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"use strict";
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var Buffer = require("safer-buffer").Buffer;
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// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
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// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
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// To save memory and loading time, we read table files only when requested.
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exports._dbcs = DBCSCodec;
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var UNASSIGNED = -1,
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    GB18030_CODE = -2,
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    SEQ_START  = -10,
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    NODE_START = -1000,
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    UNASSIGNED_NODE = new Array(0x100),
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    DEF_CHAR = -1;
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for (var i = 0; i < 0x100; i++)
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    UNASSIGNED_NODE[i] = UNASSIGNED;
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// Class DBCSCodec reads and initializes mapping tables.
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function DBCSCodec(codecOptions, iconv) {
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    this.encodingName = codecOptions.encodingName;
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    if (!codecOptions)
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        throw new Error("DBCS codec is called without the data.")
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    if (!codecOptions.table)
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        throw new Error("Encoding '" + this.encodingName + "' has no data.");
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    // Load tables.
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    var mappingTable = codecOptions.table();
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32

    
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    // Decode tables: MBCS -> Unicode.
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    // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
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    // Trie root is decodeTables[0].
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    // Values: >=  0 -> unicode character code. can be > 0xFFFF
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    //         == UNASSIGNED -> unknown/unassigned sequence.
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    //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
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    //         <= NODE_START -> index of the next node in our trie to process next byte.
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    //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
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    this.decodeTables = [];
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    this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
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    // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
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    this.decodeTableSeq = [];
47

    
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    // Actual mapping tables consist of chunks. Use them to fill up decode tables.
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    for (var i = 0; i < mappingTable.length; i++)
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        this._addDecodeChunk(mappingTable[i]);
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    this.defaultCharUnicode = iconv.defaultCharUnicode;
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    // Encode tables: Unicode -> DBCS.
56

    
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    // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
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    // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
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    // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
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    //         == UNASSIGNED -> no conversion found. Output a default char.
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    //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
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    this.encodeTable = [];
63
    
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    // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
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    // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
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    // means end of sequence (needed when one sequence is a strict subsequence of another).
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    // Objects are kept separately from encodeTable to increase performance.
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    this.encodeTableSeq = [];
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    // Some chars can be decoded, but need not be encoded.
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    var skipEncodeChars = {};
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    if (codecOptions.encodeSkipVals)
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        for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
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            var val = codecOptions.encodeSkipVals[i];
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            if (typeof val === 'number')
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                skipEncodeChars[val] = true;
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            else
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                for (var j = val.from; j <= val.to; j++)
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                    skipEncodeChars[j] = true;
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        }
81
        
82
    // Use decode trie to recursively fill out encode tables.
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    this._fillEncodeTable(0, 0, skipEncodeChars);
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    // Add more encoding pairs when needed.
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    if (codecOptions.encodeAdd) {
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        for (var uChar in codecOptions.encodeAdd)
88
            if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
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                this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
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    }
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    this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
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    if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
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    if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
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96

    
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    // Load & create GB18030 tables when needed.
98
    if (typeof codecOptions.gb18030 === 'function') {
99
        this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
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101
        // Add GB18030 decode tables.
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        var thirdByteNodeIdx = this.decodeTables.length;
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        var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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105
        var fourthByteNodeIdx = this.decodeTables.length;
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        var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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108
        for (var i = 0x81; i <= 0xFE; i++) {
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            var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
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            var secondByteNode = this.decodeTables[secondByteNodeIdx];
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            for (var j = 0x30; j <= 0x39; j++)
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                secondByteNode[j] = NODE_START - thirdByteNodeIdx;
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        }
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        for (var i = 0x81; i <= 0xFE; i++)
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            thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
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        for (var i = 0x30; i <= 0x39; i++)
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            fourthByteNode[i] = GB18030_CODE
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    }        
119
}
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DBCSCodec.prototype.encoder = DBCSEncoder;
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DBCSCodec.prototype.decoder = DBCSDecoder;
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124
// Decoder helpers
125
DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
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    var bytes = [];
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    for (; addr > 0; addr >>= 8)
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        bytes.push(addr & 0xFF);
129
    if (bytes.length == 0)
130
        bytes.push(0);
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    var node = this.decodeTables[0];
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    for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
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        var val = node[bytes[i]];
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        if (val == UNASSIGNED) { // Create new node.
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            node[bytes[i]] = NODE_START - this.decodeTables.length;
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            this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
139
        }
140
        else if (val <= NODE_START) { // Existing node.
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            node = this.decodeTables[NODE_START - val];
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        }
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        else
144
            throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
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    }
146
    return node;
147
}
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DBCSCodec.prototype._addDecodeChunk = function(chunk) {
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    // First element of chunk is the hex mbcs code where we start.
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    var curAddr = parseInt(chunk[0], 16);
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154
    // Choose the decoding node where we'll write our chars.
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    var writeTable = this._getDecodeTrieNode(curAddr);
156
    curAddr = curAddr & 0xFF;
157

