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3a515b92
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cagy
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(function (global, undefined) {
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"use strict";
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if (global.setImmediate) {
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return;
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}
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var nextHandle = 1; // Spec says greater than zero
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var tasksByHandle = {};
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var currentlyRunningATask = false;
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var doc = global.document;
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var registerImmediate;
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function setImmediate(callback) {
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// Callback can either be a function or a string
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if (typeof callback !== "function") {
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callback = new Function("" + callback);
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}
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// Copy function arguments
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var args = new Array(arguments.length - 1);
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for (var i = 0; i < args.length; i++) {
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args[i] = arguments[i + 1];
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}
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// Store and register the task
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var task = { callback: callback, args: args };
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tasksByHandle[nextHandle] = task;
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registerImmediate(nextHandle);
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return nextHandle++;
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}
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function clearImmediate(handle) {
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delete tasksByHandle[handle];
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}
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function run(task) {
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var callback = task.callback;
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var args = task.args;
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switch (args.length) {
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case 0:
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callback();
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break;
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case 1:
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callback(args[0]);
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break;
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case 2:
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callback(args[0], args[1]);
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break;
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case 3:
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callback(args[0], args[1], args[2]);
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break;
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default:
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callback.apply(undefined, args);
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break;
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}
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}
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function runIfPresent(handle) {
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// From the spec: "Wait until any invocations of this algorithm started before this one have completed."
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// So if we're currently running a task, we'll need to delay this invocation.
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if (currentlyRunningATask) {
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// Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a
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// "too much recursion" error.
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setTimeout(runIfPresent, 0, handle);
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} else {
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var task = tasksByHandle[handle];
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if (task) {
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currentlyRunningATask = true;
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try {
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run(task);
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} finally {
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clearImmediate(handle);
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currentlyRunningATask = false;
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}
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}
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}
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}
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function installNextTickImplementation() {
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registerImmediate = function(handle) {
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process.nextTick(function () { runIfPresent(handle); });
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};
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}
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function canUsePostMessage() {
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// The test against `importScripts` prevents this implementation from being installed inside a web worker,
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// where `global.postMessage` means something completely different and can't be used for this purpose.
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if (global.postMessage && !global.importScripts) {
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var postMessageIsAsynchronous = true;
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var oldOnMessage = global.onmessage;
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global.onmessage = function() {
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postMessageIsAsynchronous = false;
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};
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global.postMessage("", "*");
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global.onmessage = oldOnMessage;
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return postMessageIsAsynchronous;
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}
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}
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function installPostMessageImplementation() {
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// Installs an event handler on `global` for the `message` event: see
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// * https://developer.mozilla.org/en/DOM/window.postMessage
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// * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages
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var messagePrefix = "setImmediate$" + Math.random() + "$";
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var onGlobalMessage = function(event) {
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if (event.source === global &&
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typeof event.data === "string" &&
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event.data.indexOf(messagePrefix) === 0) {
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runIfPresent(+event.data.slice(messagePrefix.length));
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}
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};
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if (global.addEventListener) {
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global.addEventListener("message", onGlobalMessage, false);
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} else {
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global.attachEvent("onmessage", onGlobalMessage);
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}
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registerImmediate = function(handle) {
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global.postMessage(messagePrefix + handle, "*");
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};
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}
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function installMessageChannelImplementation() {
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var channel = new MessageChannel();
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channel.port1.onmessage = function(event) {
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var handle = event.data;
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runIfPresent(handle);
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};
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registerImmediate = function(handle) {
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channel.port2.postMessage(handle);
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};
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}
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function installReadyStateChangeImplementation() {
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var html = doc.documentElement;
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registerImmediate = function(handle) {
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// Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted
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// into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.
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var script = doc.createElement("script");
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script.onreadystatechange = function () {
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runIfPresent(handle);
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script.onreadystatechange = null;
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html.removeChild(script);
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script = null;
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};
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html.appendChild(script);
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};
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}
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function installSetTimeoutImplementation() {
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registerImmediate = function(handle) {
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setTimeout(runIfPresent, 0, handle);
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};
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}
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// If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.
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var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);
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attachTo = attachTo && attachTo.setTimeout ? attachTo : global;
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// Don't get fooled by e.g. browserify environments.
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if ({}.toString.call(global.process) === "[object process]") {
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// For Node.js before 0.9
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installNextTickImplementation();
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} else if (canUsePostMessage()) {
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// For non-IE10 modern browsers
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installPostMessageImplementation();
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} else if (global.MessageChannel) {
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// For web workers, where supported
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installMessageChannelImplementation();
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} else if (doc && "onreadystatechange" in doc.createElement("script")) {
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// For IE 6–8
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installReadyStateChangeImplementation();
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} else {
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// For older browsers
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installSetTimeoutImplementation();
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}
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attachTo.setImmediate = setImmediate;
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attachTo.clearImmediate = clearImmediate;
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}(typeof self === "undefined" ? typeof global === "undefined" ? this : global : self));
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