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1e2b2c27
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Tomáš Šimandl
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/**
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* Object which represent graph.
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*/
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var GraphManager = {
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graph: null,
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unconList: [],
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isEfpGraph : false,
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isCompatibilityGraph: true,
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vertices_position: null,
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forceField: [],
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otherVertex: [],
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canvasSize: 0,
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// parametry layoutu
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inumber: 30, // pocet iteraci; default 300
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inumberClick: 20, // pocet iteraci u tlacitka
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restrength: 400, // odpudiva sila (prima umera); default 450
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atstrength: 510, // pritazliva sila (neprima umera, nesmi byt 0); default 110
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deffect: 1000, // tlumeni sily (nesmi byt 0); default 200
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borderRatio: 1, // hranice layoutu (cislo kterym se deli velikost canvasu)
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// tahle funkce se mi nelibi, je treba to vyresit jinak, nici to layout (nechat na 1)
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layouting: false,
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myVar: null,
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/**
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* Initialization
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*/
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init: function(){
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this.buildGraph.bind(this);
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this.forceDirectedLayoutOnClick = this.forceDirectedLayoutOnClick.bind(this);
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},
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/**
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* Apply layout and set interval
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*/
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forceDirectedLayoutOnClick: function(){
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if (this.layouting === true) {
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$('#applyLayoutImg').attr('src', 'images/layout_off.png');
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this.layouting = false;
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clearInterval(this.myVar);
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} else {
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$('#applyLayoutImg').attr('src', 'images/layout_on.png');
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this.layouting = true;
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this.myVar = window.setInterval(this.awesomeFirePenguin.bind(this), 10);
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}
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},
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/**
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* Force directed layout for visible components
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*/
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awesomeFirePenguin: function(){
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var canvas = this.canvasSize,
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repulsiveStrength = this.restrength, // more is more
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attractiveStrength = this.atstrength, // more is less
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dampeningEffect = this.deffect,
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border = canvas/this.borderRatio,
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visibleVertices = [],
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vertices = this.graph.vertices,
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i = 0,
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j = 0,
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counter = 0,
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otherVisibleVertices = [];
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// gets the visible components
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for (i = 0; i < vertices.length; i++){
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if (vertices[i].$selector[0].isVisible()){
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visibleVertices[counter] = vertices[i];
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counter++;
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}
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}
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for (i = 0; i < this.graph.vertices.length; i++){
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this.forceField[i][0] = 0;
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this.forceField[i][1] = 0;
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}
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// calculate repulsive force
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for (i = 0; i < visibleVertices.length; i++){
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var currVertex = visibleVertices[i];
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// other vertices
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for (var j = 0; j < visibleVertices.length; j++){
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otherVisibleVertices[j] = visibleVertices[j];
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}
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otherVisibleVertices.splice(i, 1);
