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'use strict';
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var zlib_inflate = require('./zlib/inflate');
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var utils        = require('./utils/common');
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var strings      = require('./utils/strings');
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var c            = require('./zlib/constants');
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var msg          = require('./zlib/messages');
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var ZStream      = require('./zlib/zstream');
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var GZheader     = require('./zlib/gzheader');
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var toString = Object.prototype.toString;
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/**
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 * class Inflate
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 *
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 * Generic JS-style wrapper for zlib calls. If you don't need
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 * streaming behaviour - use more simple functions: [[inflate]]
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 * and [[inflateRaw]].
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 **/
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/* internal
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 * inflate.chunks -> Array
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 *
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 * Chunks of output data, if [[Inflate#onData]] not overridden.
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 **/
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/**
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 * Inflate.result -> Uint8Array|Array|String
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 *
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 * Uncompressed result, generated by default [[Inflate#onData]]
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 * and [[Inflate#onEnd]] handlers. Filled after you push last chunk
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 * (call [[Inflate#push]] with `Z_FINISH` / `true` param) or if you
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 * push a chunk with explicit flush (call [[Inflate#push]] with
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 * `Z_SYNC_FLUSH` param).
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 **/
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/**
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 * Inflate.err -> Number
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 *
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 * Error code after inflate finished. 0 (Z_OK) on success.
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 * Should be checked if broken data possible.
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 **/
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/**
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 * Inflate.msg -> String
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 *
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 * Error message, if [[Inflate.err]] != 0
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 **/
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/**
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 * new Inflate(options)
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 * - options (Object): zlib inflate options.
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 *
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 * Creates new inflator instance with specified params. Throws exception
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 * on bad params. Supported options:
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 *
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 * - `windowBits`
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 * - `dictionary`
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 *
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 * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
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 * for more information on these.
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 *
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 * Additional options, for internal needs:
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 *
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 * - `chunkSize` - size of generated data chunks (16K by default)
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 * - `raw` (Boolean) - do raw inflate
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 * - `to` (String) - if equal to 'string', then result will be converted
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 *   from utf8 to utf16 (javascript) string. When string output requested,
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 *   chunk length can differ from `chunkSize`, depending on content.
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 *
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 * By default, when no options set, autodetect deflate/gzip data format via
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 * wrapper header.
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 *
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 * ##### Example:
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 *
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 * ```javascript
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 * var pako = require('pako')
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 *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
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 *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
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 *
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 * var inflate = new pako.Inflate({ level: 3});
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 *
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 * inflate.push(chunk1, false);
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 * inflate.push(chunk2, true);  // true -> last chunk
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 *
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 * if (inflate.err) { throw new Error(inflate.err); }
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 *
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 * console.log(inflate.result);
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 * ```
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 **/
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function Inflate(options) {
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  if (!(this instanceof Inflate)) return new Inflate(options);
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  this.options = utils.assign({
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    chunkSize: 16384,
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    windowBits: 0,
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    to: ''
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  }, options || {});
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  var opt = this.options;
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  // Force window size for `raw` data, if not set directly,
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  // because we have no header for autodetect.
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  if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) {
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    opt.windowBits = -opt.windowBits;
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    if (opt.windowBits === 0) { opt.windowBits = -15; }
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  }
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  // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate
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  if ((opt.windowBits >= 0) && (opt.windowBits < 16) &&
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      !(options && options.windowBits)) {
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    opt.windowBits += 32;
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  }
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  // Gzip header has no info about windows size, we can do autodetect only
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  // for deflate. So, if window size not set, force it to max when gzip possible
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  if ((opt.windowBits > 15) && (opt.windowBits < 48)) {
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    // bit 3 (16) -> gzipped data
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    // bit 4 (32) -> autodetect gzip/deflate
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    if ((opt.windowBits & 15) === 0) {
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      opt.windowBits |= 15;
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    }
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  }
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  this.err    = 0;      // error code, if happens (0 = Z_OK)
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  this.msg    = '';     // error message
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  this.ended  = false;  // used to avoid multiple onEnd() calls
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  this.chunks = [];     // chunks of compressed data
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  this.strm   = new ZStream();
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  this.strm.avail_out = 0;
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  var status  = zlib_inflate.inflateInit2(
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    this.strm,
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    opt.windowBits
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  );
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  if (status !== c.Z_OK) {
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    throw new Error(msg[status]);
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  }
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  this.header = new GZheader();
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  zlib_inflate.inflateGetHeader(this.strm, this.header);
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  // Setup dictionary
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  if (opt.dictionary) {
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    // Convert data if needed
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    if (typeof opt.dictionary === 'string') {
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      opt.dictionary = strings.string2buf(opt.dictionary);
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    } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
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      opt.dictionary = new Uint8Array(opt.dictionary);
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    }
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    if (opt.raw) { //In raw mode we need to set the dictionary early
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      status = zlib_inflate.inflateSetDictionary(this.strm, opt.dictionary);
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      if (status !== c.Z_OK) {
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        throw new Error(msg[status]);
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      }
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    }
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  }
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}
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/**
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 * Inflate#push(data[, mode]) -> Boolean
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 * - data (Uint8Array|Array|ArrayBuffer|String): input data
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 * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
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 *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
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 *
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 * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with
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 * new output chunks. Returns `true` on success. The last data block must have
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 * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
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 * [[Inflate#onEnd]]. For interim explicit flushes (without ending the stream) you
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 * can use mode Z_SYNC_FLUSH, keeping the decompression context.
