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node-html-entities
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==================
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[![Build Status](https://travis-ci.org/mdevils/node-html-entities.svg?branch=master)](https://travis-ci.org/mdevils/node-html-entities)
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[![Coverage Status](https://coveralls.io/repos/mdevils/node-html-entities/badge.svg?branch=master&service=github)](https://coveralls.io/github/mdevils/node-html-entities?branch=master)
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Fast html entities library.
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Installation
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------------
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```bash
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$ npm install html-entities
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```
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Usage
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-----
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**XML entities**
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HTML validity and XSS attack prevention you can achieve from XmlEntities class.
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```javascript
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const Entities = require('html-entities').XmlEntities;
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const entities = new Entities();
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console.log(entities.encode('<>"\'&©®')); // <>"'&©®
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console.log(entities.encodeNonUTF('<>"\'&©®')); // <>"'&©®
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console.log(entities.encodeNonASCII('<>"\'&©®')); // <>"\'&©®
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console.log(entities.decode('<>"'&©®∆')); // <>"'&©®∆
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```
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**All HTML entities encoding/decoding**
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```javascript
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const Entities = require('html-entities').AllHtmlEntities;
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const entities = new Entities();
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console.log(entities.encode('<>"&©®∆')); // <>"&©®∆
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console.log(entities.encodeNonUTF('<>"&©®∆')); // <>"&©®∆
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console.log(entities.encodeNonASCII('<>"&©®∆')); // <>"&©®∆
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console.log(entities.decode('<>"&©®')); // <>"&©®
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```
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**Available classes**
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```javascript
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const XmlEntities = require('html-entities').XmlEntities, // <>"'& + &#...; decoding
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Html4Entities = require('html-entities').Html4Entities, // HTML4 entities.
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Html5Entities = require('html-entities').Html5Entities, // HTML5 entities.
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AllHtmlEntities = require('html-entities').AllHtmlEntities; // Synonym for HTML5 entities.
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```
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Supports four methods for every class:
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* encode — encodes, replacing characters to its entity representations. Ignores UTF characters with no entity representation.
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* encodeNonUTF — encodes, replacing characters to its entity representations. Inserts numeric entities for UTF characters.
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* encodeNonASCII — encodes, replacing only non-ASCII characters to its numeric entity representations.
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* decode — decodes, replacing entities to characters. Unknown entities are left as is.
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