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*** Settings ***
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Documentation A test suite with tests of vertex actions.
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...
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... This test has a workflow that is created using keywords in
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... the imported resource file.
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...
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Suite Setup Open Browser To Demo Diagram
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Suite Teardown Close Browser
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Resource common.robot
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*** Variables ***
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${zoomInButton} //button[@id='zoomIn']
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${vertex1} //*[name()='svg'][contains(@class, 'vertex')][@data-id='1']
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${vertex2} //*[name()='svg'][contains(@class, 'vertex')][@data-id='2']
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${vertex3} //*[name()='svg'][contains(@class, 'vertex')][@data-id='3']
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${vertex4} //*[name()='svg'][contains(@class, 'vertex')][@data-id='4']
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${vertex5} //*[name()='svg'][contains(@class, 'vertex')][@data-id='5']
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${vertex6} //*[name()='svg'][contains(@class, 'vertex')][@data-id='6']
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${vertexInterface} /*[name()='g'][@class='interface']
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${vertexPopover} //div[contains(@class, 'vertex-popover')]
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*** Test Cases ***
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Highlight Vertex
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Click Element ${vertex3}
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# check that other vertices are either highlighted or dimmed
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Element Should Have Class ${vertex1} node--highlighted-provided
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Element Should Have Class ${vertex2} node--dimmed
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Element Should Have Class ${vertex3} node--highlighted
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Element Should Have Class ${vertex5} node--dimmed
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Element Should Have Class ${vertex6} node--highlighted-required
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# unhighlight
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Click Element ${vertex3}
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# check that other vertices are back to normal
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Element Should Not Have Class ${vertex1} node--highlighted-provided
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Element Should Not Have Class ${vertex2} node--dimmed
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Element Should Not Have Class ${vertex3} node--highlighted
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Element Should Not Have Class ${vertex5} node--dimmed
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Element Should Not Have Class ${vertex6} node--highlighted-required
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Mouse Down Vertex
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Mouse Down ${vertex3}
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Element Should Have Class ${vertex3} node--dragged
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Mouse Up ${vertex3}
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Element Should Not Have Class ${vertex3} node--dragged
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Drag Vertex
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# zoom in to 100% to get correct coordinates
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Click Element ${zoomInButton}
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Click Element ${zoomInButton}
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# get old vertex coordinates
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${oldX}= Get Element Attribute ${vertex3} x
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${oldX}= Convert To Number ${oldX} 2
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${oldY}= Get Element Attribute ${vertex3} y
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${oldY}= Convert To Number ${oldY} 2
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# move vertex by 10 pixels in both directions
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Drag And Drop By Offset ${vertex3} 10 10
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# get new vertex coordinates
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${newX}= Get Element Attribute ${vertex3} x
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${newX}= Convert To Number ${newX} 2
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${newY}= Get Element Attribute ${vertex3} y
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${newY}= Convert To Number ${newY} 2
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# check that offset matches
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Should Be Equal As Numbers ${oldX + 10} ${newX}
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Should Be Equal As Numbers ${oldY + 10} ${newY}
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Display Vertex Popover
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Click Element ${vertex3}${vertexInterface}
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Element Should Be Visible ${vertexPopover}
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Element Should Not Have Class ${vertexPopover} hidden
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Hide Vertex Popover By Moving Mouse Out
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Click Element ${vertex3}${vertexInterface}
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Mouse Out ${vertexPopover}
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Element Should Not Be Visible ${vertexPopover}
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Element Should Have Class ${vertexPopover} hidden
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Hide Vertex Popover By Clicking Elsewhere
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Click Element ${vertex3}${vertexInterface}
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Click Element //body
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Element Should Not Be Visible ${vertexPopover}
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Element Should Have Class ${vertexPopover} hidden
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*** Keywords ***
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