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// iterate over other vertices
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for (j = 0; j < otherVisibleVertices.length; j++){
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// currVertex position
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var currX = currVertex.x,
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currY = currVertex.y,
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// otherVertex position
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otherX = otherVisibleVertices[j].x,
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otherY = otherVisibleVertices[j].y,
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// calculate force
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x = currX - otherX,
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y = currY - otherY,
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sum = Math.pow(x,2) + Math.pow(y,2),
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distance = Math.sqrt(sum);
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if (distance !== 0) {
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this.forceField[currVertex.id-1][0] += Math.floor((x * (repulsiveStrength / distance)));
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this.forceField[currVertex.id-1][1] += Math.floor((y * (repulsiveStrength / distance)));
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}
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}
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}
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// calculate attractive forces
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for (i = 0; i < visibleVertices.length; i++){
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var currVertex = visibleVertices[i];
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for (j = 0; j < currVertex.edges.length; j++){
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var otherVertex;
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if (currVertex.edges[j].to == currVertex){
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otherVertex = currVertex.edges[j].from;
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} else {
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otherVertex = currVertex.edges[j].to;
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}
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if (otherVertex.$selector[0].isHidden()) continue;
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// currVertex position
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var currX = currVertex.x,
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currY = currVertex.y,
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// otherVertex position
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otherX = otherVertex.x,
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otherY = otherVertex.y,
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// calculate force
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x = currX - otherX,
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y = currY - otherY,
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sum = Math.pow(x, 2) + Math.pow(y, 2),
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distance = Math.sqrt(sum);
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//$('#rightPanel').append(distance+"<BR>");
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this.forceField[visibleVertices[i].id-1][0] += Math.round(-( (x * (distance / attractiveStrength))));
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this.forceField[visibleVertices[i].id-1][1] += Math.round(-( (y * (distance / attractiveStrength))));
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/*
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this.forceField[otherVertex.id-1][0] -= Math.round(-( (x * (distance / attractiveStrength))));
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this.forceField[otherVertex.id-1][1] -= Math.round(-( (y * (distance / attractiveStrength))));
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*/
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}
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}
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// applying the force
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for (i = 0; i < this.graph.vertices.length; i++){
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var currVertex = this.graph.vertices[i],
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halfCan = canvas / 2,
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deltaX = currVertex.x - halfCan,
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deltaY = currVertex.y - halfCan;
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// tohle drzi layout uprostred, chtelo by to vymyslet nejak lip, docela ho to kurvi
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/*
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if (deltaX > 0) {
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currVertex.x = Math.min(currVertex.x, (canvas/2)+border);
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} else {
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currVertex.x = Math.max(currVertex.x, (canvas/2)-border);
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}
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if (deltaY > 0) {
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currVertex.y = Math.min(currVertex.y, (canvas/2)+border);
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} else {
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currVertex.y = Math.max(currVertex.y, (canvas/2)-border);
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}
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*/
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// kolecko
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var dist = Math.sqrt(Math.pow(deltaX,2)+Math.pow(deltaY,+2)),
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maxDist = Math.sqrt(Math.pow(border,2)+Math.pow(border,+2));
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if (dist > maxDist){
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var ratio = maxDist / dist,
