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# Tapable
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The tapable package expose many Hook classes, which can be used to create hooks for plugins.
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``` javascript
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const {
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	SyncHook,
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	SyncBailHook,
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	SyncWaterfallHook,
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	SyncLoopHook,
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	AsyncParallelHook,
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	AsyncParallelBailHook,
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	AsyncSeriesHook,
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	AsyncSeriesBailHook,
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	AsyncSeriesWaterfallHook
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 } = require("tapable");
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```
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## Installation
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``` shell
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npm install --save tapable
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```
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## Usage
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All Hook constructors take one optional argument, which is a list of argument names as strings.
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``` js
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const hook = new SyncHook(["arg1", "arg2", "arg3"]);
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```
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The best practice is to expose all hooks of a class in a `hooks` property:
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``` js
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class Car {
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	constructor() {
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		this.hooks = {
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			accelerate: new SyncHook(["newSpeed"]),
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			brake: new SyncHook(),
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			calculateRoutes: new AsyncParallelHook(["source", "target", "routesList"])
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		};
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	}
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	/* ... */
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}
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```
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Other people can now use these hooks:
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``` js
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const myCar = new Car();
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// Use the tap method to add a consument
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myCar.hooks.brake.tap("WarningLampPlugin", () => warningLamp.on());
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```
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It's required to pass a name to identify the plugin/reason.
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You may receive arguments:
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``` js
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myCar.hooks.accelerate.tap("LoggerPlugin", newSpeed => console.log(`Accelerating to ${newSpeed}`));
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```
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For sync hooks, `tap` is the only valid method to add a plugin. Async hooks also support async plugins:
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``` js
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myCar.hooks.calculateRoutes.tapPromise("GoogleMapsPlugin", (source, target, routesList) => {
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	// return a promise
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	return google.maps.findRoute(source, target).then(route => {
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		routesList.add(route);
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	});
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});
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myCar.hooks.calculateRoutes.tapAsync("BingMapsPlugin", (source, target, routesList, callback) => {
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	bing.findRoute(source, target, (err, route) => {
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		if(err) return callback(err);
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		routesList.add(route);
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		// call the callback
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		callback();
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	});
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});
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// You can still use sync plugins
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myCar.hooks.calculateRoutes.tap("CachedRoutesPlugin", (source, target, routesList) => {
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	const cachedRoute = cache.get(source, target);
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	if(cachedRoute)
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		routesList.add(cachedRoute);
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})
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```
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The class declaring these hooks need to call them:
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``` js
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class Car {
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	/* ... */
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	setSpeed(newSpeed) {
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		this.hooks.accelerate.call(newSpeed);
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	}
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	useNavigationSystemPromise(source, target) {
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		const routesList = new List();
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		return this.hooks.calculateRoutes.promise(source, target, routesList).then(() => {
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			return routesList.getRoutes();
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		});
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	}
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	useNavigationSystemAsync(source, target, callback) {
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		const routesList = new List();
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		this.hooks.calculateRoutes.callAsync(source, target, routesList, err => {
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			if(err) return callback(err);
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			callback(null, routesList.getRoutes());
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		});
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	}
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}
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```
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The Hook will compile a method with the most efficient way of running your plugins. It generates code depending on:
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* The number of registered plugins (none, one, many)
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* The kind of registered plugins (sync, async, promise)
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* The used call method (sync, async, promise)
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* The number of arguments
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* Whether interception is used
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This ensures fastest possible execution.
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## Hook types
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Each hook can be tapped with one or several functions. How they are executed depends on the hook type:
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* Basic hook (without “Waterfall”, “Bail” or “Loop” in its name). This hook simply calls every function it tapped in a row.
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* __Waterfall__. A waterfall hook also calls each tapped function in a row. Unlike the basic hook, it passes a return value from each function to the next function.
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* __Bail__. A bail hook allows exiting early. When any of the tapped function returns anything, the bail hook will stop executing the remaining ones.
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* __Loop__. TODO
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Additionally, hooks can be synchronous or asynchronous. To reflect this, there’re “Sync”, “AsyncSeries”, and “AsyncParallel” hook classes:
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* __Sync__. A sync hook can only be tapped with synchronous functions (using `myHook.tap()`).
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* __AsyncSeries__. An async-series hook can be tapped with synchronous, callback-based and promise-based functions (using `myHook.tap()`, `myHook.tapAsync()` and `myHook.tapPromise()`). They call each async method in a row.
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* __AsyncParallel__. An async-parallel hook can also be tapped with synchronous, callback-based and promise-based functions (using `myHook.tap()`, `myHook.tapAsync()` and `myHook.tapPromise()`). However, they run each async method in parallel.
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The hook type is reflected in its class name. E.g., `AsyncSeriesWaterfallHook` allows asynchronous functions and runs them in series, passing each function’s return value into the next function.
