1 |
3a515b92
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cagy
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"use strict";
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var Buffer = require("safer-buffer").Buffer;
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// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
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// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
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// To save memory and loading time, we read table files only when requested.
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exports._dbcs = DBCSCodec;
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var UNASSIGNED = -1,
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GB18030_CODE = -2,
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SEQ_START = -10,
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NODE_START = -1000,
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UNASSIGNED_NODE = new Array(0x100),
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DEF_CHAR = -1;
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for (var i = 0; i < 0x100; i++)
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UNASSIGNED_NODE[i] = UNASSIGNED;
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// Class DBCSCodec reads and initializes mapping tables.
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function DBCSCodec(codecOptions, iconv) {
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this.encodingName = codecOptions.encodingName;
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if (!codecOptions)
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throw new Error("DBCS codec is called without the data.")
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if (!codecOptions.table)
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throw new Error("Encoding '" + this.encodingName + "' has no data.");
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// Load tables.
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var mappingTable = codecOptions.table();
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// Decode tables: MBCS -> Unicode.
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// decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
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// Trie root is decodeTables[0].
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// Values: >= 0 -> unicode character code. can be > 0xFFFF
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// == UNASSIGNED -> unknown/unassigned sequence.
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// == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
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// <= NODE_START -> index of the next node in our trie to process next byte.
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// <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
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this.decodeTables = [];
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this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
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// Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
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this.decodeTableSeq = [];
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// Actual mapping tables consist of chunks. Use them to fill up decode tables.
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for (var i = 0; i < mappingTable.length; i++)
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this._addDecodeChunk(mappingTable[i]);
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this.defaultCharUnicode = iconv.defaultCharUnicode;
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// Encode tables: Unicode -> DBCS.
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// `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
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// Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
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// Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
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// == UNASSIGNED -> no conversion found. Output a default char.
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// <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
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this.encodeTable = [];
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// `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
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// objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
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// means end of sequence (needed when one sequence is a strict subsequence of another).
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// Objects are kept separately from encodeTable to increase performance.
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this.encodeTableSeq = [];
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// Some chars can be decoded, but need not be encoded.
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var skipEncodeChars = {};
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if (codecOptions.encodeSkipVals)
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for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
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var val = codecOptions.encodeSkipVals[i];
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if (typeof val === 'number')
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skipEncodeChars[val] = true;
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else
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for (var j = val.from; j <= val.to; j++)
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skipEncodeChars[j] = true;
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}
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// Use decode trie to recursively fill out encode tables.
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this._fillEncodeTable(0, 0, skipEncodeChars);
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// Add more encoding pairs when needed.
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if (codecOptions.encodeAdd) {
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for (var uChar in codecOptions.encodeAdd)
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if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
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this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
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}
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this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
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if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
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if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
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// Load & create GB18030 tables when needed.
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if (typeof codecOptions.gb18030 === 'function') {
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this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
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// Add GB18030 decode tables.
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var thirdByteNodeIdx = this.decodeTables.length;
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var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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var fourthByteNodeIdx = this.decodeTables.length;
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var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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for (var i = 0x81; i <= 0xFE; i++) {
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var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
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var secondByteNode = this.decodeTables[secondByteNodeIdx];
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for (var j = 0x30; j <= 0x39; j++)
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secondByteNode[j] = NODE_START - thirdByteNodeIdx;
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}
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for (var i = 0x81; i <= 0xFE; i++)
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thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
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for (var i = 0x30; i <= 0x39; i++)
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fourthByteNode[i] = GB18030_CODE
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}
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}
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DBCSCodec.prototype.encoder = DBCSEncoder;
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DBCSCodec.prototype.decoder = DBCSDecoder;
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// Decoder helpers
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DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
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var bytes = [];
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for (; addr > 0; addr >>= 8)
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bytes.push(addr & 0xFF);
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if (bytes.length == 0)
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bytes.push(0);
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var node = this.decodeTables[0];
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for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
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var val = node[bytes[i]];
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if (val == UNASSIGNED) { // Create new node.
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node[bytes[i]] = NODE_START - this.decodeTables.length;
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this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
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}
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else if (val <= NODE_START) { // Existing node.
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node = this.decodeTables[NODE_START - val];
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}
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else
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throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
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}
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return node;
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}
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DBCSCodec.prototype._addDecodeChunk = function(chunk) {
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// First element of chunk is the hex mbcs code where we start.