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newX = deltaX * ratio,
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newY = deltaY * ratio;
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currVertex.x += newX - deltaX;
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currVertex.y += newY - deltaY;
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}
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// force dampening
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var forceX = Math.floor(this.forceField[i][0]/dampeningEffect),
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forceY = Math.floor(this.forceField[i][1]/dampeningEffect);
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// adding a random effect
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/*
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forceX += -3+Math.floor((Math.random()*6)+1);
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forceY += -3+Math.floor((Math.random()*6)+1);
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*/
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// moving a component
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if (Math.abs(forceX) > 1 || Math.abs(forceY) > 1){
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currVertex.x += forceX;
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currVertex.y += forceY;
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}
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// translating the graph
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currVertex.$selector.attr('transform', 'translate(' + currVertex.x + ',' + currVertex.y + ')');
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// translating edges
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var newX, newY, lollipop;
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if (currVertex.edges !== null) {
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for (var k = 0; k< currVertex.edges.length; k++) {
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var edge = currVertex.edges[k],
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sizeOfRectFrom = edge.from.size,
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sizeOfRectTo = edge.to.size;
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if(edge.from.id == currVertex.id){
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newX = currVertex.edges[k].to.x + sizeOfRectTo/2;
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newY = currVertex.edges[k].to.y + 13;
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lollipop = getLollipopPosition(currVertex.x + sizeOfRectFrom/2, currVertex.y +13 , newX, newY);
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edge.$selector.children("line").attr('x1', currVertex.x + sizeOfRectFrom/2);
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edge.$selector.children("line").attr('y1', currVertex.y + 13);
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edge.$selector.children("g").attr('transform', 'rotate(' + lollipop.angle + ',' + lollipop.x + ',' + lollipop.y + ') translate('+ lollipop.x + ',' + lollipop.y + ')');
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ViewportManager.preventTickRotation(edge, lollipop);
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ViewportManager.preventCrossRotation(edge, lollipop);
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} else {
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newX = currVertex.edges[k].from.x + sizeOfRectFrom/2;
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newY = currVertex.edges[k].from.y + 13;
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lollipop = getLollipopPosition(newX, newY, currVertex.x + sizeOfRectTo/2, currVertex.y + 13);
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edge.$selector.children("line").attr('x2', currVertex.x + sizeOfRectTo/2);
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edge.$selector.children("line").attr('y2', currVertex.y + 13);
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edge.$selector.children("g").attr('transform', 'rotate(' + lollipop.angle + ',' + lollipop.x + ',' + lollipop.y + ') translate('+ lollipop.x + ',' + lollipop.y + ')');
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ViewportManager.preventTickRotation(edge, lollipop);
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ViewportManager.preventCrossRotation(edge, lollipop);
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}
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}
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}
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}
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},
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/**
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* Force Directed Layout
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*
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* @param canvas canvas
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*/
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forceDirectedLayout: function(canvas) {
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var repulsiveStrength = this.restrength, // more is more
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attractiveStrength = this.atstrength, // more is less
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dampeningEffect = this.deffect,
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border = canvas/this.borderRatio;
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//$('#rightPanel').append("s<BR>");
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var length = this.graph.vertices.length;
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// initialize repulsive forces
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for (var i = 0; i < length; i++){
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this.forceField[i][0] = 0;
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this.forceField[i][1] = 0;
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}
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// calculate repulsive force
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for (var i = 0; i < length; i++){
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var currVertex = this.graph.vertices[i];
