1
|
export default function _iterableToArrayLimit(arr, i) {
|
2
|
if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return;
|
3
|
var _arr = [];
|
4
|
var _n = true;
|
5
|
var _d = false;
|
6
|
var _e = undefined;
|
7
|
|
8
|
try {
|
9
|
for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {
|
10
|
_arr.push(_s.value);
|
11
|
|
12
|
if (i && _arr.length === i) break;
|
13
|
}
|
14
|
} catch (err) {
|
15
|
_d = true;
|
16
|
_e = err;
|
17
|
} finally {
|
18
|
try {
|
19
|
if (!_n && _i["return"] != null) _i["return"]();
|
20
|
} finally {
|
21
|
if (_d) throw _e;
|
22
|
}
|
23
|
}
|
24
|
|
25
|
return _arr;
|
26
|
}
|