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var curAddr = parseInt(chunk[0], 16);
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// Choose the decoding node where we'll write our chars.
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var writeTable = this._getDecodeTrieNode(curAddr);
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curAddr = curAddr & 0xFF;
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// Write all other elements of the chunk to the table.
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for (var k = 1; k < chunk.length; k++) {
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var part = chunk[k];
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if (typeof part === "string") { // String, write as-is.
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for (var l = 0; l < part.length;) {
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var code = part.charCodeAt(l++);
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if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
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var codeTrail = part.charCodeAt(l++);
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if (0xDC00 <= codeTrail && codeTrail < 0xE000)
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writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
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else
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throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
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}
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else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
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var len = 0xFFF - code + 2;
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var seq = [];
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for (var m = 0; m < len; m++)
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seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
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writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
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this.decodeTableSeq.push(seq);
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}
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else
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writeTable[curAddr++] = code; // Basic char
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}
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}
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else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
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var charCode = writeTable[curAddr - 1] + 1;
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for (var l = 0; l < part; l++)
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writeTable[curAddr++] = charCode++;
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}
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else
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throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
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}
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if (curAddr > 0xFF)
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throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
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}
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// Encoder helpers
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DBCSCodec.prototype._getEncodeBucket = function(uCode) {
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var high = uCode >> 8; // This could be > 0xFF because of astral characters.
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if (this.encodeTable[high] === undefined)
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this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
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return this.encodeTable[high];
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}
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DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
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var bucket = this._getEncodeBucket(uCode);
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var low = uCode & 0xFF;
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if (bucket[low] <= SEQ_START)
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this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
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else if (bucket[low] == UNASSIGNED)
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bucket[low] = dbcsCode;
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}
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DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
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// Get the root of character tree according to first character of the sequence.
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var uCode = seq[0];
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var bucket = this._getEncodeBucket(uCode);
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var low = uCode & 0xFF;
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var node;
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if (bucket[low] <= SEQ_START) {
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// There's already a sequence with - use it.
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node = this.encodeTableSeq[SEQ_START-bucket[low]];
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}
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else {
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// There was no sequence object - allocate a new one.
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node = {};
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if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
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bucket[low] = SEQ_START - this.encodeTableSeq.length;
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this.encodeTableSeq.push(node);
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}
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// Traverse the character tree, allocating new nodes as needed.
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for (var j = 1; j < seq.length-1; j++) {
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var oldVal = node[uCode];
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if (typeof oldVal === 'object')
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node = oldVal;
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else {
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node = node[uCode] = {}
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if (oldVal !== undefined)
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node[DEF_CHAR] = oldVal
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}
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}
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// Set the leaf to given dbcsCode.
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uCode = seq[seq.length-1];
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node[uCode] = dbcsCode;
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}
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DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
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var node = this.decodeTables[nodeIdx];
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for (var i = 0; i < 0x100; i++) {
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var uCode = node[i];
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var mbCode = prefix + i;
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if (skipEncodeChars[mbCode])
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continue;
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257 |
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if (uCode >= 0)
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this._setEncodeChar(uCode, mbCode);
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else if (uCode <= NODE_START)
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this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
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else if (uCode <= SEQ_START)
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this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
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}
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}
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266 |
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267 |
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268 |
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269 |
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// == Encoder ==================================================================
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270 |
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271 |
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function DBCSEncoder(options, codec) {
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272 |
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// Encoder state
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273 |
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this.leadSurrogate = -1;
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274 |
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this.seqObj = undefined;
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275 |
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276 |
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// Static data
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277 |
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this.encodeTable = codec.encodeTable;
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278 |
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this.encodeTableSeq = codec.encodeTableSeq;
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279 |
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this.defaultCharSingleByte = codec.defCharSB;
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280 |
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this.gb18030 = codec.gb18030;
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281 |
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}
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282 |
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283 |
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DBCSEncoder.prototype.write = function(str) {
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284 |
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var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
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285 |
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leadSurrogate = this.leadSurrogate,
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286 |
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seqObj = this.seqObj, nextChar = -1,
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287 |
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i = 0, j = 0;
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288 |
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289 |
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while (true) {
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290 |
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// 0. Get next character.
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291 |
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if (nextChar === -1) {
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292 |
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if (i == str.length) break;
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293 |
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var uCode = str.charCodeAt(i++);
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294 |
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}
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295 |
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else {
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296 |
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var uCode = nextChar;
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297 |
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nextChar = -1;
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298 |
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}
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299 |
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300 |
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// 1. Handle surrogates.