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//var otherVertex = new Array();
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// other vertices
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for (var j = 0; j < length; j++){
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this.otherVertex[j] = this.graph.vertices[j];
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}
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this.otherVertex.splice(i, 1);
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// iterate over other vertices
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for (var j = 0; j < this.otherVertex.length; j++){
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// currVertex position
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var currX = currVertex.x,
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currY = currVertex.y,
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// otherVertex position
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otherX = this.otherVertex[j].x,
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otherY = this.otherVertex[j].y,
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// calculate force
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x = currX - otherX,
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y = currY - otherY,
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sum = Math.pow(x,2) + Math.pow(y,2),
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distance = Math.sqrt(sum);
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if (distance !== 0) {
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this.forceField[i][0] += Math.floor((x * (repulsiveStrength / distance)));
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this.forceField[i][1] += Math.floor((y * (repulsiveStrength / distance)));
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}
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}
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//$('#rightPanel').append(forceField[i][0]+" | "+forceField[i][1]+" - rf<BR>");
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}
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// calculate attractive forces
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for (var i = 0; i < length; i++){
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var currVertex = this.graph.vertices[i];
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//$('#rightPanel').append(currVertex.id+"<BR>");
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//$('#rightPanel').append(currVertex.edges.length+"<BR>");
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for (var j = 0; j < currVertex.edges.length; j++){
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var otherVertex;
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if (currVertex.edges[j].to == currVertex){
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otherVertex = currVertex.edges[j].from;
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} else {
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otherVertex = currVertex.edges[j].to;
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}
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// currVertex position
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var currX = currVertex.x,
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currY = currVertex.y,
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// otherVertex position
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otherX = otherVertex.x,
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otherY = otherVertex.y,
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// calculate force
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x = currX - otherX,
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y = currY - otherY,
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sum = Math.pow(x, 2) + Math.pow(y, 2),
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distance = Math.sqrt(sum);
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//$('#rightPanel').append(distance+"<BR>");
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this.forceField[i][0] += Math.round(-( (x * (distance / attractiveStrength))));
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this.forceField[i][1] += Math.round(-( (y * (distance / attractiveStrength))));
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/*
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341 |
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this.forceField[otherVertex.id-1][0] -= Math.round(-( (x * (distance / attractiveStrength))));
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342 |
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this.forceField[otherVertex.id-1][1] -= Math.round(-( (y * (distance / attractiveStrength))));
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*/
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344 |
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}
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//$('#rightPanel').append(forceField[i][0]+" | "+forceField[i][1]+" - ff<BR>");
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}
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347 |
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348 |
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// applying the force
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349 |
|
|
for (var i = 0; i < length; i++){
|
350 |
|
|
var currVertex = this.graph.vertices[i],
|
351 |
|
|
|
352 |
|
|
deltaX = currVertex.x - (canvas/2),
|
353 |
|
|
deltaY = currVertex.y - (canvas/2);
|
354 |
|
|
|
355 |
|
|
// tohle drzi layout uprostred, chtelo by to vymyslet nejak lip, docela ho to kurvi
|
356 |
|
|
/*
|
357 |
|
|
if (deltaX > 0) {
|
358 |
|
|
currVertex.x = Math.min(currVertex.x, (canvas/2)+border);
|
359 |
|
|
} else {
|
360 |
|
|
currVertex.x = Math.max(currVertex.x, (canvas/2)-border);
|
361 |
|
|
}
|
362 |
|
|
if (deltaY > 0) {
|
363 |
|
|
currVertex.y = Math.min(currVertex.y, (canvas/2)+border);
|
364 |
|
|
} else {
|
365 |
|
|
currVertex.y = Math.max(currVertex.y, (canvas/2)-border);
|
366 |
|
|
}
|
367 |
|
|
*/
|
368 |
|
|
|
369 |
|
|
//kolecko
|
370 |
|
|