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 *
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 * On fail call [[Inflate#onEnd]] with error code and return false.
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 *
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 * We strongly recommend to use `Uint8Array` on input for best speed (output
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 * format is detected automatically). Also, don't skip last param and always
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 * use the same type in your code (boolean or number). That will improve JS speed.
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 *
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 * For regular `Array`-s make sure all elements are [0..255].
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 *
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 * ##### Example
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 *
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 * ```javascript
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 * push(chunk, false); // push one of data chunks
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 * ...
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 * push(chunk, true);  // push last chunk
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 * ```
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 **/
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Inflate.prototype.push = function (data, mode) {
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  var strm = this.strm;
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  var chunkSize = this.options.chunkSize;
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  var dictionary = this.options.dictionary;
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  var status, _mode;
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  var next_out_utf8, tail, utf8str;
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  // Flag to properly process Z_BUF_ERROR on testing inflate call
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  // when we check that all output data was flushed.
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  var allowBufError = false;
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  if (this.ended) { return false; }
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  _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH);
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  // Convert data if needed
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  if (typeof data === 'string') {
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    // Only binary strings can be decompressed on practice
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    strm.input = strings.binstring2buf(data);
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  } else if (toString.call(data) === '[object ArrayBuffer]') {
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    strm.input = new Uint8Array(data);
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  } else {
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    strm.input = data;
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  }
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  strm.next_in = 0;
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  strm.avail_in = strm.input.length;
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  do {
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    if (strm.avail_out === 0) {
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      strm.output = new utils.Buf8(chunkSize);
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      strm.next_out = 0;
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      strm.avail_out = chunkSize;
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    }
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    status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH);    /* no bad return value */
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    if (status === c.Z_NEED_DICT && dictionary) {
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      status = zlib_inflate.inflateSetDictionary(this.strm, dictionary);
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    }
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    if (status === c.Z_BUF_ERROR && allowBufError === true) {
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      status = c.Z_OK;
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      allowBufError = false;
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    }
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    if (status !== c.Z_STREAM_END && status !== c.Z_OK) {
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      this.onEnd(status);
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      this.ended = true;
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      return false;
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    }
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    if (strm.next_out) {
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      if (strm.avail_out === 0 || status === c.Z_STREAM_END || (strm.avail_in === 0 && (_mode === c.Z_FINISH || _mode === c.Z_SYNC_FLUSH))) {
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        if (this.options.to === 'string') {
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          next_out_utf8 = strings.utf8border(strm.output, strm.next_out);
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          tail = strm.next_out - next_out_utf8;
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          utf8str = strings.buf2string(strm.output, next_out_utf8);
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          // move tail
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          strm.next_out = tail;
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          strm.avail_out = chunkSize - tail;
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          if (tail) { utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0); }
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          this.onData(utf8str);
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        } else {
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          this.onData(utils.shrinkBuf(strm.output, strm.next_out));
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        }
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      }
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    }
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    // When no more input data, we should check that internal inflate buffers
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    // are flushed. The only way to do it when avail_out = 0 - run one more
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    // inflate pass. But if output data not exists, inflate return Z_BUF_ERROR.
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    // Here we set flag to process this error properly.
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    //
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    // NOTE. Deflate does not return error in this case and does not needs such
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    // logic.