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301 |
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if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
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302 |
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if (uCode < 0xDC00) { // We've got lead surrogate.
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303 |
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if (leadSurrogate === -1) {
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304 |
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leadSurrogate = uCode;
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305 |
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continue;
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306 |
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} else {
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307 |
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leadSurrogate = uCode;
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308 |
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// Double lead surrogate found.
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309 |
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uCode = UNASSIGNED;
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310 |
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}
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311 |
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} else { // We've got trail surrogate.
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312 |
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if (leadSurrogate !== -1) {
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313 |
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uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
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314 |
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leadSurrogate = -1;
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315 |
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} else {
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316 |
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// Incomplete surrogate pair - only trail surrogate found.
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317 |
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uCode = UNASSIGNED;
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318 |
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}
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319 |
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320 |
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}
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321 |
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}
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322 |
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else if (leadSurrogate !== -1) {
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323 |
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// Incomplete surrogate pair - only lead surrogate found.
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324 |
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nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
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325 |
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leadSurrogate = -1;
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326 |
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}
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327 |
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328 |
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// 2. Convert uCode character.
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329 |
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var dbcsCode = UNASSIGNED;
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330 |
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if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
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331 |
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|
var resCode = seqObj[uCode];
|
332 |
|
|
if (typeof resCode === 'object') { // Sequence continues.
|
333 |
|
|
seqObj = resCode;
|
334 |
|
|
continue;
|
335 |
|
|
|
336 |
|
|
} else if (typeof resCode == 'number') { // Sequence finished. Write it.
|
337 |
|
|
dbcsCode = resCode;
|
338 |
|
|
|
339 |
|
|
} else if (resCode == undefined) { // Current character is not part of the sequence.
|
340 |
|
|
|
341 |
|
|
// Try default character for this sequence
|
342 |
|
|
resCode = seqObj[DEF_CHAR];
|
343 |
|
|
if (resCode !== undefined) {
|
344 |
|
|
dbcsCode = resCode; // Found. Write it.
|
345 |
|
|
nextChar = uCode; // Current character will be written too in the next iteration.
|
346 |
|
|
|
347 |
|
|
} else {
|
348 |
|
|
// TODO: What if we have no default? (resCode == undefined)
|
349 |
|
|
// Then, we should write first char of the sequence as-is and try the rest recursively.
|
350 |
|
|
// Didn't do it for now because no encoding has this situation yet.
|
351 |
|
|
// Currently, just skip the sequence and write current char.
|
352 |
|
|
}
|
353 |
|
|
}
|
354 |
|
|
seqObj = undefined;
|
355 |
|
|
}
|
356 |
|
|
else if (uCode >= 0) { // Regular character
|
357 |
|
|
var subtable = this.encodeTable[uCode >> 8];
|
358 |
|
|
if (subtable !== undefined)
|
359 |
|
|
dbcsCode = subtable[uCode & 0xFF];
|
360 |
|
|
|
361 |
|
|
if (dbcsCode <= SEQ_START) { // Sequence start
|
362 |
|
|
seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
|
363 |
|
|
continue;
|
364 |
|
|
}
|
365 |
|
|
|
366 |
|
|
if (dbcsCode == UNASSIGNED && this.gb18030) {
|
367 |
|
|
// Use GB18030 algorithm to find character(s) to write.
|
368 |
|
|
var idx = findIdx(this.gb18030.uChars, uCode);
|
369 |
|
|
if (idx != -1) {
|
370 |
|
|
var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
|
371 |
|
|
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
|
372 |
|
|
newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
|
373 |
|
|
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
|
374 |
|
|
newBuf[j++] = 0x30 + dbcsCode;
|
375 |
|
|
continue;
|
376 |
|
|
}
|
377 |
|
|
}
|
378 |
|
|
}
|
379 |
|
|
|
380 |
|
|
// 3. Write dbcsCode character.