var dist = Math.sqrt(Math.pow(deltaX,2)+Math.pow(deltaY,+2)),
|
371 |
|
|
maxDist = Math.sqrt(Math.pow(border,2)+Math.pow(border,+2));
|
372 |
|
|
|
373 |
|
|
if (dist > maxDist){
|
374 |
|
|
var ratio = maxDist / dist,
|
375 |
|
|
|
376 |
|
|
newX = deltaX * ratio,
|
377 |
|
|
newY = deltaY * ratio;
|
378 |
|
|
|
379 |
|
|
currVertex.x += newX - deltaX;
|
380 |
|
|
currVertex.y += newY - deltaY;
|
381 |
|
|
}
|
382 |
|
|
|
383 |
|
|
// force dampening
|
384 |
|
|
var forceX = Math.floor(this.forceField[i][0]/dampeningEffect),
|
385 |
|
|
forceY = Math.floor(this.forceField[i][1]/dampeningEffect);
|
386 |
|
|
|
387 |
|
|
// adding a random effect
|
388 |
|
|
/*
|
389 |
|
|
forceX += -3+Math.floor((Math.random()*6)+1);
|
390 |
|
|
forceY += -3+Math.floor((Math.random()*6)+1);
|
391 |
|
|
*/
|
392 |
|
|
|
393 |
|
|
//$('#rightPanel').append(forceX+" | "+forceY+" - asaf<BR>");
|
394 |
|
|
|
395 |
|
|
// moving a component
|
396 |
|
|
currVertex.x += forceX;
|
397 |
|
|
currVertex.y += forceY;
|
398 |
|
|
}
|
399 |
|
|
},
|
400 |
|
|
|
401 |
|
|
/**
|
402 |
|
|
* Create graph from data which were send by server.
|
403 |
|
|
*/
|
404 |
|
|
buildGraph: function(){
|
405 |
|
|
var vertexMap = {},
|
406 |
|
|
verticesBuff = '',
|
407 |
|
|
edgesBuff = '',
|
408 |
|
|
position_loaded = false;
|
409 |
|
|
|
410 |
|
|
if (this.graph === null) {
|
411 |
|
|
alert('Error loading graph.');
|
412 |
|
|
window.location.href = app.HOME_URL;
|
413 |
|
|
return;
|
414 |
|
|
}
|
415 |
|
|
|
416 |
|
|
if (this.graph !== null && this.graph.cause !== undefined) {
|
417 |
|
|
console.log("Error generating graph.");
|
418 |
|
|
console.log(this.graph);
|
419 |
|
|
app.loader.disable();
|
420 |
|
|
alert("Error generating graph. Check the console for details.");
|
421 |
|
|
return;
|
422 |
|
|
}
|
423 |
|
|
|
424 |
|
|
// start generating graph
|
425 |
|
|
var odm = Math.sqrt(this.graph.vertices.length),
|
426 |
|
|
canvas = ((this.graph.vertices.length * 75) / Math.round(odm)) + 1000;
|
427 |
|
|
|
428 |
|
|
this.canvasSize = canvas;
|
429 |
|
|
this.graph.vertices.sort(function(a, b) {
|
430 |
|
|
return a.id > b.id;
|
431 |
|
|
});
|
432 |
|
|
|
433 |
|
|
// initialize vertices
|
434 |
|
|
for (var i = 0; i < this.graph.vertices.length; i++) {
|
435 |
|
|
var vertex = this.graph.vertices[i];
|
436 |
|
|
vertexMap[vertex.symbolicName] = vertex;
|
437 |
|
|
vertex.edges = [];
|
438 |
|
|
vertex.gridMark = new GridMarks();
|
439 |
|
|
|
440 |
|
|
//pokud je nastavena pozice x y u prvku - nastavit tuto pozici
|
441 |
|
|
if (this.vertices_position !== null && this.vertices_position.vertices_position !== null) {
|
442 |
|
|
$.each(this.vertices_position.vertices_position, function(i, item) {
|
443 |
|
|
if ("vertex" + vertex.id == item.id){
|
444 |
|
|
var coords = getCoordinates(item.transform);
|
445 |
|
|
|
446 |
|
|
vertex.x = parseFloat(coords.x);
|
447 |
|
|
vertex.y = parseFloat(coords.y);
|
448 |
|
|
|
449 |
|
|
position_loaded = true;
|
450 |
|
|
return false; // break
|
451 |
|
|
}
|
452 |
|
|
});
|
453 |
|
|
}
|
454 |
|
|
|
455 |
|
|
// nahodna pozice
|
456 |
|
|
if (position_loaded === false) {
|
457 |
|
|
vertex.x = Math.floor(Math.random() * canvas);
|
458 |
|
|
vertex.y = Math.floor(Math.random() * canvas);
|
459 |
|
|
}
|
460 |
|
|
}
|
461 |
|
|
|
462 |
|
|
// initialize edges
|
463 |
|
|
for (var j = 0; j < this.graph.edges.length; j++) {
|
464 |
|
|
var edge = this.graph.edges[j];
|
465 |
|
|
edge.from = vertexMap[edge.from];
|
466 |
|
|
|
467 |
|
|
if (typeof vertexMap[edge.to] !== 'undefined') {
|
468 |
|
|
edge.to = vertexMap[edge.to];
|
469 |
|
|
} else {
|
470 |
|
|
edge.to = vertexMap["vertex_NOT_FOUND"];
|
471 |
|
|
}
|
472 |
|
|
|
473 |
|
|
edge.from.edges.push(edge);
|
474 |
|
|
edge.to.edges.push(edge);
|
475 |
|
|
}
|
476 |
|
|
|
477 |
|
|
// calling force layout
|
478 |
|
|
if (position_loaded === false) {
|
479 |
|
|
//var avgX = 0, avgY = 0;
|
480 |
|
|
|
481 |
|
|
for (var x = 0; x < this.graph.vertices.length; x++) {
|
482 |
|
|
this.forceField[x] = [];
|
483 |
|
|
}
|
484 |
|
|
|
485 |
|
|
for (var x = 0; x < this.inumber; x++){
|
486 |
|
|
this.forceDirectedLayout(canvas);
|
487 |
|
|
}
|
488 |
|
|
}
|
489 |
|
|
|
490 |
|
|
// fill the vertices buffer
|
491 |
|
|
for (var i = 0; i < this.graph.vertices.length; i++) {
|
492 |
|
|
var vertex = this.graph.vertices[i];
|
493 |
|
|
vertex.size = getSizeOfRectangle(vertex.name);
|
494 |
|
|
|
495 |
|
|
verticesBuff += SvgFactory.createVertex(vertex);
|
496 |
|
|
}
|
497 |
|
|
|
498 |
|
|
// fill the edges buffer
|
499 |
|
|
for (var j = 0; j < this.graph.edges.length; j++){
|
500 |
|
|
var edge = this.graph.edges[j];
|
501 |
|
|
|
502 |
|
|
edgesBuff += SvgFactory.createEdge(edge, this.isEfpGraph);
|
503 |
|
|
}
|
504 |
|
|
|
505 |
|
|
$("#graph #edges").html(edgesBuff);
|
506 |
|
|
$("#graph #vertices").html(verticesBuff);
|
507 |
|
|
|
508 |
|
|
this.setSizeOfSvg();
|
509 |
|
|
this.centerGraphInViewport(1);
|
510 |
|
|
this.setTooltips();
|
511 |
|
|
this.fillUnconnectedList();
|
512 |
|
|
this.setVertexCounters();
|
513 |
|
|
|
514 |
|
|
/* Creating text field with total number of components loaded */
|
515 |
|
|
$('#allComps').text(this.graph.vertices.length+ ' components displayed');
|
516 |
|
|
|
517 |
|
|
/* Highlight if there are any incompability */
|
518 |
|
|
if (!this.isJarsCompatible()) {
|
519 |
|
|
$('#incomCmpList').empty();
|
520 |
|
|
|
521 |
|
|
var missingComponents = this.getMissingComponents();
|
522 |
|
|
missingComponents.forEach(function(component) {
|
523 |
|
|
$('#incomCmpList').append('<li>' + component + '</li>');
|
524 |
|
|
});
|
525 |
|
|
|
526 |
|
|
$('#incompatible').show();
|
527 |
|
|
$('#allIncomps').show();
|
528 |
|
|
}
|
529 |
|
|
|
530 |
|
|
// vytvoreni seznamu nepropojenych komponent
|
531 |
|
|
for (var i = 0; i < this.unconList.length; i++){
|
532 |
|
|
var ind = this.unconList[i],
|
533 |
|
|
name = this.graph.vertices[ind-1].name;
|
534 |
|
|
|
535 |
|
|
$('#unconCmpList').append('<li class="node vertex" id="liuc' + ind + '" data-id="' + ind + '"><p data-vertexId="' + ind + '" data-title="' + name + '">' + name + '</p><img class="" id="liuc_del_' + ind + '" alt="delete" src="images/button_cancel.png"/></li>');
|
536 |
|
|
}
|
537 |
|
|
|
538 |
|
|
app.loader.disable();
|
539 |
|
|
},
|
540 |
|
|
|
541 |
|
|
/**
|
542 |
|
|
* Set size of svg according bounding box of svg.
