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<?xml version="1.0" encoding="UTF-8"?>
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<schema xmlns="http://www.w3.org/2001/XMLSchema" targetNamespace="http://www.example.org/NewXMLSchema" xmlns:tns="http://www.example.org/NewXMLSchema" elementFormDefault="qualified">
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<element name="solarsystem" type="tns:SolarSystemDescription">
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<annotation>
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<documentation>
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Solarni system, ma jednoznacny a jediencny nazev, ktery
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se vklada do atributu name
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</documentation>
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</annotation>
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</element>
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<attribute name="name" type="string"></attribute>
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<element name="planet" type="tns:planetsDescription"></element>
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<complexType name="planetsDescription">
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<sequence>
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<element name="description" type="string">
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<annotation>
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<documentation>popis planety, nevim presne jak resit lokalizaci pro kazdy jazyk bude vlasti policko? nebo jen odkaz vot kud to muze pak natahnout.</documentation>
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</annotation></element>
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<element name="forse" type="float">
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<annotation>
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<documentation>
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Sila ktera na planetu pusobi, ma vliv na
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akceliraci, treba take muze mit vliv na
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vzdalenost od hvezdy
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</documentation>
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</annotation>
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</element>
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<element ref="tns:velocity">
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<annotation>
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<documentation>
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vlastne popisuje jakym spusobem objekt pochybuje
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( zatim jsou dva po elipse a po kruhu)
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</documentation>
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</annotation>
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</element>
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<element name="mass" type="double">
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<annotation>
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<documentation>
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massa planety v kg :), ma vliv na rychlost a akceleraci
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</documentation>
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</annotation>
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</element>
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<element ref="tns:element">
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<annotation>
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<documentation>
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reprezentace objektu, typ objektu a volitelne
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hodnoty
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</documentation>
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</annotation>
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</element>
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</sequence>
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<attribute name="name" type="string" use="required"></attribute>
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</complexType>
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<element name="img" type="tns:imgaDescription"></element>
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<complexType name="imgaDescription">
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<attribute name="src" type="string"></attribute>
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</complexType>
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<element name="velocity" type="tns:velocityDescription"></element>
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<complexType name="velocityDescription">
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<choice>
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<element ref="tns:elipse"></element>
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<element ref="tns:round"></element>
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</choice>
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</complexType>
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<element name="round" type="tns:radius"></element>
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<complexType name="radius">
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<attribute name="radis" type="int" use="required"></attribute>
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</complexType>
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<element name="elipse" type="tns:elipse"></element>
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<complexType name="elipse">
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<attribute name="rX" type="int" use="required"></attribute>
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<attribute name="rY" type="int" use="required"></attribute>
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</complexType>
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<group name="NewGroupDefinition">
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<sequence></sequence>
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</group>
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<complexType name="SolarSystemDescription">
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<sequence>
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<element ref="tns:planet" maxOccurs="10"></element>
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<element ref="tns:wormhole" maxOccurs="5"></element>
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<element name="star" type="tns:planetsDescription">
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<annotation>
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<documentation>nevi jestli je vhodne definivat hvezdu jako planetu, ma celkem podobny popis</documentation>
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</annotation></element>
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</sequence>
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<attribute name="name" type="string" use="required"></attribute>
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</complexType>
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<element name="element" type="tns:elementDescription"></element>
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<complexType name="elementDescription">
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<choice>
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<element name="src" type="string"></element>
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<element name="href" type="string"></element>
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<element name="width" type="double"></element>
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<element name="height" type="double"></element>
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<element name="class" type="string"></element>
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<element name="id" type="string"></element>
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<element name="startX" type="double"></element>
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<element name="startY" type="double"></element>
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<element name="nullPoint" type="float">
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<annotation>
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<documentation>herni datum vzniku elementu, podle toho lze vypocitat kde aktualne objekt nachazi</documentation>
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</annotation></element>
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</choice>
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<attribute name="type" type="string" use="required">
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<annotation>
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<documentation>
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popisuje typ elementu (canvas, a, div), urcuje chovani objektu, podle tohe se predeluje akce onload, onready, click...
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</documentation>
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</annotation>
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</attribute>
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</complexType>
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<element name="wormhole" type="tns:wormhleDescriptioin"></element>
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<complexType name="wormhleDescriptioin">
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<sequence>
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<element name="descriptioin" type="string">
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<annotation>
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<documentation>popis cervi diry, nebo odkaz na stazeni popisu</documentation>
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</annotation></element>
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<element name="targetSystem" type="string">
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<annotation>
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<documentation>odkaz na cilovou soustavu</documentation>
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</annotation></element>
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</sequence>
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<attribute name="name" type="string" use="required"></attribute>
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<attribute name="type" type="string" use="required">
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<annotation>
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<documentation>vlaste bude dva typy - (in, out) prichozi, odchozi nebo tak nejak, s predpokladu, ze cervi diry jsou jen jednosmerne</documentation>
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</annotation></attribute>
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</complexType>
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</schema>
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