    
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    // Write all other elements of the chunk to the table.
159
    for (var k = 1; k < chunk.length; k++) {
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        var part = chunk[k];
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        if (typeof part === "string") { // String, write as-is.
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            for (var l = 0; l < part.length;) {
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                var code = part.charCodeAt(l++);
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                if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
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                    var codeTrail = part.charCodeAt(l++);
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                    if (0xDC00 <= codeTrail && codeTrail < 0xE000)
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                        writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
168
                    else
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                        throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);
170
                }
171
                else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
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                    var len = 0xFFF - code + 2;
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                    var seq = [];
174
                    for (var m = 0; m < len; m++)
175
                        seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
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177
                    writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
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                    this.decodeTableSeq.push(seq);
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                }
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                else
181
                    writeTable[curAddr++] = code; // Basic char
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            }
183
        } 
184
        else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
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            var charCode = writeTable[curAddr - 1] + 1;
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            for (var l = 0; l < part; l++)
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                writeTable[curAddr++] = charCode++;
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        }
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        else
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            throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);
191
    }
192
    if (curAddr > 0xFF)
193
        throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
194
}
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196
// Encoder helpers
197
DBCSCodec.prototype._getEncodeBucket = function(uCode) {
198
    var high = uCode >> 8; // This could be > 0xFF because of astral characters.
199
    if (this.encodeTable[high] === undefined)
200
        this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
201
    return this.encodeTable[high];
202
}
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204
DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
205
    var bucket = this._getEncodeBucket(uCode);
206
    var low = uCode & 0xFF;
207
    if (bucket[low] <= SEQ_START)
208
        this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
209
    else if (bucket[low] == UNASSIGNED)
210
        bucket[low] = dbcsCode;
211
}
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213
DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
214
    
215
    // Get the root of character tree according to first character of the sequence.
216
    var uCode = seq[0];
217
    var bucket = this._getEncodeBucket(uCode);
218
    var low = uCode & 0xFF;
219

    
220
    var node;
221
    if (bucket[low] <= SEQ_START) {
222
        // There's already a sequence with  - use it.
223
        node = this.encodeTableSeq[SEQ_START-bucket[low]];
224
    }
225
    else {
226
        // There was no sequence object - allocate a new one.
227
        node = {};
228
        if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
229
        bucket[low] = SEQ_START - this.encodeTableSeq.length;
230
        this.encodeTableSeq.push(node);
231
    }
232

    
233
    // Traverse the character tree, allocating new nodes as needed.
234
    for (var j = 1; j < seq.length-1; j++) {
235
        var oldVal = node[uCode];
236
        if (typeof oldVal === 'object')
237
            node = oldVal;
238
        else {
239
            node = node[uCode] = {}
240
            if (oldVal !== undefined)
241
                node[DEF_CHAR] = oldVal
242
        }
243
    }
244

    
245
    // Set the leaf to given dbcsCode.
246
    uCode = seq[seq.length-1];
247
    node[uCode] = dbcsCode;
248
}
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250
DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
251
    var node = this.decodeTables[nodeIdx];
252
    for (var i = 0; i < 0x100; i++) {
253
        var uCode = node[i];
254
        var mbCode = prefix + i;
255
        if (skipEncodeChars[mbCode])
256
            continue;
257

    
258
        if (uCode >= 0)
259
            this._setEncodeChar(uCode, mbCode);
260
        else if (uCode <= NODE_START)
261
            this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
262
        else if (uCode <= SEQ_START)
263
            this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
264
    }
265
}
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267

    
268

    
269
// == Encoder ==================================================================
270

    
271
function DBCSEncoder(options, codec) {
272
    // Encoder state
273
    this.leadSurrogate = -1;
274
    this.seqObj = undefined;
275
    
276
    // Static data
277
    this.encodeTable = codec.encodeTable;
278
    this.encodeTableSeq = codec.encodeTableSeq;
279
    this.defaultCharSingleByte = codec.defCharSB;
280
    this.gb18030 = codec.gb18030;
281
}
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283
DBCSEncoder.prototype.write = function(str) {
284
    var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
285
        leadSurrogate = this.leadSurrogate,
286
        seqObj = this.seqObj, nextChar = -1,
287
        i = 0, j = 0;
288