|
543 |
|
|
*/
|
544 |
|
|
setSizeOfSvg: function(){
|
545 |
|
|
var svg = $("#svg1"),
|
546 |
|
|
bbox = svg.get(0).getBBox(),
|
547 |
|
|
viewportWidth = stringToInt(cutTwoLastCharacters($("#viewport").css("width"))),
|
548 |
|
|
viewportHeight = stringToInt(cutTwoLastCharacters($("#viewport").css("height")));
|
549 |
|
|
|
550 |
|
|
if (bbox.width < viewportWidth){
|
551 |
|
|
svg.css("width", viewportWidth*1.5);
|
552 |
|
|
} else {
|
553 |
|
|
svg.css("width", bbox.width*1.5);
|
554 |
|
|
}
|
555 |
|
|
|
556 |
|
|
if (bbox.height < viewportHeight){
|
557 |
|
|
svg.css("height", viewportHeight*1.5);
|
558 |
|
|
} else {
|
559 |
|
|
svg.css("height", bbox.height*1.5);
|
560 |
|
|
}
|
561 |
|
|
},
|
562 |
|
|
|
563 |
|
|
/**
|
564 |
|
|
* Centers graph in viewport.
|
565 |
|
|
* @param currentZoom
|
566 |
|
|
*/
|
567 |
|
|
centerGraphInViewport: function(currentZoom){
|
568 |
|
|
var svg = $("#svg1"),
|
569 |
|
|
graph = $("#graph"),
|
570 |
|
|
bboxSvg = svg.get(0).getBBox(),
|
571 |
|
|
svgWidth = stringToInt(cutTwoLastCharacters(svg.css("width"))),
|
572 |
|
|
svgHeight = stringToInt(cutTwoLastCharacters(svg.css("height"))),
|
573 |
|
|
|
574 |
|
|
centerSvgX = svgWidth/2.0,
|
575 |
|
|
centerSvgY = svgHeight/2.0,
|
576 |
|
|
|
577 |
|
|
newPositionGraphX = centerSvgX - bboxSvg.width/2.0 - bboxSvg.x,
|
578 |
|
|
newPositionGraphY = centerSvgY - bboxSvg.height/2.0 - bboxSvg.y,
|
579 |
|
|
viewport = $("#viewport");
|
580 |
|
|
|
581 |
|
|
viewport.scrollLeft(-(svgWidth-(viewport.width()-17))/2.0);
|
582 |
|
|
viewport.scrollTop((svgHeight-(viewport.height()-17))/2.0);
|
583 |
|
|
graph.attr("transform", "translate(" + newPositionGraphX/currentZoom + "," + newPositionGraphY/currentZoom + ")");
|
584 |
|
|
|
585 |
|
|
return "translate(" + newPositionGraphX/currentZoom + "," + newPositionGraphY/currentZoom + ")";
|
586 |
|
|
},
|
587 |
|
|
|
588 |
|
|
/**
|
589 |
|
|
* Sets qTip tooltips to edge lollipops and vertex interface symbols
|
590 |
|
|
*/
|
591 |
|
|
setTooltips: function() {
|
592 |
|
|
configurationEdgeTooltip(".lollipop");
|
593 |
|
|
|
594 |
|
|
// only for non-EFP graphs
|
595 |
|
|
if (!GraphManager.isEfpGraph) {
|
596 |
|
|
configurationVertexTooltip(".interface");
|
597 |
|
|
}
|
598 |
|
|
},
|
599 |
|
|
|
600 |
|
|
/**
|
601 |
|
|
* Fills list of unconnected components in graph.