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## Interception
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All Hooks offer an additional interception API:
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``` js
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myCar.hooks.calculateRoutes.intercept({
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	call: (source, target, routesList) => {
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		console.log("Starting to calculate routes");
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	},
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	register: (tapInfo) => {
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		// tapInfo = { type: "promise", name: "GoogleMapsPlugin", fn: ... }
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		console.log(`${tapInfo.name} is doing its job`);
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		return tapInfo; // may return a new tapInfo object
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	}
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})
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```
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**call**: `(...args) => void` Adding `call` to your interceptor will trigger when hooks are triggered. You have access to the hooks arguments.
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**tap**: `(tap: Tap) => void` Adding `tap` to your interceptor will trigger when a plugin taps into a hook. Provided is the `Tap` object. `Tap` object can't be changed.
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**loop**: `(...args) => void` Adding `loop` to your interceptor will trigger for each loop of a looping hook.
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**register**: `(tap: Tap) => Tap | undefined` Adding `register` to your interceptor will trigger for each added `Tap` and allows to modify it.
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## Context
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Plugins and interceptors can opt-in to access an optional `context` object, which can be used to pass arbitrary values to subsequent plugins and interceptors.
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``` js
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myCar.hooks.accelerate.intercept({
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	context: true,
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	tap: (context, tapInfo) => {
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		// tapInfo = { type: "sync", name: "NoisePlugin", fn: ... }
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		console.log(`${tapInfo.name} is doing it's job`);
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		// `context` starts as an empty object if at least one plugin uses `context: true`.
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		// If no plugins use `context: true`, then `context` is undefined.
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		if (context) {
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			// Arbitrary properties can be added to `context`, which plugins can then access.
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			context.hasMuffler = true;
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		}
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	}
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});
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myCar.hooks.accelerate.tap({
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	name: "NoisePlugin",
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	context: true
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}, (context, newSpeed) => {
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	if (context && context.hasMuffler) {
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		console.log("Silence...");
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	} else {
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		console.log("Vroom!");
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	}
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});
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```
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## HookMap
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A HookMap is a helper class for a Map with Hooks
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``` js
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const keyedHook = new HookMap(key => new SyncHook(["arg"]))
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```
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``` js
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keyedHook.tap("some-key", "MyPlugin", (arg) => { /* ... */ });
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keyedHook.tapAsync("some-key", "MyPlugin", (arg, callback) => { /* ... */ });
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keyedHook.tapPromise("some-key", "MyPlugin", (arg) => { /* ... */ });
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```
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``` js
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const hook = keyedHook.get("some-key");
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if(hook !== undefined) {
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	hook.callAsync("arg", err => { /* ... */ });
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}
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```
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## Hook/HookMap interface
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Public:
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``` ts
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interface Hook {
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	tap: (name: string | Tap, fn: (context?, ...args) => Result) => void,
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	tapAsync: (name: string | Tap, fn: (context?, ...args, callback: (err, result: Result) => void) => void) => void,
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	tapPromise: (name: string | Tap, fn: (context?, ...args) => Promise<Result>) => void,
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	intercept: (interceptor: HookInterceptor) => void
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}
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interface HookInterceptor {
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	call: (context?, ...args) => void,
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	loop: (context?, ...args) => void,
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	tap: (context?, tap: Tap) => void,
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	register: (tap: Tap) => Tap,
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	context: boolean
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}
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interface HookMap {
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	for: (key: any) => Hook,
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	tap: (key: any, name: string | Tap, fn: (context?, ...args) => Result) => void,
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	tapAsync: (key: any, name: string | Tap, fn: (context?, ...args, callback: (err, result: Result) => void) => void) => void,
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	tapPromise: (key: any, name: string | Tap, fn: (context?, ...args) => Promise<Result>) => void,
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	intercept: (interceptor: HookMapInterceptor) => void
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}
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interface HookMapInterceptor {
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	factory: (key: any, hook: Hook) => Hook
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}
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interface Tap {
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	name: string,
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	type: string
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	fn: Function,
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	stage: number,
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	context: boolean
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}
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```
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Protected (only for the class containing the hook):
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``` ts
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interface Hook {
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	isUsed: () => boolean,
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	call: (...args) => Result,
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	promise: (...args) => Promise<Result>,
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	callAsync: (...args, callback: (err, result: Result) => void) => void,
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}
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interface HookMap {
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	get: (key: any) => Hook | undefined,
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	for: (key: any) => Hook
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}
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```
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## MultiHook
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A helper Hook-like class to redirect taps to multiple other hooks:
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``` js
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const { MultiHook } = require("tapable");
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this.hooks.allHooks = new MultiHook([this.hooks.hookA, this.hooks.hookB]);
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```