    
289
    while (true) {
290
        // 0. Get next character.
291
        if (nextChar === -1) {
292
            if (i == str.length) break;
293
            var uCode = str.charCodeAt(i++);
294
        }
295
        else {
296
            var uCode = nextChar;
297
            nextChar = -1;    
298
        }
299

    
300
        // 1. Handle surrogates.
301
        if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
302
            if (uCode < 0xDC00) { // We've got lead surrogate.
303
                if (leadSurrogate === -1) {
304
                    leadSurrogate = uCode;
305
                    continue;
306
                } else {
307
                    leadSurrogate = uCode;
308
                    // Double lead surrogate found.
309
                    uCode = UNASSIGNED;
310
                }
311
            } else { // We've got trail surrogate.
312
                if (leadSurrogate !== -1) {
313
                    uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
314
                    leadSurrogate = -1;
315
                } else {
316
                    // Incomplete surrogate pair - only trail surrogate found.
317
                    uCode = UNASSIGNED;
318
                }
319
                
320
            }
321
        }
322
        else if (leadSurrogate !== -1) {
323
            // Incomplete surrogate pair - only lead surrogate found.
324
            nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
325
            leadSurrogate = -1;
326
        }
327

    
328
        // 2. Convert uCode character.
329
        var dbcsCode = UNASSIGNED;
330
        if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
331
            var resCode = seqObj[uCode];
332
            if (typeof resCode === 'object') { // Sequence continues.
333
                seqObj = resCode;
334
                continue;
335

    
336
            } else if (typeof resCode == 'number') { // Sequence finished. Write it.
337
                dbcsCode = resCode;
338

    
339
            } else if (resCode == undefined) { // Current character is not part of the sequence.
340

    
341
                // Try default character for this sequence
342
                resCode = seqObj[DEF_CHAR];
343
                if (resCode !== undefined) {
344
                    dbcsCode = resCode; // Found. Write it.
345
                    nextChar = uCode; // Current character will be written too in the next iteration.
346

    
347
                } else {
348
                    // TODO: What if we have no default? (resCode == undefined)
349
                    // Then, we should write first char of the sequence as-is and try the rest recursively.
350
                    // Didn't do it for now because no encoding has this situation yet.
351
                    // Currently, just skip the sequence and write current char.
352
                }
353
            }
354
            seqObj = undefined;
355
        }
356
        else if (uCode >= 0) {  // Regular character
357
            var subtable = this.encodeTable[uCode >> 8];
358
            if (subtable !== undefined)
359
                dbcsCode = subtable[uCode & 0xFF];
360
            
361
            if (dbcsCode <= SEQ_START) { // Sequence start
362
                seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
363
                continue;
364
            }
365

    
366
            if (dbcsCode == UNASSIGNED && this.gb18030) {
367
                // Use GB18030 algorithm to find character(s) to write.
368
                var idx = findIdx(this.gb18030.uChars, uCode);
369
                if (idx != -1) {
370
                    var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
371
                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
372
                    newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
373
                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
374
                    newBuf[j++] = 0x30 + dbcsCode;
375
                    continue;
376
                }
377
            }
378
        }
379

    
380
        // 3. Write dbcsCode character.
381
        if (dbcsCode === UNASSIGNED)
382
            dbcsCode = this.defaultCharSingleByte;
383
        
384
        if (dbcsCode < 0x100) {
385
            newBuf[j++] = dbcsCode;
386
        }
387
        else if (dbcsCode < 0x10000) {
388
            newBuf[j++] = dbcsCode >> 8;   // high byte
389
            newBuf[j++] = dbcsCode & 0xFF; // low byte
390
        }
391
        else {
392
            newBuf[j++] = dbcsCode >> 16;
393
            newBuf[j++] = (dbcsCode >> 8) & 0xFF;
394
            newBuf[j++] = dbcsCode & 0xFF;
395
        }
396
    }
397

    
398
    this.seqObj = seqObj;
399
    this.leadSurrogate = leadSurrogate;
400
    return newBuf.slice(0, j);
401
}
402

    
403
DBCSEncoder.prototype.end = function() {
404
    if (this.leadSurrogate === -1 && this.seqObj === undefined)
405
        return; // All clean. Most often case.
406

    
407
    var newBuf = Buffer.alloc(10), j = 0;
408

    
409
    if (this.seqObj) { // We're in the sequence.
410
        var dbcsCode = this.seqObj[DEF_CHAR];
411
        if (dbcsCode !== undefined) { // Write beginning of the sequence.
412
            if (dbcsCode < 0x100) {
413
                newBuf[j++] = dbcsCode;
414
            }
415
            else {
416
                newBuf[j++] = dbcsCode >> 8;   // high byte
417
                newBuf[j++] = dbcsCode & 0xFF; // low byte
418
            }
419
        } else {
420
            // See todo above.
421
        }
422
        this.seqObj = undefined;
423
    }
424