|
602 |
|
|
*/
|
603 |
|
|
fillUnconnectedList: function() {
|
604 |
|
|
var unCount = 0;
|
605 |
|
|
|
606 |
|
|
for (var i = 0; i < this.graph.vertices.length; i++){
|
607 |
|
|
var vertex = this.graph.vertices[i];
|
608 |
|
|
|
609 |
|
|
if (vertex.edges.length === 0) {
|
610 |
|
|
this.unconList[unCount] = vertex.id;
|
611 |
|
|
$('#vertex'+ vertex.id).hide();
|
612 |
|
|
|
613 |
|
|
vertex.leftAlone = true;
|
614 |
|
|
|
615 |
|
|
unCount++;
|
616 |
|
|
}
|
617 |
|
|
}
|
618 |
|
|
},
|
619 |
|
|
|
620 |
|
|
/**
|
621 |
|
|
* Sets vertex provided and required components counters.
|
622 |
|
|
*/
|
623 |
|
|
setVertexCounters: function() {
|
624 |
|
|
for (var i = 0; i < this.graph.vertices.length; i++){
|
625 |
|
|
var countFrom = 0,
|
626 |
|
|
countTo = 0,
|
627 |
|
|
vertex = this.graph.vertices[i];
|
628 |
|
|
|
629 |
|
|
if (this.isEfpGraph) { // legacy method
|
630 |
|
|
// count TO and FROM numbers for lollipops
|
631 |
|
|
for (var j = 0; j < vertex.edges.length;j++){
|
632 |
|
|
if (vertex.id == vertex.edges[j].from.id){
|
633 |
|
|
countFrom++;
|
634 |
|
|
}
|
635 |
|
|
}
|
636 |
|
|
countTo = vertex.edges.length - countFrom;
|
637 |
|
|
|
638 |
|
|
$('#rectTopText'+ vertex.id).text(countTo);
|
639 |
|
|
$('#rectBotText'+ vertex.id).text(countFrom);
|
640 |
|
|
} else { // count lollis by packages
|
641 |
|
|
$('#rectTopText'+ vertex.id).text(vertex.importedPackages.length);
|
642 |
|
|
$('#rectBotText'+ vertex.id).text(vertex.exportedPackages.length);
|
643 |
|
|
}
|
644 |
|
|
}
|
645 |
|
|
},
|
646 |
|
|
|
647 |
|
|
/**
|
648 |
|
|
* Finds incompatible jars by vertex name.
|
649 |
|
|
* @returns true if all jars are compatible, otherwise false
|
650 |
|
|
*/
|
651 |
|
|
isJarsCompatible: function() {
|
652 |
|
|
return this.graph.vertices.every(function(vertex) {
|
653 |
|
|
return vertex.name !== "NOT_FOUND";
|
654 |
|
|
});
|
655 |
|
|
},
|
656 |
|
|
|
657 |
|
|
/**
|
658 |
|
|
* Retrieves all missing components.
|
659 |
|
|
*
|
660 |
|
|
* @returns array List of missing components.
|
661 |
|
|
*/
|
662 |
|
|
getMissingComponents: function() {
|
663 |
|
|
var missing = [];
|
664 |
|
|
|
665 |
|
|
this.graph.edges.forEach(function(edge) {
|
666 |
|
|
if (edge.from.name === "NOT_FOUND") {
|
667 |
|
|
var compatibilityInfo = JSON.parse(edge.compInfoJSON);
|
668 |
|
|
|
669 |
|
|
missing.push(compatibilityInfo[0].causedBy);
|
670 |
|
|
}
|
671 |
|
|
});
|
672 |
|
|
|
673 |
|
|
return missing;
|
674 |
|
|
},
|
675 |
|
|
};
|