|
381 |
|
|
if (dbcsCode === UNASSIGNED)
|
382 |
|
|
dbcsCode = this.defaultCharSingleByte;
|
383 |
|
|
|
384 |
|
|
if (dbcsCode < 0x100) {
|
385 |
|
|
newBuf[j++] = dbcsCode;
|
386 |
|
|
}
|
387 |
|
|
else if (dbcsCode < 0x10000) {
|
388 |
|
|
newBuf[j++] = dbcsCode >> 8; // high byte
|
389 |
|
|
newBuf[j++] = dbcsCode & 0xFF; // low byte
|
390 |
|
|
}
|
391 |
|
|
else {
|
392 |
|
|
newBuf[j++] = dbcsCode >> 16;
|
393 |
|
|
newBuf[j++] = (dbcsCode >> 8) & 0xFF;
|
394 |
|
|
newBuf[j++] = dbcsCode & 0xFF;
|
395 |
|
|
}
|
396 |
|
|
}
|
397 |
|
|
|
398 |
|
|
this.seqObj = seqObj;
|
399 |
|
|
this.leadSurrogate = leadSurrogate;
|
400 |
|
|
return newBuf.slice(0, j);
|
401 |
|
|
}
|
402 |
|
|
|
403 |
|
|
DBCSEncoder.prototype.end = function() {
|
404 |
|
|
if (this.leadSurrogate === -1 && this.seqObj === undefined)
|
405 |
|
|
return; // All clean. Most often case.
|
406 |
|
|
|
407 |
|
|
var newBuf = Buffer.alloc(10), j = 0;
|
408 |
|
|
|
409 |
|
|
if (this.seqObj) { // We're in the sequence.
|
410 |
|
|
var dbcsCode = this.seqObj[DEF_CHAR];
|
411 |
|
|
if (dbcsCode !== undefined) { // Write beginning of the sequence.
|
412 |
|
|
if (dbcsCode < 0x100) {
|
413 |
|
|
newBuf[j++] = dbcsCode;
|
414 |
|
|
}
|
415 |
|
|
else {
|
416 |
|
|
newBuf[j++] = dbcsCode >> 8; // high byte
|
417 |
|
|
newBuf[j++] = dbcsCode & 0xFF; // low byte
|
418 |
|
|
}
|
419 |
|
|
} else {
|
420 |
|
|
// See todo above.
|
421 |
|
|
}
|
422 |
|
|
this.seqObj = undefined;
|
423 |
|
|
}
|
424 |
|
|
|
425 |
|
|
if (this.leadSurrogate !== -1) {
|
426 |
|
|
// Incomplete surrogate pair - only lead surrogate found.
|
427 |
|
|
newBuf[j++] = this.defaultCharSingleByte;
|
428 |
|
|
this.leadSurrogate = -1;
|
429 |
|
|
}
|
430 |
|
|
|
431 |
|
|
return newBuf.slice(0, j);
|
432 |
|
|
}
|
433 |
|
|
|
434 |
|
|
// Export for testing
|
435 |
|
|
DBCSEncoder.prototype.findIdx = findIdx;
|
436 |
|
|
|
437 |
|
|
|
438 |
|
|
// == Decoder ==================================================================
|
439 |
|
|
|
440 |
|
|
function DBCSDecoder(options, codec) {
|
441 |
|
|
// Decoder state
|
442 |
|
|
this.nodeIdx = 0;
|
443 |
|
|
this.prevBuf = Buffer.alloc(0);
|
444 |
|
|
|
445 |
|
|
// Static data
|
446 |
|
|
this.decodeTables = codec.decodeTables;
|
447 |
|
|
this.decodeTableSeq = codec.decodeTableSeq;
|
448 |
|
|
this.defaultCharUnicode = codec.defaultCharUnicode;
|
449 |
|
|
this.gb18030 = codec.gb18030;
|
450 |
|
|
}
|
451 |
|
|
|
452 |
|
|
DBCSDecoder.prototype.write = function(buf) {
|
453 |
|
|
var newBuf = Buffer.alloc(buf.length*2),
|
454 |
|
|
nodeIdx = this.nodeIdx,
|
455 |
|
|
prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
|
456 |
|
|
seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
|
457 |
|
|
uCode;
|
458 |
|
|
|
459 |
|
|
if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
|
460 |
|
|
prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
|
461 |
|
|
|
462 |
|
|
for (var i = 0, j = 0; i < buf.length; i++) {
|
463 |
|
|
var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
|
464 |
|
|
|
465 |
|
|
// Lookup in current trie node.
|
466 |
|
|
var uCode = this.decodeTables[nodeIdx][curByte];
|
467 |
|
|
|
468 |
|
|
if (uCode >= 0) {
|
469 |
|
|
// Normal character, just use it.