    
425
    if (this.leadSurrogate !== -1) {
426
        // Incomplete surrogate pair - only lead surrogate found.
427
        newBuf[j++] = this.defaultCharSingleByte;
428
        this.leadSurrogate = -1;
429
    }
430
    
431
    return newBuf.slice(0, j);
432
}
433

    
434
// Export for testing
435
DBCSEncoder.prototype.findIdx = findIdx;
436

    
437

    
438
// == Decoder ==================================================================
439

    
440
function DBCSDecoder(options, codec) {
441
    // Decoder state
442
    this.nodeIdx = 0;
443
    this.prevBuf = Buffer.alloc(0);
444

    
445
    // Static data
446
    this.decodeTables = codec.decodeTables;
447
    this.decodeTableSeq = codec.decodeTableSeq;
448
    this.defaultCharUnicode = codec.defaultCharUnicode;
449
    this.gb18030 = codec.gb18030;
450
}
451

    
452
DBCSDecoder.prototype.write = function(buf) {
453
    var newBuf = Buffer.alloc(buf.length*2),
454
        nodeIdx = this.nodeIdx, 
455
        prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
456
        seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
457
        uCode;
458

    
459
    if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
460
        prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
461
    
462
    for (var i = 0, j = 0; i < buf.length; i++) {
463
        var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
464

    
465
        // Lookup in current trie node.
466
        var uCode = this.decodeTables[nodeIdx][curByte];
467

    
468
        if (uCode >= 0) { 
469
            // Normal character, just use it.
470
        }
471
        else if (uCode === UNASSIGNED) { // Unknown char.
472
            // TODO: Callback with seq.
473
            //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
474
            i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
475
            uCode = this.defaultCharUnicode.charCodeAt(0);
476
        }
477
        else if (uCode === GB18030_CODE) {
478
            var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
479
            var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
480
            var idx = findIdx(this.gb18030.gbChars, ptr);
481
            uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
482
        }
483
        else if (uCode <= NODE_START) { // Go to next trie node.
484
            nodeIdx = NODE_START - uCode;
485
            continue;
486
        }
487
        else if (uCode <= SEQ_START) { // Output a sequence of chars.
488
            var seq = this.decodeTableSeq[SEQ_START - uCode];
489
            for (var k = 0; k < seq.length - 1; k++) {
490
                uCode = seq[k];
491
                newBuf[j++] = uCode & 0xFF;
492
                newBuf[j++] = uCode >> 8;
493
            }
494
            uCode = seq[seq.length-1];
495
        }
496
        else
497
            throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
498

    
499
        // Write the character to buffer, handling higher planes using surrogate pair.
500
        if (uCode > 0xFFFF) { 
501
            uCode -= 0x10000;
502
            var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
503
            newBuf[j++] = uCodeLead & 0xFF;
504
            newBuf[j++] = uCodeLead >> 8;
505

    
506
            uCode = 0xDC00 + uCode % 0x400;
507
        }
508
        newBuf[j++] = uCode & 0xFF;
509
        newBuf[j++] = uCode >> 8;
510

    
511
        // Reset trie node.
512
        nodeIdx = 0; seqStart = i+1;
513
    }
514

    
515
    this.nodeIdx = nodeIdx;
516
    this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
517
    return newBuf.slice(0, j).toString('ucs2');
518
}
519

    
520
DBCSDecoder.prototype.end = function() {
521
    var ret = '';
522

    
523
    // Try to parse all remaining chars.
524
    while (this.prevBuf.length > 0) {
525
        // Skip 1 character in the buffer.
526
        ret += this.defaultCharUnicode;
527
        var buf = this.prevBuf.slice(1);
528

    
529
        // Parse remaining as usual.
530
        this.prevBuf = Buffer.alloc(0);
531
        this.nodeIdx = 0;
532
        if (buf.length > 0)
533
            ret += this.write(buf);
534
    }
535

    
536
    this.nodeIdx = 0;
537
    return ret;
538
}
539

    
540
// Binary search for GB18030. Returns largest i such that table[i] <= val.
541
function findIdx(table, val) {
542
    if (table[0] > val)
543
        return -1;
544

    
545
    var l = 0, r = table.length;
546
    while (l < r-1) { // always table[l] <= val < table[r]
547
        var mid = l + Math.floor((r-l+1)/2);
548
        if (table[mid] <= val)
549
            l = mid;
550
        else
551
            r = mid;
552
    }
553
    return l;
554
}
555

    
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