-plugin-replace](https://github.com/rollup/rollup-plugin-replace) and set `NODE_ENV` to `production` and then `rollup` will treeshake out the unused code
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>
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> [`Webpack` instructions](https://webpack.js.org/guides/production/#specify-the-mode)
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## Builds
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- We have a `es` (EcmaScript module) build (because you _know_ you want to deduplicate this super heavy library)
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- We have a `cjs` (CommonJS) build
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- We have a `umd` (Universal module definition) build in case you needed it
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We expect `process.env.NODE_ENV` to be available at module compilation. We cache this value
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## That's it!
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🤘
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