|
470 |
|
|
}
|
471 |
|
|
else if (uCode === UNASSIGNED) { // Unknown char.
|
472 |
|
|
// TODO: Callback with seq.
|
473 |
|
|
//var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
|
474 |
|
|
i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
|
475 |
|
|
uCode = this.defaultCharUnicode.charCodeAt(0);
|
476 |
|
|
}
|
477 |
|
|
else if (uCode === GB18030_CODE) {
|
478 |
|
|
var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
|
479 |
|
|
var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
|
480 |
|
|
var idx = findIdx(this.gb18030.gbChars, ptr);
|
481 |
|
|
uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
|
482 |
|
|
}
|
483 |
|
|
else if (uCode <= NODE_START) { // Go to next trie node.
|
484 |
|
|
nodeIdx = NODE_START - uCode;
|
485 |
|
|
continue;
|
486 |
|
|
}
|
487 |
|
|
else if (uCode <= SEQ_START) { // Output a sequence of chars.
|
488 |
|
|
var seq = this.decodeTableSeq[SEQ_START - uCode];
|
489 |
|
|
for (var k = 0; k < seq.length - 1; k++) {
|
490 |
|
|
uCode = seq[k];
|
491 |
|
|
newBuf[j++] = uCode & 0xFF;
|
492 |
|
|
newBuf[j++] = uCode >> 8;
|
493 |
|
|
}
|
494 |
|
|
uCode = seq[seq.length-1];
|
495 |
|
|
}
|
496 |
|
|
else
|
497 |
|
|
throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
|
498 |
|
|
|
499 |
|
|
// Write the character to buffer, handling higher planes using surrogate pair.
|
500 |
|
|
if (uCode > 0xFFFF) {
|
501 |
|
|
uCode -= 0x10000;
|
502 |
|
|
var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
|
503 |
|
|
newBuf[j++] = uCodeLead & 0xFF;
|
504 |
|
|
newBuf[j++] = uCodeLead >> 8;
|
505 |
|
|
|
506 |
|
|
uCode = 0xDC00 + uCode % 0x400;
|
507 |
|
|
}
|
508 |
|
|
newBuf[j++] = uCode & 0xFF;
|
509 |
|
|
newBuf[j++] = uCode >> 8;
|
510 |
|
|
|
511 |
|
|
// Reset trie node.
|
512 |
|
|
nodeIdx = 0; seqStart = i+1;
|
513 |
|
|
}
|
514 |
|
|
|
515 |
|
|
this.nodeIdx = nodeIdx;
|
516 |
|
|
this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
|
517 |
|
|
return newBuf.slice(0, j).toString('ucs2');
|
518 |
|
|
}
|
519 |
|
|
|
520 |
|
|
DBCSDecoder.prototype.end = function() {
|
521 |
|
|
var ret = '';
|
522 |
|
|
|
523 |
|
|
// Try to parse all remaining chars.
|
524 |
|
|
while (this.prevBuf.length > 0) {
|
525 |
|
|
// Skip 1 character in the buffer.
|
526 |
|
|
ret += this.defaultCharUnicode;
|
527 |
|
|
var buf = this.prevBuf.slice(1);
|
528 |
|
|
|
529 |
|
|
// Parse remaining as usual.
|
530 |
|
|
this.prevBuf = Buffer.alloc(0);
|
531 |
|
|
this.nodeIdx = 0;
|
532 |
|
|
if (buf.length > 0)
|
533 |
|
|
ret += this.write(buf);
|
534 |
|
|
}
|
535 |
|
|
|
536 |
|
|
this.nodeIdx = 0;
|
537 |
|
|
return ret;
|
538 |
|
|
}
|
539 |
|
|
|
540 |
|
|
// Binary search for GB18030. Returns largest i such that table[i] <= val.
|
541 |
|
|
function findIdx(table, val) {
|
542 |
|
|
if (table[0] > val)
|
543 |
|
|
return -1;
|
544 |
|
|
|
545 |
|
|
var l = 0, r = table.length;
|
546 |
|
|
while (l < r-1) { // always table[l] <= val < table[r]
|
547 |
|
|
var mid = l + Math.floor((r-l+1)/2);
|
548 |
|
|
if (table[mid] <= val)
|
549 |
|
|
l = mid;
|
550 |
|
|
else
|
551 |
|
|
r = mid;
|
552 |
|
|
}
|
553 |
|
|
return l;
|
554 |
|
|
}
|