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    if (strm.avail_in === 0 && strm.avail_out === 0) {
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      allowBufError = true;
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    }
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  } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== c.Z_STREAM_END);
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  if (status === c.Z_STREAM_END) {
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    _mode = c.Z_FINISH;
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  }
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  // Finalize on the last chunk.
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  if (_mode === c.Z_FINISH) {
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    status = zlib_inflate.inflateEnd(this.strm);
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    this.onEnd(status);
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    this.ended = true;
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    return status === c.Z_OK;
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  }
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  // callback interim results if Z_SYNC_FLUSH.
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  if (_mode === c.Z_SYNC_FLUSH) {
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    this.onEnd(c.Z_OK);
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    strm.avail_out = 0;
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    return true;
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  }
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  return true;
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};
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/**
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 * Inflate#onData(chunk) -> Void
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 * - chunk (Uint8Array|Array|String): output data. Type of array depends
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 *   on js engine support. When string output requested, each chunk
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 *   will be string.
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 *
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 * By default, stores data blocks in `chunks[]` property and glue
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 * those in `onEnd`. Override this handler, if you need another behaviour.
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 **/
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Inflate.prototype.onData = function (chunk) {
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  this.chunks.push(chunk);
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};
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/**
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 * Inflate#onEnd(status) -> Void
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 * - status (Number): inflate status. 0 (Z_OK) on success,
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 *   other if not.
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 *
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 * Called either after you tell inflate that the input stream is
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 * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
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 * or if an error happened. By default - join collected chunks,
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 * free memory and fill `results` / `err` properties.
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 **/
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Inflate.prototype.onEnd = function (status) {
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  // On success - join
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  if (status === c.Z_OK) {
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    if (this.options.to === 'string') {
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      // Glue & convert here, until we teach pako to send
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      // utf8 aligned strings to onData
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      this.result = this.chunks.join('');
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    } else {
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      this.result = utils.flattenChunks(this.chunks);
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    }
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  }
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  this.chunks = [];
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  this.err = status;
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  this.msg = this.strm.msg;
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};
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/**
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 * inflate(data[, options]) -> Uint8Array|Array|String
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 * - data (Uint8Array|Array|String): input data to decompress.
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 * - options (Object): zlib inflate options.
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 *
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 * Decompress `data` with inflate/ungzip and `options`. Autodetect
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 * format via wrapper header by default. That's why we don't provide
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 * separate `ungzip` method.
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 *
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 * Supported options are:
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 *
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 * - windowBits
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 *
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 * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
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 * for more information.
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 *
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 * Sugar (options):
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 *
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 * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
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 *   negative windowBits implicitly.
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 * - `to` (String) - if equal to 'string', then result will be converted
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 *   from utf8 to utf16 (javascript) string. When string output requested,
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 *   chunk length can differ from `chunkSize`, depending on content.
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 *
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 *
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 * ##### Example:
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 *
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 * ```javascript
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 * var pako = require('pako')
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 *   , input = pako.deflate([1,2,3,4,5,6,7,8,9])
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 *   , output;
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 *
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 * try {
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 *   output = pako.inflate(input);
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 * } catch (err)
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 *   console.log(err);
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 * }
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 * ```
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 **/
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function inflate(input, options) {
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  var inflator = new Inflate(options);
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  inflator.push(input, true);
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  // That will never happens, if you don't cheat with options :)
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  if (inflator.err) { throw inflator.msg || msg[inflator.err]; }
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  return inflator.result;
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}
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/**
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 * inflateRaw(data[, options]) -> Uint8Array|Array|String
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 * - data (Uint8Array|Array|String): input data to decompress.
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 * - options (Object): zlib inflate options.
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 *
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 * The same as [[inflate]], but creates raw data, without wrapper
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 * (header and adler32 crc).
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 **/
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function inflateRaw(input, options) {
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  options = options || {};
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  options.raw = true;
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  return inflate(input, options);
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}
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/**
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 * ungzip(data[, options]) -> Uint8Array|Array|String
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 * - data (Uint8Array|Array|String): input data to decompress.
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 * - options (Object): zlib inflate options.
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 *
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 * Just shortcut to [[inflate]], because it autodetects format
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 * by header.content. Done for convenience.
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 **/
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exports.Inflate = Inflate;
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exports.inflate = inflate;
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exports.inflateRaw = inflateRaw;
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exports.ungzip  = inflate;